Team:Cornell/Lysis

From 2011.igem.org

(Difference between revisions)
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      Mesh of E. coli. Sculpted it with a mesh of protoplasm underneath to
      Mesh of E. coli. Sculpted it with a mesh of protoplasm underneath to
      maintain consistency in cell wall spacing. Sculpted morph maps to show
      maintain consistency in cell wall spacing. Sculpted morph maps to show
-
      wall "gaining holes." At this point in time, skills were very
+
      wall "gaining holes." At this point in time, our skills were very
-
      limited. No viable nice way to explode this.</span></li>
+
      limited. We had no viable nice way to explode this.</span></li>
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Replicator Coating -
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Replicator Coating -
      an actual cell wall. Designed by coating the protoplasm mesh with
      an actual cell wall. Designed by coating the protoplasm mesh with
      thousands of individual "platelet" meshes. With a surface
      thousands of individual "platelet" meshes. With a surface
-
      generator and vertex map deformers, was able to manipulate it very
+
      generator and vertex map deformers, we were able to manipulate it very
-
      nicely. Individual platelets also helped give E. coli more life.</span></li>
+
      nicely. Individual platelets also helped give E. coli a more life-like appearance.</span></li>
</ol>
</ol>
</ol>
</ol>
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<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Protoplasm</span></li>
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Protoplasm</span></li>
<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
-
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Created
+
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Created a
      mesh of protoplasm underneath cell wall. Worked on appearance. Team
      mesh of protoplasm underneath cell wall. Worked on appearance. Team
-
      leader requested "wispy" protoplasm. Although cell wall mesh
+
      leader requested a "wispy" protoplasm; Although cell wall mesh
      was scratched, protoplasm mesh was very usable and underwent vertex map
      was scratched, protoplasm mesh was very usable and underwent vertex map
      deformation in sync with its replicator cell wall shell.</span></li>
      deformation in sync with its replicator cell wall shell.</span></li>
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<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Modeled a
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Modeled a
-
      stand-in protein model in modo. Textured with a modified version of Yazan
+
      stand-in protein model in modo, texturing with a modified version of Yazan
-
      Malkosh's electron microscope texture. Team liked appearance. </span></li>
+
      Malkosh's electron microscope texture. The team liked appearance of this model. </span></li>
</ol>
</ol>
</ol>
</ol>
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    Pattern</span></li>
    Pattern</span></li>
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<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
-
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Used
+
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">We used
-
      vertex map deformers. Took several attempts to get right.</span></li>
+
      vertex map deformers for the coating pattern; It took several attempts to get this step right.</span></li>
</ol>
</ol>
</ol>
</ol>
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<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Experimented
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Experimented
-
      with "gooey" and "hard" explosions for meshes. Not
+
      with "gooey" and "hard" explosions for meshes, but were not
-
      satisfied. </span></li>
+
      satisfied with the results. </span></li>
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Experimented with
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Experimented with
-
      dynamics package. Far too resource intensive. Decided replicator
+
      dynamics package. However, this method is far too resource intensive. Thus, we decided that replicator
      techniques would be more effective.</span></li>
      techniques would be more effective.</span></li>
-
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Resultantly used a
+
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Finally, we used a
      combination of vertex map deformers and morph maps on all replicators and
      combination of vertex map deformers and morph maps on all replicators and
-
      meshes. Several renditions --&gt; Settled on "pop and expand"
+
      meshes. After several renditions --&gt; We settled on "pop and expand"
      rendition.</span></li>
      rendition.</span></li>
</ol>
</ol>
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  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Started
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Started
      using volumetric<span>&nbsp; </span>direction light
      using volumetric<span>&nbsp; </span>direction light
-
      sources. Didn't quite like the result. Experimented. Settled on
+
      sources, but didn't quite like the result. After experimentation, we settled on
-
      volumetric point light source with light shift over time. Also gave the
+
      volumetric point light source with light shift over time. This strategy gives the
      scene an effective "Sun" </span></li>
      scene an effective "Sun" </span></li>
</ol>
</ol>
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<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
-
10.0pt"><span style="font-style:italic">For the lysis scene, Modo skill set was
+
10.0pt"><span style="font-style:italic">For the lysis scene, our team's Modo skill set was
-
still being developed. As a result, scene involved a good amount of trial and
+
still being developed. As a result, this scene involved a good amount of trial and
error with various scene rewrites.</span></p>
error with various scene rewrites.</span></p>
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<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt"><span style="font-weight:bold"><span>&nbsp;</span></span>Looked very nice in stills. Scratched
+
font-size:10.0pt"><span style="font-weight:bold"><span>&nbsp;</span></span>Looked very nice in stills, but scratched
before significantly animated.</p>
before significantly animated.</p>
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<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt">The first illustrated replicator offset explosions with<span>&nbsp; </span>holes in the cell wall. Positive Reception.</p>
+
font-size:10.0pt">The first illustrated replicator offset explosions with<span>&nbsp; </span>holes in the cell wall. This animation had a positive reception from the team.</p>
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
font-size:10.0pt">The second showcased surface protein patterns and
font-size:10.0pt">The second showcased surface protein patterns and
-
deformations. Needed some critiquing - rings vs. globs. </p>
+
deformations. This version needed some critiquing - discussed the effect of rings vs. globs. </p>
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
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<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt">Resulted from an experiment with flagella. Protoplasm mesh is
+
font-size:10.0pt">The draft resulted from an experiment with flagella. Here, the protoplasm mesh is
-
coated with a cell wall replicator that does not deform. Scaling up the
+
coated with a cell wall replicator that does not deform. So, scaling up the
protoplasm resulted in the expansion and "disintegration" of the cell
protoplasm resulted in the expansion and "disintegration" of the cell
-
wall. Flagella was dynamically parented to protoplasm for smooth motion weight
+
wall. Flagellum was dynamically parented to protoplasm for smooth motion weight
-
gradient. Met with positive reception, but team decided to cut flagella for
+
gradient. This draft was met with a positive reception, but the team decided to cut the flagellum for
-
next rendition0. Rendition also did not include surface proteins.</p>
+
next rendition. This rendition also did not include surface proteins, which we had originally planned to include.</p>
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
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<p style="margin:0in;margin-left:.75in;font-family:&quot;Comic Sans MS&quot;;font-size:
<p style="margin:0in;margin-left:.75in;font-family:&quot;Comic Sans MS&quot;;font-size:
-
10.0pt">Rebuilt scene using feedback and lessons from previous renditions. </p>
+
10.0pt">Rebuilt the scene using feedback and lessons from previous renditions. </p>
<ol type="i" style="margin-left: 1.7812in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="i" style="margin-left: 1.7812in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Visual
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Visual
-
    Overhaul. Used edited version of Yazan Malkosh's electron microscope
+
    Overhaul: Used edited version of Yazan Malkosh's electron microscope
    texture for cell wall platelets</span></li>
    texture for cell wall platelets</span></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Updated and refined
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Updated and refined
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<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt">Mostly positive reception. Team leader wanted more prominent
+
font-size:10.0pt">This draft met mostly positive reception. Our team leader wanted more prominent
-
"spikey" deformations at holes, and more of a burst explosion.
+
"spikey" deformations at holes, and more of a "bursting" explosion.
Consensus<span>&nbsp; </span>- camera work made bacteria
Consensus<span>&nbsp; </span>- camera work made bacteria
-
appear to shrink. Also needed to implement surface protein layers.</p>
+
appear to shrink, which was not our original intention. Additionally, we still needed to implement surface protein layers.</p>
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
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<ol type="i" style="margin-left: 1.7812in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<li value="4" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Refined
<li value="4" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Refined
-
    Explosion - more of a solid pop and burst.</span></li>
+
    Explosion - aimed for the effect of a more solid pop and burst.</span></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Updated green light
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Updated green light
    source</span></li>
    source</span></li>
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<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt">Positive reception. Results most satisfactory. Comments that
+
font-size:10.0pt">This version was welcomed with positive reception. Of our drafts, these results were most satisfactory. Some comments that
-
holes were too spikey.</p>
+
holes were too spikey, but overall this was a very successful rendition of the scene.</p>
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
<p style="margin:0in;margin-left:1.7812in;font-family:&quot;Comic Sans MS&quot;;
-
font-size:10.0pt">At present, will correct if have time</p>
+
font-size:10.0pt">At present, may correct the spikiness of holes, but this is low on the priority list.</p>
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
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<ol type="i" style="margin-left: 1.0312in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Never
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Never
-
      implemented in-scene. Post-2nd full assembly,<span>&nbsp; </span>developed a technique for nicer cell
+
      implemented in-scene: Post-2nd full assembly,<span>&nbsp; </span>developed a technique for nicer cell
-
      wall disintegration around holes. Technique would involve a complete
+
      wall disintegration around holes. However, this technique would involve a complete
-
      rebuild. If time, plan to implement.</span></li>
+
      rebuild of the scene. We plan to implement this technique for a cleaner disintegration if there is time.</span></li>
</ol>
</ol>
</ol>
</ol>
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<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
10.0pt"><span style="font-weight:bold">Reception and Review: </span>Satisfactory.
10.0pt"><span style="font-weight:bold">Reception and Review: </span>Satisfactory.
-
Potentially scene could use some slight improvements - namely
+
Potentially, the scene could use some slight improvements - namely
-
"spikes" and end protoplasm appearance. Otherwise, current result is
+
"spikes" and the end protoplasm appearance. Otherwise, current result is
nicely polished.</p>
nicely polished.</p>

Revision as of 20:48, 28 September 2011

Photobucket
Lysis Scene

 

Original Description:

  • Beaker of cells floating. Zoom into cells. Watch them float around  briefly and zoom close up to 1. Show Green Beams of Light"
  • Zoom out to edge of cell. Small rod-shaped surface proteins pepper  surface then aggregate into rings. Cell bulges, inflates, and bursts  like a balloon.
  • Zoom out as multiple cells burst.

 

Interpreted Components:

  1. E. Coli Model
    1. Cell Wall - needs to be able to disintegrate.
    2. Protoplasm - needs maintain shape within cell wall.
  1. Surface Protein Coating
    1. Surface Proteins - appearance.
    2. Coating Pattern
  1. Explosion Technique
    1. Bursting Effect.
  1. Light Source
    1. Show green color and purpose without being too intrusive.

 

Components Development Summary

  1. Cell Wall
    1. Created Mesh of E. coli. Sculpted it with a mesh of protoplasm underneath to maintain consistency in cell wall spacing. Sculpted morph maps to show wall "gaining holes." At this point in time, our skills were very limited. We had no viable nice way to explode this.
    2. Replicator Coating - an actual cell wall. Designed by coating the protoplasm mesh with thousands of individual "platelet" meshes. With a surface generator and vertex map deformers, we were able to manipulate it very nicely. Individual platelets also helped give E. coli a more life-like appearance.
  1. Protoplasm
    1. Created a mesh of protoplasm underneath cell wall. Worked on appearance. Team leader requested a "wispy" protoplasm; Although cell wall mesh was scratched, protoplasm mesh was very usable and underwent vertex map deformation in sync with its replicator cell wall shell.
  1. Surface Proteins
    1. Modeled a stand-in protein model in modo, texturing with a modified version of Yazan Malkosh's electron microscope texture. The team liked appearance of this model.
  1. Coating Pattern
    1. We used vertex map deformers for the coating pattern; It took several attempts to get this step right.
  1. Explosion Technique:
    1. Experimented with "gooey" and "hard" explosions for meshes, but were not satisfied with the results.
    2. Experimented with dynamics package. However, this method is far too resource intensive. Thus, we decided that replicator techniques would be more effective.
    3. Finally, we used a combination of vertex map deformers and morph maps on all replicators and meshes. After several renditions --> We settled on "pop and expand" rendition.
  1. Beams of Light:
    1. Started using volumetric  direction light sources, but didn't quite like the result. After experimentation, we settled on volumetric point light source with light shift over time. This strategy gives the scene an effective "Sun"

 

 

Summary of Scene Progression

For the lysis scene, our team's Modo skill set was still being developed. As a result, this scene involved a good amount of trial and error with various scene rewrites.

  1. Pure Mesh Attempt. (06/26/2011 - 07/03/2011)

 Looked very nice in stills, but scratched before significantly animated.

  1. 1st Draft - Concept visualization. (07/03/2011 - 07/10/2011)

Created two animation models for the major elements of the scene.

The first illustrated replicator offset explosions with  holes in the cell wall. This animation had a positive reception from the team.

The second showcased surface protein patterns and deformations. This version needed some critiquing - discussed the effect of rings vs. globs.

  1. 2nd Draft - Flagella, Scale Up + Replicator explosion. (07/10/2011 - 07/11/2011)

The draft resulted from an experiment with flagella. Here, the protoplasm mesh is coated with a cell wall replicator that does not deform. So, scaling up the protoplasm resulted in the expansion and "disintegration" of the cell wall. Flagellum was dynamically parented to protoplasm for smooth motion weight gradient. This draft was met with a positive reception, but the team decided to cut the flagellum for next rendition. This rendition also did not include surface proteins, which we had originally planned to include.

  1. 3rd Draft - 1st Full Assembly. (07/11/2011 - 07/15/2011)

Rebuilt the scene using feedback and lessons from previous renditions.

  1. Visual Overhaul: Used edited version of Yazan Malkosh's electron microscope texture for cell wall platelets
  2. Updated and refined vertex map deformers.
  1. Refined explosion to include organic scaling of bacteria and post-explosion swirling of cell wall platelets and expansion of protoplasm.

 

This draft met mostly positive reception. Our team leader wanted more prominent "spikey" deformations at holes, and more of a "bursting" explosion. Consensus  - camera work made bacteria appear to shrink, which was not our original intention. Additionally, we still needed to implement surface protein layers.

  1. 4th Draft - 2nd Full Assembly. (07/15/2011 - 07/20/2011)

Refined scene

  1. Rebuilt and implemented surface protein vertex map deformers. Protein visuals updated.
  2. Implemented changes to hole deformations. More of a spikey look.
  3. Modified camera work.
  1. Refined Explosion - aimed for the effect of a more solid pop and burst.
  2. Updated green light source
  3. Changed protoplasm to a less resource intensive material.

 

This version was welcomed with positive reception. Of our drafts, these results were most satisfactory. Some comments that holes were too spikey, but overall this was a very successful rendition of the scene.

At present, may correct the spikiness of holes, but this is low on the priority list.

  1. Experimental Methods. (08/08/2011 - present)
    1. Never implemented in-scene: Post-2nd full assembly,  developed a technique for nicer cell wall disintegration around holes. However, this technique would involve a complete rebuild of the scene. We plan to implement this technique for a cleaner disintegration if there is time.

 

Reception and Review: Satisfactory. Potentially, the scene could use some slight improvements - namely "spikes" and the end protoplasm appearance. Otherwise, current result is nicely polished.