Team:Cornell/Construction

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<div style="font-family:Arial;font-size:20pt; font-weight:bold; padding-top:25px;margin-left:auto;margin-right:auto;width:93%;">
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Construction Scene
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</div>
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<div style ="background-color: white;width:900px; border-style:solid; border-width:0px; border-color:rgb(215, 205, 159); margin-left:auto; margin-right:auto; width:93%; padding-top: 10px">
 +
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<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
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10.0pt"><span style="font-weight:bold">Original Description</span></p>
 +
 +
<ul type="disc" style="margin-left:.75in;direction:ltr;unicode-bidi:embed;
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margin-top:0in;margin-bottom:0in">
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style:italic;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Lysate
 +
    gunk is flowed down the tube</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style:italic;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">As
 +
    lysate flows enzymes are attracted to surface (strept surface)</span></li>
 +
</ul>
 +
 +
<ul type="disc" style="margin-left:.75in;direction:ltr;unicode-bidi:embed;
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margin-top:0in;margin-bottom:0in">
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style:italic;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">words
 +
    "Now Device Constructed"</span></li>
 +
</ul>
 +
 +
<p style="margin:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
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10.0pt"><span style="font-weight:bold">Interpreted Components:</span></p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Macroscale
 +
    Environment</span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Syringe
 +
      Pump Model</span></li>
 +
</ol>
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<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Syringe
 +
      Model</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="3" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Tube
 +
      Model</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="4" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Microfluidic
 +
      Chip Model</span></li>
 +
</ol>
 +
</ol>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Biological
 +
    Models</span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Strept
 +
      Avidin</span></li>
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">VioE</span></li>
 +
</ol>
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</ol>
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<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="3" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">System for
 +
    Flow</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">System for Channel
 +
    Coating</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">System for Bonding</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Component Development Summary:</span></p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Syringe
 +
    Model - Measured Dimensions in Lab. Modeled and textured scale model in
 +
    Modo.</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Syringe Pump Model -
 +
    Used online dimensions for syringe pump used in lab. Modeled and textured
 +
    in modo.</span></li>
 +
</ol>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="3" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Tube Model
 +
    - Measured Dimensions in Lab. Modeled and textured in Modo.</span></li>
 +
</ol>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="4" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Microfluidic
 +
    Chip Model - Modeled in Solidworks. Cleaned up mesh in Modo. Textured in
 +
    Modo.</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Strept Avidin - Point
 +
    data found using PDB databases. Polycount reduced and protein refined in
 +
    Blender.<span>&nbsp; </span>Imported to and textured
 +
    in Modo.</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">VioE - Point data
 +
    found using PDB databases. Polycount reduced and protein refined in
 +
    Blender. Imported to and textured in Modo.</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">System for Flow: </span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Experimented
 +
      with recoil dynamics package. In tests, seemed feasible. However,<span>&nbsp; </span>given high resolution of protein
 +
      models, very difficult to implement with given resources.</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Developed
 +
      as part of an animation rig. Rig contained functions that would output
 +
      varying degrees of morph-mapped position deformations in relation to the
 +
      distance of a protein from its target bond-site. In practice, didn't look
 +
      as nice as intended. Also very processor intensive, caused Modo to become
 +
      very unstable. Abandoned this element of the rig. </span></li>
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Went back to recoil
 +
      dynamics package. Reduced resource drain of proteins using a manually
 +
      modeled protein with significantly less polygons. Had proteins follow an
 +
      attractive force constrained via path constraint to a curve running along
 +
      the tube. Simulation and efforts successful - satisfactory flow achieved
 +
      for 140 globular style proteins. Future updates may increase number or
 +
      improve flow behavior.</span></li>
 +
</ol>
 +
</ol>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="8" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Coating
 +
    Channels with Avidin:</span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Created a
 +
      mesh skin from chip model surface. Replicated Avidin proteins onto
 +
      surface. Trouble with overlapping.</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">New mesh
 +
      skin created from chip model surface. Skin included offsets. Replication
 +
      successful. Attempted replicator freeze to get individual instances for
 +
      recoil dynamics (</span><span style="font-style: italic; font-family: 'Comic Sans MS'; font-size: 10pt; ">see system for bonding</span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">).
 +
      Proteins too complex for given resources. Freeze scene unusable.</span></li>
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Using developed
 +
      animation rig, instanced rig. Manually placed rig instances on channel
 +
      surface using quad view and snapping. Successful. Worked for rig.</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="4" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Maintaining
 +
      successful rig scene as an option. Created an jittered instance array of
 +
      lower resolution avidin meshes for use with reverse dynamic technique (</span><span style="font-style: italic; font-family: 'Comic Sans MS'; font-size: 10pt; ">see system for bonding)</span></li>
 +
</ol>
 +
</ol>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="9" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">System for
 +
    Bonding: </span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Idea to
 +
      use dynamics simulation and run in reverse. Attempted with frozen
 +
      instances of replicated high resolution avidins. Too resource intensive.
 +
      Unusable.</span></li>
 +
</ol>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Developed
 +
      animation rig that enabled permanent bonding using distance and angle
 +
      measurements relative to locaters placed at the starts of channels and
 +
      across from protein bond target sites. VioE "flowing" proteins
 +
      parented to a locater constrained to a curve defining the general path of
 +
      flow. Successful, but not "molecular" looking enough for some
 +
      team members. </span></li>
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Reattempt at
 +
      dynamics using much lower resolution meshes. Somewhat successful, more
 +
      random and real looking. Less effective at getting the point across. Work
 +
      in progress.</span></li>
 +
</ol>
 +
</ol>
 +
 +
<p style="margin:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt"><span>&nbsp;</span></p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Modifications to Description:</span></p>
 +
 +
<ul type="disc" style="margin-left:.75in;direction:ltr;unicode-bidi:embed;
 +
margin-top:0in;margin-bottom:0in">
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">In order to simplify
 +
    things for the audience and the animators, cell gunk was limited to
 +
    proteins of focus.</span></li>
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Scene was also
 +
    divided into separate tube and bonding scenes for simplicity and clarity. </span></li>
 +
<ul type="disc" style="margin-left:.375in;direction:ltr;unicode-bidi:embed;
 +
  margin-top:0in;margin-bottom:0in">
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">The tube scene acts
 +
      as a transition between E. Coli lysis and bonding.</span></li>
 +
  <li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">Bonding scene
 +
      switches to clear view of channel bonding. </span></li>
 +
</ul>
 +
</ul>
 +
 +
<ul type="disc" style="margin-left:.75in;direction:ltr;unicode-bidi:embed;
 +
margin-top:0in;margin-bottom:0in">
 +
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt">"Construction"
 +
    switched to screen output of Syringe Pump to introduce the construction
 +
    process and help the audience understand what's going on.</span></li>
 +
</ul>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Summary of Scene Progression</span></p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Preview Draft Bonding Scene</span></p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Animation Rig Assembly<span>&nbsp; </span>- (</span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">08/02/2011
 +
    - 09/04/2011</span><span style="font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt;font-weight:bold;font-style:normal;font-weight:bold;font-family:
 +
    &quot;Comic Sans MS&quot;;font-size:10.0pt">)</span></li>
 +
<ol type="i" style="margin-left: 0.375in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/02/2011
 +
      - 08/11/2011)</span></li>
 +
</ol>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:1.125in;font-family:&quot;Comic Sans MS&quot;;
 +
font-size:10.0pt">First Rendition using dot product of position vectors to
 +
protein and protein target. Achieved accurate bonding for single protein. Great
 +
on test bed, lots of trouble when transplanted to real thing --&gt; couldn't
 +
scale up effectively. System scratched.</p>
 +
 +
<ol type="i" style="margin-left: 1.125in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/18/2011
 +
    - 09/04/2011)</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:1.125in;font-family:&quot;Comic Sans MS&quot;;
 +
font-size:10.0pt">From previous system, understood the need to make a test bed
 +
significantly more like the scene with the scene scale. System developed
 +
described briefly in <span style="font-style:italic">System for Bonding</span>
 +
in <span style="font-style:italic">Component Development Summary</span>. In
 +
summary used <span style="font-style:italic">and</span> conditions with
 +
locaters placed to measure a variety of variables so that once bonding occurred
 +
proteins would exhibit no further motion. System was scalable. Replaced
 +
stand-in geometry with proper outputs. Rig instanced and placed 140 times for
 +
reach instance of bonding. Success. Ran off a single key-framed channel.</p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Component Assembly </span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/11/2011 - 09/04/2011)</span></li>
 +
<ol type="i" style="margin-left:.375in;direction:ltr;unicode-bidi:embed;
 +
  margin-top:0in;margin-bottom:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;
 +
  font-weight:bold;font-style:normal">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle;
 +
      font-weight:bold"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">Before building the new
 +
      test bed straight into the scene, established the macroscopic scene.</span></li>
 +
  <ol type="1" style="margin-left:.375in;direction:ltr;unicode-bidi:embed;
 +
  margin-top:0in;margin-bottom:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;
 +
  font-weight:bold;font-style:normal">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle;
 +
      font-weight:bold"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/11/2011 - 08/18/2011)</span></li>
 +
  </ol>
 +
</ol>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:1.5in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">Scaled up macroscale components to 200,000x their actual size to make
 +
things easier to work with. Created basic scene layout.</p>
 +
 +
<ol type="1" style="margin-left:1.5in;direction:ltr;unicode-bidi:embed;
 +
margin-top:0in;margin-bottom:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;
 +
font-weight:bold;font-style:normal">
 +
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle;
 +
    font-weight:bold"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/18/2011 - 09/04/2011)</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:1.5in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">Picked and modified texturing to allow for a balance of decent render
 +
times and visual appeal.</p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="3" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Experimental Dynamics Work</span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; "> (09/11/2011 - present)</span></li>
 +
<ol type="i" style="margin-left:.375in;direction:ltr;unicode-bidi:embed;
 +
  margin-top:0in;margin-bottom:0in;font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;
 +
  font-weight:bold;font-style:normal">
 +
  <li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle;
 +
      font-weight:bold"><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(09/11/2011 - present)</span></li>
 +
</ol>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:1.125in;font-family:&quot;Comic Sans MS&quot;;
 +
font-size:10.0pt">Developed low resolution meshes for proteins. Running
 +
simulations. Desired results not quite achieved yet.</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Reception and Review:</span> Team would
 +
like more dynamic work. Otherwise, satisfied with result.</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Full Draft Tube Scene </span>(08/1/2011
 +
- 09/11/2011) <span style="font-weight:bold">:</span></p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="1" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Dynamics Testing - </span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/1/2011-08/11/2011)</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:.75in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">Learned how to use dynamics package to achieve a semblance of flow
 +
through a tube. Learned the importance of making sure mesh centers are aligned.
 +
Also learned how to properly align mesh centers.</p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="2" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Rigged Motion - </span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(08/02/2011 - 09/04/2011)</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:.75in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">Rig did not provide nice enough flow and was barely usable when
 +
including morph map system. Scratched.</p>
 +
 +
<ol type="1" style="margin-left: 0.75in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in; font-family: 'Comic Sans MS'; font-size: 10pt; font-style: normal; ">
 +
<li value="3" style="margin-top:0;margin-bottom:0;vertical-align:middle"><span style="font-family:&quot;Comic Sans MS&quot;;font-size:10.0pt;font-weight:bold;
 +
    font-style:normal;font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
    10.0pt">Dynamics and new Component Assembly - </span><span style="font-style: normal; font-family: 'Comic Sans MS'; font-size: 10pt; ">(09/04/2011
 +
    - 09/11/2011)</span></li>
 +
</ol>
 +
 +
<p style="margin:0in;margin-left:.75in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">Used final <span style="font-style:italic">System for Flow</span>
 +
component described in <span style="font-style:italic">Component Development.</span>
 +
140 globular style proteins with dynamics. Baked movements. Did a lot of camera
 +
work with targets, graph editor, and path constraints to achieve desired
 +
result.</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt">&nbsp;</p>
 +
 +
<p style="margin:0in;margin-left:.375in;font-family:&quot;Comic Sans MS&quot;;font-size:
 +
10.0pt"><span style="font-weight:bold">Reception and Review:</span> Very
 +
positive feedback.</p>
 +
 +
</div>
 +
</div>
 +
 +
 +
</html>

Revision as of 11:36, 28 September 2011

Photobucket
Construction Scene

Original Description

  • Lysate gunk is flowed down the tube
  • As lysate flows enzymes are attracted to surface (strept surface)
  • words "Now Device Constructed"

 

Interpreted Components:

  1. Macroscale Environment
    1. Syringe Pump Model
    1. Syringe Model
    1. Tube Model
    1. Microfluidic Chip Model
  1. Biological Models
    1. Strept Avidin
    2. VioE
  1. System for Flow
  2. System for Channel Coating
  3. System for Bonding

 

Component Development Summary:

  1. Syringe Model - Measured Dimensions in Lab. Modeled and textured scale model in Modo.
  2. Syringe Pump Model - Used online dimensions for syringe pump used in lab. Modeled and textured in modo.
  1. Tube Model - Measured Dimensions in Lab. Modeled and textured in Modo.
  1. Microfluidic Chip Model - Modeled in Solidworks. Cleaned up mesh in Modo. Textured in Modo.
  2. Strept Avidin - Point data found using PDB databases. Polycount reduced and protein refined in Blender.  Imported to and textured in Modo.
  3. VioE - Point data found using PDB databases. Polycount reduced and protein refined in Blender. Imported to and textured in Modo.
  4. System for Flow:
    1. Experimented with recoil dynamics package. In tests, seemed feasible. However,  given high resolution of protein models, very difficult to implement with given resources.
    1. Developed as part of an animation rig. Rig contained functions that would output varying degrees of morph-mapped position deformations in relation to the distance of a protein from its target bond-site. In practice, didn't look as nice as intended. Also very processor intensive, caused Modo to become very unstable. Abandoned this element of the rig.
    2. Went back to recoil dynamics package. Reduced resource drain of proteins using a manually modeled protein with significantly less polygons. Had proteins follow an attractive force constrained via path constraint to a curve running along the tube. Simulation and efforts successful - satisfactory flow achieved for 140 globular style proteins. Future updates may increase number or improve flow behavior.
  1. Coating Channels with Avidin:
    1. Created a mesh skin from chip model surface. Replicated Avidin proteins onto surface. Trouble with overlapping.
    1. New mesh skin created from chip model surface. Skin included offsets. Replication successful. Attempted replicator freeze to get individual instances for recoil dynamics (see system for bonding). Proteins too complex for given resources. Freeze scene unusable.
    2. Using developed animation rig, instanced rig. Manually placed rig instances on channel surface using quad view and snapping. Successful. Worked for rig.
    1. Maintaining successful rig scene as an option. Created an jittered instance array of lower resolution avidin meshes for use with reverse dynamic technique (see system for bonding)
  1. System for Bonding:
    1. Idea to use dynamics simulation and run in reverse. Attempted with frozen instances of replicated high resolution avidins. Too resource intensive. Unusable.
    1. Developed animation rig that enabled permanent bonding using distance and angle measurements relative to locaters placed at the starts of channels and across from protein bond target sites. VioE "flowing" proteins parented to a locater constrained to a curve defining the general path of flow. Successful, but not "molecular" looking enough for some team members.
    2. Reattempt at dynamics using much lower resolution meshes. Somewhat successful, more random and real looking. Less effective at getting the point across. Work in progress.

 

Modifications to Description:

  • In order to simplify things for the audience and the animators, cell gunk was limited to proteins of focus.
  • Scene was also divided into separate tube and bonding scenes for simplicity and clarity.
    • The tube scene acts as a transition between E. Coli lysis and bonding.
    • Bonding scene switches to clear view of channel bonding.
  • "Construction" switched to screen output of Syringe Pump to introduce the construction process and help the audience understand what's going on.

 

Summary of Scene Progression

 

Preview Draft Bonding Scene

  1. Animation Rig Assembly  - (08/02/2011 - 09/04/2011)
    1. (08/02/2011 - 08/11/2011)

First Rendition using dot product of position vectors to protein and protein target. Achieved accurate bonding for single protein. Great on test bed, lots of trouble when transplanted to real thing --> couldn't scale up effectively. System scratched.

  1. (08/18/2011 - 09/04/2011)

From previous system, understood the need to make a test bed significantly more like the scene with the scene scale. System developed described briefly in System for Bonding in Component Development Summary. In summary used and conditions with locaters placed to measure a variety of variables so that once bonding occurred proteins would exhibit no further motion. System was scalable. Replaced stand-in geometry with proper outputs. Rig instanced and placed 140 times for reach instance of bonding. Success. Ran off a single key-framed channel.

  1. Component Assembly (08/11/2011 - 09/04/2011)
    1. Before building the new test bed straight into the scene, established the macroscopic scene.
      1. (08/11/2011 - 08/18/2011)

Scaled up macroscale components to 200,000x their actual size to make things easier to work with. Created basic scene layout.

  1. (08/18/2011 - 09/04/2011)

Picked and modified texturing to allow for a balance of decent render times and visual appeal.

  1. Experimental Dynamics Work (09/11/2011 - present)
    1. (09/11/2011 - present)

Developed low resolution meshes for proteins. Running simulations. Desired results not quite achieved yet.

 

Reception and Review: Team would like more dynamic work. Otherwise, satisfied with result.

 

Full Draft Tube Scene (08/1/2011 - 09/11/2011) :

  1. Dynamics Testing - (08/1/2011-08/11/2011)

Learned how to use dynamics package to achieve a semblance of flow through a tube. Learned the importance of making sure mesh centers are aligned. Also learned how to properly align mesh centers.

  1. Rigged Motion - (08/02/2011 - 09/04/2011)

Rig did not provide nice enough flow and was barely usable when including morph map system. Scratched.

  1. Dynamics and new Component Assembly - (09/04/2011 - 09/11/2011)

Used final System for Flow component described in Component Development. 140 globular style proteins with dynamics. Baked movements. Did a lot of camera work with targets, graph editor, and path constraints to achieve desired result.

 

Reception and Review: Very positive feedback.