Team:Tec-Monterrey/teamha

From 2011.igem.org

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<a href="https://static.igem.org/mediawiki/2011/1/1e/Printbiobricks.pdf">
<img src="https://static.igem.org/mediawiki/2011/0/0c/01promo04.png"/>
<img src="https://static.igem.org/mediawiki/2011/0/0c/01promo04.png"/>
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  1.- Download and install.exe file (Biotecnologia.exe)
  1.- Download and install.exe file (Biotecnologia.exe)
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2.- Download and print .pdf file
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2.- Download and print .pdf file in black and white (save ink!)
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3.- Cut the figures from the .pdf, they represent the parts for the construct
3.- Cut the figures from the .pdf, they represent the parts for the construct
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6.- Place the parts in the order you want, leave them for  
6.- Place the parts in the order you want, leave them for  
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If you need to delete a part click on it and then delete
If you need to delete a part click on it and then delete
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If you want to save the image click on save and you will have your construct ready  
If you want to save the image click on save and you will have your construct ready  
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If you have any questions, send us an email!
If you have any questions, send us an email!

Revision as of 20:34, 28 September 2011

wiki

iGEM

 

 

If you want to build your biobricks in a new and entertaining way you only need a webcam. Follow these simple instructions and you and your team mates will have a blast creating dna sequences!


1.- Download and install.exe file (Biotecnologia.exe)
2.- Download and print .pdf file in black and white (save ink!)
3.- Cut the figures from the .pdf, they represent the parts for the construct
4.- Once Biotecnologia.exe is running, place the figures in webcam view, you´ll be able to see them on screen
5.- Leave a piece for a few seconds to begin assembling
6.- Place the parts in the order you want, leave them for

If you need to delete a part click on it and then delete

If you want to save the image click on save and you will have your construct ready

If you have any questions, send us an email!

 

Augmented Reality creates a mix between reality and computer graphics, by taking information from the physical world, a computer or any other electronic device is able to complement what you are seeing or hearing with multimedia information. Some programs let you interect with them, other show small animation sequences but all of them exploit the boundaries between reality and CG graphics. We thank Engineer Pablo Guillermo Ramírez Flores and Engineer Héctor Eduardo Ramírez from the “Centro de Sistemas de Conocimientos” for helping us create this program.