Template:Team:UC Davis/Three.js
From 2011.igem.org
// Three.js r44 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< 1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f;f=c.clone().subSelf(b).dot(e);if(f<=0)return null;b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e), c=c.clone().subSelf(e),h=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(h),k=c.dot(c),c=c.dot(h),h=1/(b*k-e*e),k=(k*f-e*c)*h,b=(b*c-e*f)*h;return k>0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,u,p,v,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f<h;f++)if(m=z.faces[f],x=this.origin.clone(),w=this.direction.clone(),p=b.matrixWorld,k=p.multiplyVector3(m.centroid.clone()).subSelf(x),t=k.dot(w),!(t<=0)&&(k=p.multiplyVector3(y[m.a].position.clone()),n=p.multiplyVector3(y[m.b].position.clone()),u=p.multiplyVector3(y[m.c].position.clone()),p=m instanceof THREE.Face4?p.multiplyVector3(y[m.d].position.clone()):null,v=b.matrixRotationWorld.multiplyVector3(m.normal.clone()), t=w.dot(v),b.doubleSided||(b.flipSided?t>0:t<0)))if(t=v.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,u)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,u,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,t){n=!1;c=k;e=m;f=v;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=c<k?c:k,e=e<m?e:m,f=f>k?f:k,h=h>m?h:m);b()};this.add3Points= function(k,m,v,t,x,w){n?(n=!1,c=k<v?k<x?k:x:v<x?v:x,e=m<t?m<w?m:w:t<w?t:w,f=k>v?k>x?k:x:v>x?v:x,h=m>t?m>w?m:w:t>w?t:w):(c=k<v?k<x?k<c?k:c:x<c?x:c:v<x?v<c?v:c:x<c?x:c,e=m<t?m<w?m<e?m:e:w<e?w:e:t<w?t<e?t:e:w<e?w:e,f=k>v?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=c<k.getLeft()?c:k.getLeft(),e=e<k.getTop()?e:k.getTop(),f=f>k.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f<k.getRight()?f:k.getRight();h=h<k.getBottom()?h:k.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,u||0,p||0,v||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=u;this.n32=p;this.n33=v;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+u*U+p*P;this.n22=k*H+n*I+u*L+p*o;this.n23=k*E+n*C+u*O+p*W;this.n24=k*N+n*K+u*S+p*na;this.n31=v*G+t*F+x*U+w*P;this.n32=v*H+t*I+x*L+w*o;this.n33=v*E+t*C+x*O+w*W;this.n34=v*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,u=this.n31,p=this.n32,v=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*v*x+c*n*v*x+e*m*t*x-c*k*t*x-f*k*u*w+e*n*u*w+f*h*v*w-b*n*v*w-e*h*t*w+b*k*t*w+f*m*u*z-c*n*u*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*u*y+c*k*u*y+e*h*p*y-b*k*p*y-c*h* v*y+b*m*v*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,u=h*m,p=h*k;this.set(u*m+e,u*k-f*n,u*n+f*k,0,u*k+f*n,p*k+e,p*n-f*m,0,u*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var u= k*n,p=k*h,v=f*n,t=f*h;this.n11=u+t*e;this.n12=v*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-v;this.n32=t+u*e;this.n33=m*k;break;case "ZXY":u=k*n;p=k*h;v=f*n;t=f*h;this.n11=u-t*e;this.n12=-m*h;this.n13=v+p*e;this.n21=p+v*e;this.n22=m*n;this.n23=t-u*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":u=m*n;p=m*h;v=e*n;t=e*h;this.n11=k*n;this.n12=v*f-p;this.n13=u*f+t;this.n21=k*h;this.n22=t*f+u;this.n23=p*f-v;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":u=m*k;p= m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=t-u*h;this.n13=v*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+v;this.n33=u-t*h;break;case "XZY":u=m*k;p=m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=u*h+t;this.n22=m*n;this.n23=p*h-v;this.n31=v*h-p;this.n32=e*n;this.n33=t*h+u;break;default:u=m*n,p=m*h,v=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+v*f,this.n22=u-t*f,this.n23=-e*k,this.n31=t-u*f,this.n32=v+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,u=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=u-h;this.n13=c+k;this.n21=u+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*w*y-p*x*y+p*t*B-n*w*B-u*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*u*y+m*n*B-f*p*B-h*n*D+f*u*D;c.n14=m*u*t-h*p*t-m*n*x+f*p*x+h*n*w-f*u*w;c.n21=p*x*z-u*w*z-p*v*B+k*w*B+u*v*D-k*x*D;c.n22=h*w*z-m*x*z+m*v*B-e*w*B-h*v*D+e*x*D;c.n23=m*u*z-h*p*z-m*k*B+e*p*B+h*k*D-e*u*D;c.n24= h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*z-p*t*z+p*v*y-k*w*y-n*v*D+k*t*D;c.n32=m*t*z-f*w*z-m*v*y+e*w*y+f*v*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*v-f*p*v-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=u*t*z-n*x*z-u*v*y+k*x*y+n*v*B-k*t*B;c.n42=f*x*z-h*t*z+h*v*y-e*x*y-f*v*B+e*t*B;c.n43=h*n*z-f*u*z-h*k*y+e*u*y+f*k*B-e*n*B;c.n44=f*u*v-h*n*v+h*k*t-e*u*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*u;e[6]=b*p;e[7]=b*v;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n=c-b;u=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/u;k.n23=0;k.n24=-((e+f)/u);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e<f;e++){h=this.children[e];if(h.name=== b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)}};THREE.Object3DCount=0; THREE.Projector=function(){function b(){var b=u[n]=u[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,m=[],k,n,u=[],p,v,t=[],x,w=[],z,y,B=[],D,G,H=[],E=[],N=[],F=new THREE.Vector4,I=new THREE.Vector4, C=new THREE.Matrix4,K=new THREE.Matrix4,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(b,e){C.multiply(e.projectionMatrix,e.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,e){C.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,k){var n,u;h=E.length=0; n=b.objects;b=0;for(e=n.length;b<e;b++){u=n[b];var w;if(!(w=!u.visible))if(w=u instanceof THREE.Mesh)if(w=u.frustumCulled){a:{w=void 0;for(var t=u.matrixWorld,p=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),v=0;v<6;v++)if(w=U[v].x*t.n14+U[v].y*t.n24+U[v].z*t.n34+U[v].w,w<=p){w=!1;break a}w=!0}w=!w}if(!w)w=m[h]=m[h]||new THREE.RenderableObject,h++,f=w,F.copy(u.position),C.multiplyVector3(F),f.object=u,f.z=F.z,E.push(f)}k&&E.sort(c);return E};this.projectScene= function(f,h,m){var E=h.near,F=h.far,R,ia,aa,ma,fa,ga,da,$,ca,X,ja,ea,qa,V,pa,va,ra;G=y=x=v=N.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);C.multiply(h.projectionMatrix,h.matrixWorldInverse);U[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);U[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);U[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);U[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);U[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34); U[5].set(C.n41+C.n31,C.n42+C.n32,C.n43+C.n33,C.n44+C.n34);for(R=0;R<6;R++)ca=U[R],ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z));ca=this.projectObjects(f,h,!0);f=0;for(R=ca.length;f<R;f++)if(X=ca[f].object,X.visible)if(ja=X.matrixWorld,ea=X.matrixRotationWorld,qa=X.materials,V=X.overdraw,n=0,X instanceof THREE.Mesh){pa=X.geometry;ma=pa.vertices;va=pa.faces;pa=pa.faceVertexUvs;ia=0;for(aa=ma.length;ia<aa;ia++)k=b(),k.positionWorld.copy(ma[ia].position),ja.multiplyVector3(k.positionWorld), k.positionScreen.copy(k.positionWorld),C.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>E&&k.positionScreen.z<F;ma=0;for(ia=va.length;ma<ia;ma++){aa=va[ma];if(aa instanceof THREE.Face3)if(fa=u[aa.a],ga=u[aa.b],da=u[aa.c],fa.visible&&ga.visible&&da.visible&&(X.doubleSided||X.flipSided!=(da.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-(da.positionScreen.y-fa.positionScreen.y)* (ga.positionScreen.x-fa.positionScreen.x)<0))$=t[v]=t[v]||new THREE.RenderableFace3,v++,p=$,p.v1.copy(fa),p.v2.copy(ga),p.v3.copy(da);else continue;else if(aa instanceof THREE.Face4)if(fa=u[aa.a],ga=u[aa.b],da=u[aa.c],$=u[aa.d],fa.visible&&ga.visible&&da.visible&&$.visible&&(X.doubleSided||X.flipSided!=(($.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-($.positionScreen.y-fa.positionScreen.y)*(ga.positionScreen.x-fa.positionScreen.x)<0||(ga.positionScreen.x-da.positionScreen.x)* ($.positionScreen.y-da.positionScreen.y)-(ga.positionScreen.y-da.positionScreen.y)*($.positionScreen.x-da.positionScreen.x)<0)))ra=w[x]=w[x]||new THREE.RenderableFace4,x++,p=ra,p.v1.copy(fa),p.v2.copy(ga),p.v3.copy(da),p.v4.copy($);else continue;p.normalWorld.copy(aa.normal);ea.multiplyVector3(p.normalWorld);p.centroidWorld.copy(aa.centroid);ja.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);C.multiplyVector3(p.centroidScreen);da=aa.vertexNormals;fa=0;for(ga=da.length;fa<ga;fa++)$= p.vertexNormalsWorld[fa],$.copy(da[fa]),ea.multiplyVector3($);fa=0;for(ga=pa.length;fa<ga;fa++)if(ra=pa[fa][ma]){da=0;for($=ra.length;da<$;da++)p.uvs[fa][da]=ra[da]}p.meshMaterials=qa;p.faceMaterials=aa.materials;p.overdraw=V;p.z=p.centroidScreen.z;N.push(p)}}else if(X instanceof THREE.Line){K.multiply(C,ja);ma=X.geometry.vertices;fa=b();fa.positionScreen.copy(ma[0].position);K.multiplyVector4(fa.positionScreen);ia=1;for(aa=ma.length;ia<aa;ia++)if(fa=b(),fa.positionScreen.copy(ma[ia].position),K.multiplyVector4(fa.positionScreen), ga=u[n-2],L.copy(fa.positionScreen),O.copy(ga.positionScreen),e(L,O))L.multiplyScalar(1/L.w),O.multiplyScalar(1/O.w),ja=B[y]=B[y]||new THREE.RenderableLine,y++,z=ja,z.v1.positionScreen.copy(L),z.v2.positionScreen.copy(O),z.z=Math.max(L.z,O.z),z.materials=X.materials,N.push(z)}else if(X instanceof THREE.Particle&&(I.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34,1),C.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,u=this.w,p=u*e+k*h-n*f,v=u*f+n*e-m*h,t=u*h+m*f-k*e,e=-m* e-k*f-n*h;c.x=p*u+e*-m+v*-n-t*-k;c.y=v*u+e*-k+t*-m-p*-n;c.z=t*u+e*-n+p*-k-v*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position), e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,h,m,k,n=new THREE.Vector3,u=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){m=this.faces[f];if(b&&m.vertexNormals.length){n.set(0,0,0);c=0;for(e=m.vertexNormals.length;c<e;c++)n.addSelf(m.vertexNormals[c]);n.divideScalar(3)}else c=this.vertices[m.a],e=this.vertices[m.b],k=this.vertices[m.c],n.sub(k.position,e.position),u.sub(c.position,e.position),n.crossSelf(u);n.isZero()|| n.normalize();m.normal.copy(n)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f= this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]), e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,h,m,o){n=b.vertices[e].position;u=b.vertices[c].position;p=b.vertices[f].position;v=k[h];t=k[m];x=k[o];w=u.x-n.x;z=p.x-n.x;y=u.y-n.y;B=p.y-n.y;D=u.z-n.z;G=p.z-n.z;H=t.u-v.u;E=x.u-v.u;N=t.v-v.v;F=x.v-v.v;I=1/(H*F-E*N);L.set((F*w-N*z)* I,(F*y-N*B)*I,(F*D-N*G)*I);O.set((H*z-E*w)*I,(H*B-E*y)*I,(H*G-E*D)*I);K[e].addSelf(L);K[c].addSelf(L);K[f].addSelf(L);U[e].addSelf(O);U[c].addSelf(O);U[f].addSelf(O)}var c,e,f,h,m,k,n,u,p,v,t,x,w,z,y,B,D,G,H,E,N,F,I,C,K=[],U=[],L=new THREE.Vector3,O=new THREE.Vector3,S=new THREE.Vector3,P=new THREE.Vector3,o=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)K[c]=new THREE.Vector3,U[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)m=this.faces[c],k=this.faceVertexUvs[0][c],m instanceof THREE.Face3?b(this,m.a,m.b,m.c,0,1,2):m instanceof THREE.Face4&&(b(this,m.a,m.b,m.c,0,1,2),b(this,m.a,m.b,m.d,0,1,3));var W=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){m=this.faces[c];for(f=0;f<m.vertexNormals.length;f++)o.copy(m.vertexNormals[f]),h=m[W[f]],C=K[h],S.copy(C),S.subSelf(o.multiplyScalar(o.dot(C))).normalize(),P.cross(m.vertexNormals[f],C),h=P.dot(U[h]),h=h<0?-1:1,m.vertexTangents[f]=new THREE.Vector4(S.x,S.y,S.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b; if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y; else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]=== void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,h,m,k,n={};e=0;for(f=this.faces.length;e<f;e++)k=this.faces[e],k instanceof THREE.Face3?(h=b(k.a,k.b),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.a,k.c),c(n,h,e)):k instanceof THREE.Face4&&(h=b(k.b,k.d),c(n,h,e),h=b(k.a,k.b),c(n,h,e),h=b(k.a,k.d),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.c,k.d),c(n,h,e));e=0;for(f=this.edges.length;e<f;e++){k=this.edges[e];h=k.vertexIndices[0];m=k.vertexIndices[1]; k.faceIndices=n[b(h,m)].array;for(h=0;h<k.faceIndices.length;h++)m=k.faceIndices[h],k.faces.push(this.faces[m])}}};THREE.GeometryCount=0; THREE.Spline=function(b){function c(b,e,c,f,k,h,m){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*m+(-3*(e-c)-2*b-f)*h+b*k+e}this.points=b;var e=[],f={x:0,y:0,z:0},h,m,k,n,u,p,v,t,x;this.initFromArray=function(b){this.points=[];for(var e=0;ethis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];v=this.points[e[1]]; t=this.points[e[2]];x=this.points[e[3]];n=k*k;u=k*n;f.x=c(p.x,v.x,t.x,x.x,k,n,u);f.y=c(p.y,v.y,t.y,x.y,k,n,u);f.z=c(p.z,v.z,t.z,x.z,k,n,u);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,k=new THREE.Vector3,h=new THREE.Vector3,m=[],n=0;m[0]=0;b||(b=100);c=this.points.length*b;k.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),h.copy(position), n+=h.distanceTo(k),k.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(m[e]=n,f=e);m[m.length]=n;return{chunks:m,total:n}};this.reparametrizeByArcLength=function(b){var e,c,f,k,h,m,n=[],u=new THREE.Vector3,t=this.getLength();n.push(u.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=t.chunks[e]-t.chunks[e-1];m=Math.ceil(b*c/t.total);k=(e-1)/(this.points.length-1);h=e/(this.points.length-1);for(c=1;c<m-1;c++)f=k+c*(1/m)*(h-k),position=this.getPoint(f),n.push(u.copy(position).clone()); n.push(u.copy(this.points[e]).clone())}this.points=n}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D; THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)}; THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; THREE.Camera.prototype.setViewOffset=function(b,c,e,f,h,m){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=h;this.height=m;this.updateProjectionMatrix()}; THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate= !1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.OrthoCamera=function(b,c,e,f,h,m,k){THREE.Camera.call(this,45,1,h,m,k);this.left=b;this.right=c;this.top=e;this.bottom=f;this.updateProjectionMatrix()};THREE.OrthoCamera.prototype=new THREE.Camera;THREE.OrthoCamera.prototype.constructor=THREE.OrthoCamera; THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light; THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=e||0}; THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight; THREE.Material=function(b){this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits: 0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4; THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial; THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!== void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1}; THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial; THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!== void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1}; THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial; THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null; this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!== void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial; THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial; THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){}; THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog= b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial; THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial; THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b}; THREE.Texture=function(b,c,e,f,h,m){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=m!==void 0?m:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1}; THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13; THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,h,m,k,n,u){THREE.Texture.call(this,null,h,m,k,n,u);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture; THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle; THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]= e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0}; THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype; THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<h;f++)this.children[f].update(this.skinMatrix, c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0}; THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,h,m,k,n;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)h=this.geometry.bones[e],m=h.pos,k=h.rotq,n=h.scl,f=this.addBone(),f.name=h.name,f.position.set(m[0],m[1],m[2]),f.quaternion.set(k[0],k[1],k[2],k[3]),f.useQuaternion=!0,n!==void 0?f.scale.set(n[0],n[1],n[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)h=this.geometry.bones[e], f=this.bones[e],h.parent===-1?this.addChild(f):this.bones[h.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh; THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm, c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b}; THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,m=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x, e.y,e.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[m].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]}; THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.addChild(b)}; THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)}; THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates; this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite; THREE.Sprite.prototype.supr=THREE.Object3D.prototype;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1); THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1); THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=this.fog=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)}; THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)}; THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild; THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,m;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;m=f/2};this.render=function(e,f){var u,p,v,t,x,w,z,y;b=c.projectScene(e,f);u=0;for(p=b.length;u<p;u++)if(x=b[u],x instanceof THREE.RenderableParticle){z=x.x*h+h;y=x.y*m+m;v=0;for(t=x.material.length;v<t;v++)if(w=x.material[v],w instanceof THREE.ParticleDOMMaterial)w=w.domElement,w.style.left=z+"px",w.style.top=y+"px"}}}; THREE.CanvasRenderer=function(b){function c(b){if(B!=b)w.globalAlpha=B=b}function e(b){if(D!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}D=b}}function f(b){if(G!=b)w.strokeStyle=G=b}function h(b){if(H!=b)w.fillStyle=H=b}var m=this,k=null,n=new THREE.Projector,b=b||{},u=b.canvas!==void 0?b.canvas:document.createElement("canvas"), p,v,t,x,w=u.getContext("2d"),z=new THREE.Color(0),y=0,B=1,D=0,G=null,H=null,E=null,N=null,F=null,I,C,K,U,L=new THREE.RenderableVertex,O=new THREE.RenderableVertex,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,$=new THREE.Color(0),ca=new THREE.Color(0),X=new THREE.Color(0),ja=new THREE.Color(0),ea=new THREE.Color(0),qa=[],V,pa,va,ra,sa,Ca,wa,Aa,za,Fa,M=new THREE.Rectangle,Z=new THREE.Rectangle,T=new THREE.Rectangle,xa=!1,ha=new THREE.Color,ka=new THREE.Color,ya=new THREE.Color,ta=new THREE.Color,oa=new THREE.Vector3, Y,Ga,la,Ba,Va,Da,b=16;Y=document.createElement("canvas");Y.width=Y.height=2;Ga=Y.getContext("2d");Ga.fillStyle="rgba(0,0,0,1)";Ga.fillRect(0,0,2,2);la=Ga.getImageData(0,0,2,2);Ba=la.data;Va=document.createElement("canvas");Va.width=Va.height=b;Da=Va.getContext("2d");Da.translate(-b/2,-b/2);Da.scale(b,b);b--;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,e){p=b;v=e;t=Math.floor(p/2);x=Math.floor(v/2);u.width=p;u.height= v;M.set(-t,-x,t,x);Z.set(-t,-x,t,x);B=1;D=0;F=N=E=H=G=null};this.setClearColor=function(b,e){z.copy(b);y=e;Z.set(-t,-x,t,x)};this.setClearColorHex=function(b,e){z.setHex(b);y=e;Z.set(-t,-x,t,x)};this.clear=function(){w.setTransform(1,0,0,-1,t,x);Z.isEmpty()||(Z.minSelf(M),Z.inflate(2),y<1&&w.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight())),y>0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* 255)+","+y+")"),w.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b<e;b++)c=k[b],f=c.color,c instanceof THREE.AmbientLight?(ka.r+=f.r,ka.g+=f.g,ka.b+=f.b):c instanceof THREE.DirectionalLight?(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b):c instanceof THREE.PointLight&&(ta.r+=f.r,ta.g+=f.g,ta.b+=f.b)}function v(b,e,c, f){var k,h,m,o,n=b.lights,b=0;for(k=n.length;b<k;b++)h=n[b],m=h.color,h instanceof THREE.DirectionalLight?(o=c.dot(h.position),o<=0||(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)):h instanceof THREE.PointLight&&(o=c.dot(oa.sub(h.position,e).normalize()),o<=0||(o*=h.distance==0?1:1-Math.min(e.distanceTo(h.position)/h.distance,1),o!=0&&(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)))}function z(b,k,m){c(m.opacity);e(m.blending);var o,n,u,la,p,v;if(m instanceof THREE.ParticleBasicMaterial){if(m.map)la= m.map.image,p=la.width>>1,v=la.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*p,n=u*v,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-p,-v),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), w.restore()))}function B(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x; P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,p.envMap)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map)),e(THREE.SubtractiveBlending)),xa?!p.wireframe&&p.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==3?(ca.r=X.r=ja.r=ka.r,ca.g=X.g=ja.g=ka.g,ca.b=X.b=ja.b=ka.b,v(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),v(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),v(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ja),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X, ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,v(w,la.centroidWorld,la.normalWorld,ha),$.r=Math.max(0,Math.min(p.color.r*ha.r,1)),$.g=Math.max(0,Math.min(p.color.g*ha.g,1)),$.b=Math.max(0,Math.min(p.color.b*ha.b,1)),p.wireframe?Ja($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka($)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1- Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x),$.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),p.wireframe?Ja($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka($)}function D(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); e(t.blending);if(t.map||t.envMap)y(b,f,h,0,1,3,la,t,w),y(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4?(ca.r=X.r=ja.r=ea.r=ka.r,ca.g=X.g=ja.g=ea.g=ka.g,ca.b=X.b=ja.b=ea.b=ka.b,v(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),v(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),v(w,la.v4.positionWorld,la.vertexNormalsWorld[3],ja),v(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ea),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, 0,1,1,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,v(w,la.centroidWorld,la.normalWorld,ha),$.r=Math.max(0,Math.min(t.color.r*ha.r,1)),$.g=Math.max(0,Math.min(t.color.g*ha.g,1)),$.b=Math.max(0,Math.min(t.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka($)):(H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color));else if(t instanceof THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x), $.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka($);else if(t instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,u,v){if(v.image.width!=0){if(v.needsUpdate== !0||qa[v.id]==void 0){var x=v.wrapS==THREE.RepeatWrapping,Da=v.wrapT==THREE.RepeatWrapping;qa[v.id]=w.createPattern(v.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");v.needsUpdate=!1}h(qa[v.id]);var x=v.offset.x/v.repeat.x,Da=v.offset.y/v.repeat.y,M=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+x)*M,n=(n+Da)*v,t=(t+x)*M,p=(p+Da)*v,la=(la+x)*M,u=(u+Da)*v;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;u-=n;x=1/(t*u-la*p);v=(u*c-p*k)*x;p=(u*f-p*m)*x;c=(t*k-la*c)*x;f=(t* m-la*f)*x;b=b-v*o-c*n;e=e-p*o-f*n;w.save();w.transform(v,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,t,p,la,u){var v,x;v=u.width-1;x=u.height-1;m*=v;o*=x;n*=v;t*=x;p*=v;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;t-=o;p-=m;la-=o;x=1/(n*la-p*t);v=(la*c-t*k)*x;t=(la*f-t*h)*x;c=(n*k-p*c)*x;f=(n*h-p*f)*x;b=b-v*m-c*o;e=e-t*m-f*o;w.save();w.transform(v,t,c,f,b,e);w.clip();w.drawImage(u,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), e=~~(e.b*255),n=~~(c.r*255),t=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=t<0?0:t>255?255:t;Ba[10]=c<0?0:c>255?255:c;Ba[12]=p<0?0:p>255?255:p;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= (b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,u,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa<bb;Xa++){ua=k[Xa];T.empty();if(ua instanceof THREE.RenderableParticle){I=ua;I.x*=t;I.y*=x;Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++], A.opacity!=0&&z(I,ua,A,b)}else if(ua instanceof THREE.RenderableLine){if(I=ua.v1,C=ua.v2,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*=t,C.positionScreen.y*=x,T.addPoint(I.positionScreen.x,I.positionScreen.y),T.addPoint(C.positionScreen.x,C.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++],A.opacity!=0&&B(I,C,ua,A,b)}}else if(ua instanceof THREE.RenderableFace3){if(I=ua.v1,C=ua.v2,K=ua.v3,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*= t,C.positionScreen.y*=x,K.positionScreen.x*=t,K.positionScreen.y*=x,ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,K.positionScreen),La(K.positionScreen,I.positionScreen)),T.add3Points(I.positionScreen.x,I.positionScreen.y,C.positionScreen.x,C.positionScreen.y,K.positionScreen.x,K.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.meshMaterials.length;Ea<Ma;)if(A=ua.meshMaterials[Ea++],A instanceof THREE.MeshFaceMaterial){Ua=0;for(J=ua.faceMaterials.length;Ua<J;)(A=ua.faceMaterials[Ua++])&& A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}else A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}}else if(ua instanceof THREE.RenderableFace4&&(I=ua.v1,C=ua.v2,K=ua.v3,U=ua.v4,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*=t,C.positionScreen.y*=x,K.positionScreen.x*=t,K.positionScreen.y*=x,U.positionScreen.x*=t,U.positionScreen.y*=x,L.positionScreen.copy(C.positionScreen),O.positionScreen.copy(U.positionScreen),ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,U.positionScreen), La(U.positionScreen,I.positionScreen),La(K.positionScreen,L.positionScreen),La(K.positionScreen,O.positionScreen)),T.addPoint(I.positionScreen.x,I.positionScreen.y),T.addPoint(C.positionScreen.x,C.positionScreen.y),T.addPoint(K.positionScreen.x,K.positionScreen.y),T.addPoint(U.positionScreen.x,U.positionScreen.y),M.instersects(T))){Ea=0;for(Ma=ua.meshMaterials.length;Ea<Ma;)if(A=ua.meshMaterials[Ea++],A instanceof THREE.MeshFaceMaterial){Ua=0;for(J=ua.faceMaterials.length;Ua<J;)(A=ua.faceMaterials[Ua++])&& A.opacity!=0&&D(I,C,K,U,L,O,ua,A,b)}else A.opacity!=0&&D(I,C,K,U,L,O,ua,A,b)}Z.addRectangle(T)}w.setTransform(1,0,0,1,0,0)}}; THREE.SVGRenderer=function(){function b(b,e,c){var f,k,h,m;f=0;for(k=b.lights.length;f<k;f++)h=b.lights[f],h instanceof THREE.DirectionalLight?(m=e.normalWorld.dot(h.position)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,t){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(S)}function e(e,c,k,o,n,t,p){m.data.vertices+=4;m.data.faces++; S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?E.copy(t.color):t instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,n,N),E.r=Math.max(0,Math.min(t.color.r*N.r,1)),E.g=Math.max(0,Math.min(t.color.g*N.g,1)),E.b=Math.max(0,Math.min(t.color.b*N.b,1))):E.copy(t.color):t instanceof THREE.MeshDepthMaterial?(K=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),E.setRGB(K,K,K)):t instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ t.opacity);u.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);D.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])};this.render= function(b,f){var h,p,v,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h<p;h++)v=K[h],E=v.color,v instanceof THREE.AmbientLight?(F.r+=E.r,F.g+=E.g,F.b+=E.b):v instanceof THREE.DirectionalLight?(I.r+=E.r,I.g+=E.g,I.b+=E.b):v instanceof THREE.PointLight&&(C.r+=E.r,C.g+=E.g,C.b+=E.b)}h=0;for(p=k.length;h<p;h++)if(K=k[h],G.empty(), K instanceof THREE.RenderableParticle){w=K;w.x*=t;w.y*=-x;v=0;for(E=K.materials.length;v<E;)v++}else if(K instanceof THREE.RenderableLine){if(w=K.v1,z=K.v2,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),D.instersects(G)){v=0;for(E=K.materials.length;v<E;)if((ca=K.materials[v++])&&ca.opacity!=0){N=w;L=z;var X=o++;O[X]==null&&(O[X]=document.createElementNS("http://www.w3.org/2000/svg", "line"),W==0&&O[X].setAttribute("shape-rendering","crispEdges"));S=O[X];S.setAttribute("x1",N.positionScreen.x);S.setAttribute("y1",N.positionScreen.y);S.setAttribute("x2",L.positionScreen.x);S.setAttribute("y2",L.positionScreen.y);ca instanceof THREE.LineBasicMaterial&&(S.setAttribute("style","fill: none; stroke: "+ca.color.getContextStyle()+"; stroke-width: "+ca.linewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.linecap+"; stroke-linejoin: "+ca.linejoin),u.appendChild(S))}}}else if(K instanceof THREE.RenderableFace3){if(w=K.v1,z=K.v2,y=K.v3,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),D.instersects(G)){v=0;for(E=K.meshMaterials.length;v<E;)if(ca=K.meshMaterials[v++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&& ca.opacity!=0&&c(w,z,y,K,ca,b)}else ca&&ca.opacity!=0&&c(w,z,y,K,ca,b)}}else if(K instanceof THREE.RenderableFace4&&(w=K.v1,z=K.v2,y=K.v3,B=K.v4,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,B.positionScreen.x*=t,B.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),G.addPoint(B.positionScreen.x, B.positionScreen.y),D.instersects(G))){v=0;for(E=K.meshMaterials.length;v<E;)if(ca=K.meshMaterials[v++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}else ca&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}}}; THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif", lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c<b.length;c++)for(e in f=this.clone(b[c]),f)h[e]=f[e];return h},clone:function(b){var c,e,f,h={};for(c in b)for(e in h[c]={},b[c])f=b[c][e],h[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return h}}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f", value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f", value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}}; THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"}, lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"}, sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}", fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main() {\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main() {\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"}, shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm ) ), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}, normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]), fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment, THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment, "}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}, specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment, "void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex, THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment, "void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex, "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}}; THREE.WebGLRenderer=function(b){function c(b,e,c){var f,k,h,m=b.vertices,n=m.length,t=b.colors,p=t.length,u=b.__vertexArray,v=b.__colorArray,w=b.__sortArray,x=b.__dirtyVertices,M=b.__dirtyColors,T=b.__webglCustomAttributes,z,y;if(T)for(z in T)T[z].offset=0;if(c.sortParticles){pa.multiplySelf(c.matrixWorld);for(f=0;f<n;f++)k=m[f].position,sa.copy(k),pa.multiplyVector3(sa),w[f]=[sa.z,f];w.sort(function(b,e){return e[0]-b[0]});for(f=0;f<n;f++)k=m[w[f][1]].position,h=f*3,u[h]=k.x,u[h+1]=k.y,u[h+2]=k.z; for(f=0;f<p;f++)h=f*3,color=t[w[f][1]],v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(T)for(z in T){f=T[z];t=f.value.length;for(h=0;h<t;h++){index=w[h][1];p=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[p]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[p]=y.x,f.array[p+1]=y.y):f.size===3?f.type==="c"?(f.array[p]=y.r,f.array[p+1]=y.g,f.array[p+2]=y.b):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z):(f.array[p]= y.x,f.array[p+1]=y.y,f.array[p+2]=y.z,f.array[p+3]=y.w)}f.offset+=f.size}}}else{if(x)for(f=0;f<n;f++)k=m[f].position,h=f*3,u[h]=k.x,u[h+1]=k.y,u[h+2]=k.z;if(M)for(f=0;f<p;f++)color=t[f],h=f*3,v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(T)for(z in T)if(f=T[z],f.__original.needsUpdate){t=f.value.length;for(h=0;h<t;h++){p=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[p]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[h];f.size===2?(f.array[p]= y.x,f.array[p+1]=y.y):f.size===3?f.type==="c"?(f.array[p]=y.r,f.array[p+1]=y.g,f.array[p+2]=y.b):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z,f.array[p+3]=y.w)}f.offset+=f.size}}}if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,u,e);if(M||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,v,e);if(T)for(z in T)if(f=T[z],f.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER, f.buffer),o.bufferData(o.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,h){f.program||P.initMaterial(f,e,c,h);if(f.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets);for(var k=0,m=P.maxMorphTargets;k<m;k++)h.__webglMorphTargetInfluences[k]=0}var k=f.program,m=k.uniforms,n=f.uniforms;k!=na&&(o.useProgram(k),na=k);o.uniformMatrix4fv(m.projectionMatrix,!1,va);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial|| f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var p,t,u,v=0,w=0,x=0,M,T,z,y=Ca,B=y.directional.colors,Z=y.directional.positions,D=y.point.colors,G=y.point.positions,H=y.point.distances, E=0,V=0,c=t=z=0;for(p=e.length;c<p;c++)if(t=e[c],u=t.color,M=t.position,T=t.intensity,z=t.distance,t instanceof THREE.AmbientLight)v+=u.r,w+=u.g,x+=u.b;else if(t instanceof THREE.DirectionalLight)z=E*3,B[z]=u.r*T,B[z+1]=u.g*T,B[z+2]=u.b*T,Z[z]=M.x,Z[z+1]=M.y,Z[z+2]=M.z,E+=1;else if(t instanceof THREE.SpotLight)z=E*3,B[z]=u.r*T,B[z+1]=u.g*T,B[z+2]=u.b*T,u=1/M.length(),Z[z]=M.x*u,Z[z+1]=M.y*u,Z[z+2]=M.z*u,E+=1;else if(t instanceof THREE.PointLight)t=V*3,D[t]=u.r*T,D[t+1]=u.g*T,D[t+2]=u.b*T,G[t]=M.x, G[t+1]=M.y,G[t+2]=M.z,H[V]=z,V+=1;for(c=E*3;c<B.length;c++)B[c]=0;for(c=V*3;c<D.length;c++)D[c]=0;y.point.length=V;y.directional.length=E;y.ambient[0]=v;y.ambient[1]=w;y.ambient[2]=x;e=Ca;n.enableLighting.value=e.directional.length+e.point.length;n.ambientLightColor.value=e.ambient;n.directionalLightColor.value=e.directional.colors;n.directionalLightDirection.value=e.directional.positions;n.pointLightColor.value=e.point.colors;n.pointLightPosition.value=e.point.positions;n.pointLightDistance.value= e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)n.diffuse.value=f.color,n.opacity.value=f.opacity,(n.map.texture=f.map)&&n.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),n.lightMap.texture=f.lightMap,n.envMap.texture=f.envMap,n.reflectivity.value=f.reflectivity,n.refractionRatio.value=f.refractionRatio,n.combine.value=f.combine,n.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)n.diffuse.value=f.color,n.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)n.psColor.value=f.color,n.opacity.value=f.opacity,n.size.value=f.size,n.scale.value=wa.height/2,n.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)n.ambient.value=f.ambient,n.specular.value=f.specular,n.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)n.mNear.value=b.near,n.mFar.value=b.far,n.opacity.value= f.opacity;else if(f instanceof THREE.MeshNormalMaterial)n.opacity.value=f.opacity;if(h.receiveShadow&&!f._shadowPass&&n.shadowMatrix){for(e=0;e<xa.length;e++)n.shadowMatrix.value[e]=xa[e],n.shadowMap.texture[e]=P.shadowMap[e];n.shadowDarkness.value=P.shadowMapDarkness;n.shadowBias.value=P.shadowMapBias}for(var ka in n)if(p=k.uniforms[ka])if(c=n[ka],v=c.type,e=c.value,v=="i")o.uniform1i(p,e);else if(v=="f")o.uniform1f(p,e);else if(v=="v2")o.uniform2f(p,e.x,e.y);else if(v=="v3")o.uniform3f(p,e.x,e.y, e.z);else if(v=="v4")o.uniform4f(p,e.x,e.y,e.z,e.w);else if(v=="c")o.uniform3f(p,e.r,e.g,e.b);else if(v=="fv1")o.uniform1fv(p,e);else if(v=="fv")o.uniform3fv(p,e);else if(v=="v3v"){if(!c._array)c._array=new Float32Array(3*e.length);v=0;for(w=e.length;v<w;v++)x=v*3,c._array[x]=e[v].x,c._array[x+1]=e[v].y,c._array[x+2]=e[v].z;o.uniform3fv(p,c._array)}else if(v=="m4"){if(!c._array)c._array=new Float32Array(16);e.flattenToArray(c._array);o.uniformMatrix4fv(p,!1,c._array)}else if(v=="m4v"){if(!c._array)c._array= new Float32Array(16*e.length);v=0;for(w=e.length;v<w;v++)e[v].flattenToArrayOffset(c._array,v*16);o.uniformMatrix4fv(p,!1,c._array)}else if(v=="t"){if(o.uniform1i(p,e),p=c.texture)if(p.image instanceof Array&&p.image.length==6){if(c=p,c.image.length==6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);for(e=0;e<6;e++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0, o.RGBA,o.RGBA,o.UNSIGNED_BYTE,c.image[e]);I(o.TEXTURE_CUBE_MAP,c,c.image[0]);c.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else p instanceof THREE.WebGLRenderTargetCube?(c=p,o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.__webglTexture)):C(p,e)}else if(v=="tv"){if(!c._array){c._array=[];v=0;for(w=c.texture.length;v<w;v++)c._array[v]=e+v}o.uniform1iv(p,c._array);v=0;for(w=c.texture.length;v<w;v++)(p=c.texture[v])&& C(p,c._array[v])}o.uniformMatrix4fv(m.modelViewMatrix,!1,h._modelViewMatrixArray);m.normalMatrix&&o.uniformMatrix3fv(m.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&m.cameraPosition!==null&&o.uniform3f(m.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,h._objectMatrixArray); (f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&m.viewMatrix!==null&&o.uniformMatrix4fv(m.viewMatrix,!1,ra);f.skinning&&(o.uniformMatrix4fv(m.cameraInverseMatrix,!1,ra),o.uniformMatrix4fv(m.boneGlobalMatrices,!1,h.boneMatrices));return k}function f(b,c,f,h,k,m){if(h.opacity!=0){var n,b=e(b,c,f,h,m).attributes;if(!h.morphTargets&&b.position>=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position, 3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<p.length;)o.bindBuffer(o.ARRAY_BUFFER, k.__webglMorphTargetsBuffers[p[f]]),o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0),m.__webglMorphTargetInfluences[f]=t[p[f]],f++;else{var p=[],u=-1,v=0,t=m.morphTargetInfluences,w,x=t.length,f=0;for(m.morphTargetBase!==-1&&(p[m.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(w=0;w<x;w++)!p[w]&&t[w]>u&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= -1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer), o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer), o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,k,h,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w<x;w+=9)c=b.normalArray,f=c[w],k=c[w+1],h=c[w+2],m=c[w+3],p=c[w+4],u=c[w+5],n=c[w+6],t=c[w+7],v=c[w+8],f=(f+m+n)/3,k=(k+p+t)/3,h=(h+u+v)/3,c[w]=f,c[w+1]=k,c[w+2]=h,c[w+3]=f,c[w+4]=k,c[w+5]=h,c[w+ 6]=f,c[w+7]=k,c[w+8]=h}o.bufferData(o.ARRAY_BUFFER,b.normalArray,o.DYNAMIC_DRAW);o.enableVertexAttribArray(e.attributes.normal);o.vertexAttribPointer(e.attributes.normal,3,o.FLOAT,!1,0,0)}o.drawArrays(o.TRIANGLES,0,b.count);b.count=0}function m(b){if(aa!=b.doubleSided)b.doubleSided?o.disable(o.CULL_FACE):o.enable(o.CULL_FACE),aa=b.doubleSided;if(ma!=b.flipSided)b.flipSided?o.frontFace(o.CW):o.frontFace(o.CCW),ma=b.flipSided}function k(b){ga!=b&&(b?o.enable(o.DEPTH_TEST):o.disable(o.DEPTH_TEST),ga= b)}function n(b,e,c){da!=b&&(b?o.enable(o.POLYGON_OFFSET_FILL):o.disable(o.POLYGON_OFFSET_FILL),da=b);if(b&&($!=e||ca!=c))o.polygonOffset(e,c),$=e,ca=c}function u(b){V[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);V[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);V[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);V[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);V[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);V[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33, b.n44+b.n34);for(var e,b=0;b<6;b++)e=V[b],e.divideScalar(Math.sqrt(e.x*e.x+e.y*e.y+e.z*e.z))}function p(b){for(var e=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=V[f].x*e.n14+V[f].y*e.n24+V[f].z*e.n34+V[f].w,b<=c)return!1;return!0}function v(b,e){b.list[b.count]=e;b.count+=1}function t(b){var e,c,f=b.object,k=b.opaque,h=b.transparent;h.count=0;b=k.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?v(h,c): v(k,c)}function x(b){var e,c,f,k,h=b.object,m=b.buffer,n=b.opaque,o=b.transparent;o.count=0;b=n.count=0;for(f=h.materials.length;b<f;b++)if(e=h.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=m.materials.length;e<c;e++)(k=m.materials[e])&&(k.transparent?v(o,k):v(n,k))}else(k=e)&&(k.transparent?v(o,k):v(n,k))}function w(b,e){return e.z-b.z}function z(b,c){var n,t,v,w=0,x,z,y,D,G=b.lights;T||(T=new THREE.Camera(P.shadowCameraFov,c.aspect,P.shadowCameraNear,P.shadowCameraFar));n=0;for(t= G.length;n<t;n++)if(v=G[n],v instanceof THREE.SpotLight&&v.castShadow){P.shadowMap[w]||(P.shadowMap[w]=new THREE.WebGLRenderTarget(P.shadowMapWidth,P.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));xa[w]||(xa[w]=new THREE.Matrix4);x=P.shadowMap[w];z=xa[w];T.position.copy(v.position);T.target.position.copy(v.target.position);T.update(void 0,!0);b.update(void 0,!1,T);z.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);z.multiplySelf(T.projectionMatrix); z.multiplySelf(T.matrixWorldInverse);T.matrixWorldInverse.flattenToArray(ra);T.projectionMatrix.flattenToArray(va);pa.multiply(T.projectionMatrix,T.matrixWorldInverse);u(pa);P.initWebGLObjects(b);K(x);o.clearColor(1,1,1,1);P.clear();o.clearColor(M.r,M.g,M.b,Z);z=b.__webglObjects.length;v=b.__webglObjectsImmediate.length;for(x=0;x<z;x++)y=b.__webglObjects[x],D=y.object,D.visible&&D.castShadow?!(D instanceof THREE.Mesh)||!D.frustumCulled||p(D)?(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D, T,!1),y.render=!0):y.render=!1:y.render=!1;k(!0);F(THREE.NormalBlending);for(x=0;x<z;x++)if(y=b.__webglObjects[x],y.render)D=y.object,buffer=y.buffer,m(D),y=D.customDepthMaterial?D.customDepthMaterial:D.geometry.morphTargets.length?ya:ka,f(T,G,null,y,buffer,D);for(x=0;x<v;x++)y=b.__webglObjectsImmediate[x],D=y.object,D.visible&&D.castShadow&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,T,!1),m(D),program=e(T,G,null,ka,D),D.render(function(b){h(b,program,ka.shading)})); w++}}function y(b,e){var c,f,k;c=Y.attributes;var h=Y.uniforms,m=qa/ea,n,p=[],t=ea*0.5,u=qa*0.5,v=!0;o.useProgram(Y.program);na=Y.program;ga=fa=-1;Ga||(o.enableVertexAttribArray(Y.attributes.position),o.enableVertexAttribArray(Y.attributes.uv),Ga=!0);o.disable(o.CULL_FACE);o.enable(o.BLEND);o.depthMask(!0);o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.vertexAttribPointer(c.position,2,o.FLOAT,!1,16,0);o.vertexAttribPointer(c.uv,2,o.FLOAT,!1,16,8);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer); o.uniformMatrix4fv(h.projectionMatrix,!1,va);o.activeTexture(o.TEXTURE0);o.uniform1i(h.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)k=b.__webglSprites[c],k.useScreenCoordinates?k.z=-k.position.z:(k._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray),k.z=-k._modelViewMatrix.n34);b.__webglSprites.sort(w);c=0;for(f=b.__webglSprites.length;c<f;c++)k=b.__webglSprites[c],k.material===void 0&&k.map&&k.map.image&&k.map.image.width&&(k.useScreenCoordinates?(o.uniform1i(h.useScreenCoordinates, 1),o.uniform3f(h.screenPosition,(k.position.x-t)/t,(u-k.position.y)/u,Math.max(0,Math.min(1,k.position.z)))):(o.uniform1i(h.useScreenCoordinates,0),o.uniform1i(h.affectedByDistance,k.affectedByDistance?1:0),o.uniformMatrix4fv(h.modelViewMatrix,!1,k._modelViewMatrixArray)),n=k.map.image.width/(k.scaleByViewport?qa:1),p[0]=n*m*k.scale.x,p[1]=n*k.scale.y,o.uniform2f(h.uvScale,k.uvScale.x,k.uvScale.y),o.uniform2f(h.uvOffset,k.uvOffset.x,k.uvOffset.y),o.uniform2f(h.alignment,k.alignment.x,k.alignment.y), o.uniform1f(h.opacity,k.opacity),o.uniform1f(h.rotation,k.rotation),o.uniform2fv(h.scale,p),k.mergeWith3D&&!v?(o.enable(o.DEPTH_TEST),v=!0):!k.mergeWith3D&&v&&(o.disable(o.DEPTH_TEST),v=!1),F(k.blending),C(k.map,0),o.drawElements(o.TRIANGLES,6,o.UNSIGNED_SHORT,0));o.enable(o.CULL_FACE);o.enable(o.DEPTH_TEST);o.depthMask(ia)}function B(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} function D(b){var e,c,f,k;k=b.__materials;b=0;for(c=k.length;b<c;b++)if(f=k[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function G(b){var e,c,f,k;k=b.__materials;b=0;for(c=k.length;b<c;b++)if(f=k[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function H(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var k=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?k.push("undefined"):k.push(b[c].id);return k.join("_")} var c,f,k,h,m,n,o,p,t={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};k=0;for(h=b.faces.length;k<h;k++)m=b.faces[k],n=m.materials,o=e(n),t[o]==void 0&&(t[o]={hash:o,counter:0}),p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:n,vertices:0,numMorphTargets:u}),m=m instanceof THREE.Face3?3:4,b.geometryGroups[p].vertices+m>65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(k),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b, o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D, 0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer(); b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type), null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(e)for(c=0;c<6;++c)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[c]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+c,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height), 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THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b, e){var c;b=="fragment"?c=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,e);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(e),null;return c}function O(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE; case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT; case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var P=this,o,W=[],na=null,R=null,ia=!0,aa=null,ma=null,fa=null,ga=null,da=null,$=null,ca=null,X=0,ja=0,ea=0,qa= 0,V=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!== void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Z=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= !1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(M.r,M.g,M.b,Z);this.context= o;var oa=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,Y={};Y.vertices=new Float32Array(16);Y.faces=new Uint16Array(6);i=0;Y.vertices[i++]=-1;Y.vertices[i++]=-1;Y.vertices[i++]=0;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=0;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=0;i=Y.vertices[i++]=0;Y.faces[i++]=0;Y.faces[i++]=1;Y.faces[i++]=2;Y.faces[i++]=0;Y.faces[i++]=2;Y.faces[i++]= 3;Y.vertexBuffer=o.createBuffer();Y.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,Y.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y.faces,o.STATIC_DRAW);Y.program=o.createProgram();o.attachShader(Y.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(Y.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(Y.program);Y.attributes={};Y.uniforms= {};Y.attributes.position=o.getAttribLocation(Y.program,"position");Y.attributes.uv=o.getAttribLocation(Y.program,"uv");Y.uniforms.uvOffset=o.getUniformLocation(Y.program,"uvOffset");Y.uniforms.uvScale=o.getUniformLocation(Y.program,"uvScale");Y.uniforms.rotation=o.getUniformLocation(Y.program,"rotation");Y.uniforms.scale=o.getUniformLocation(Y.program,"scale");Y.uniforms.alignment=o.getUniformLocation(Y.program,"alignment");Y.uniforms.map=o.getUniformLocation(Y.program,"map");Y.uniforms.opacity=o.getUniformLocation(Y.program, "opacity");Y.uniforms.useScreenCoordinates=o.getUniformLocation(Y.program,"useScreenCoordinates");Y.uniforms.affectedByDistance=o.getUniformLocation(Y.program,"affectedByDistance");Y.uniforms.screenPosition=o.getUniformLocation(Y.program,"screenPosition");Y.uniforms.modelViewMatrix=o.getUniformLocation(Y.program,"modelViewMatrix");Y.uniforms.projectionMatrix=o.getUniformLocation(Y.program,"projectionMatrix");var Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width, wa.height)};this.setViewport=function(b,e,c,f){X=b;ja=e;ea=c;qa=f;o.viewport(X,ja,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.setClearColor=function(b,e){M.copy(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT| o.STENCIL_BUFFER_BIT)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var e=b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer); o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c=0,f=e.numMorphTargets;c<f;c++)o.deleteBuffer(e.__webglMorphTargetsBuffers[c])}else if(b instanceof THREE.Ribbon)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer); else if(b instanceof THREE.Line)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer);else if(b instanceof THREE.ParticleSystem)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer)};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,o.deleteTexture(b.__webglTexture)};this.initMaterial=function(b,e,c,f){var k,h,m;b instanceof THREE.MeshDepthMaterial?m="depth":b instanceof THREE.MeshNormalMaterial?m="normal":b instanceof THREE.MeshBasicMaterial?m="basic":b instanceof THREE.MeshLambertMaterial?m="lambert":b instanceof THREE.MeshPhongMaterial?m="phong":b instanceof THREE.LineBasicMaterial?m="basic":b instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var p,t,u;p=u=n=0;for(t=e.length;p<t;p++)h=e[p],h instanceof THREE.SpotLight&&u++,h instanceof THREE.DirectionalLight&& u++,h instanceof THREE.PointLight&&n++;n+u<=_maxLights?p=u:(p=Math.ceil(_maxLights*u/(n+u)),n=_maxLights-p);h={directional:p,point:n};n=u=0;for(p=e.length;n<p;n++)t=e[n],t instanceof THREE.SpotLight&&t.castShadow&&u++;var v=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)v=f.bones.length;var w;a:{p=b.fragmentShader;t=b.vertexShader;var n=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning, morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:v,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},x,f=[];m?f.push(m):(f.push(p),f.push(t));for(x in c)f.push(x),f.push(c[x]);m=f.join();x=0;for(f=W.length;x<f;x++)if(W[x].code==m){w=W[x].program;break a}x=o.createProgram();f=[oa? "#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation? "#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS 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M,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(M in n)f.push(M);M=f;f=0;for(n=M.length;f<n;f++)p=M[f],x.uniforms[p]=o.getUniformLocation(x,p);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(M=0;M<c.maxMorphTargets;M++)f.push("morphTarget"+M);for(w in e)f.push(w);w=f;M=0;for(e=w.length;M<e;M++)c= w[M],x.attributes[c]=o.getAttribLocation(x,c);W.push({program:x,code:m});w=x}b.program=w;w=b.program.attributes;w.position>=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal);w.tangent>=0&&o.enableVertexAttribArray(w.tangent);b.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex), o.enableVertexAttribArray(w.skinWeight));if(b.attributes)for(k in b.attributes)w[k]!==void 0&&w[k]>=0&&o.enableVertexAttribArray(w[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k<this.maxMorphTargets;k++)M="morphTarget"+k,w[M]>=0&&(o.enableVertexAttribArray(w[M]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,c,e,f){K(b);b=0;c&&(b|=o.COLOR_BUFFER_BIT);e&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,v){var M,T,D,Z,G,H,E,V,ka=b.lights, C=b.fog;this.shadowMapEnabled&&z(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);u(pa);this.initWebGLObjects(b);K(o);(this.autoClear||v)&&this.clear();G=b.__webglObjects.length;for(v=0;v<G;v++)if(M=b.__webglObjects[v],E=M.object,E.visible)if(!(E instanceof THREE.Mesh)||!E.frustumCulled||p(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray), B(E,c,!0),x(M),M.render=!0,this.sortObjects)M.object.renderDepth?M.z=M.object.renderDepth:(sa.copy(E.position),pa.multiplyVector3(sa),M.z=sa.z)}else M.render=!1;else M.render=!1;this.sortObjects&&b.__webglObjects.sort(w);H=b.__webglObjectsImmediate.length;for(v=0;v<H;v++)M=b.__webglObjectsImmediate[v],E=M.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),B(E,c,!0),t(M));if(b.overrideMaterial){k(b.overrideMaterial.depthTest);F(b.overrideMaterial.blending);for(v= 0;v<G;v++)if(M=b.__webglObjects[v],M.render)E=M.object,V=M.buffer,m(E),f(c,ka,C,b.overrideMaterial,V,E);for(v=0;v<H;v++)M=b.__webglObjectsImmediate[v],E=M.object,E.visible&&(m(E),T=e(c,ka,C,b.overrideMaterial,E),E.render(function(c){h(c,T,b.overrideMaterial.shading)}))}else{F(THREE.NormalBlending);for(v=G-1;v>=0;v--)if(M=b.__webglObjects[v],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M<D.count;M++)Z=D.list[M],k(Z.depthTest),n(Z.polygonOffset,Z.polygonOffsetFactor,Z.polygonOffsetUnits), f(c,ka,C,Z,V,E)}for(v=0;v<H;v++)if(M=b.__webglObjectsImmediate[v],E=M.object,E.visible){D=M.opaque;m(E);for(M=0;M<D.count;M++)Z=D.list[M],k(Z.depthTest),n(Z.polygonOffset,Z.polygonOffsetFactor,Z.polygonOffsetUnits),T=e(c,ka,C,Z,E),E.render(function(b){h(b,T,Z.shading)})}for(v=0;v<G;v++)if(M=b.__webglObjects[v],M.render){E=M.object;V=M.buffer;D=M.transparent;m(E);for(M=0;M<D.count;M++)Z=D.list[M],F(Z.blending),k(Z.depthTest),n(Z.polygonOffset,Z.polygonOffsetFactor,Z.polygonOffsetUnits),f(c,ka,C,Z, V,E)}for(v=0;v<H;v++)if(M=b.__webglObjectsImmediate[v],E=M.object,E.visible){D=M.transparent;m(E);for(M=0;M<D.count;M++)Z=D.list[M],F(Z.blending),k(Z.depthTest),n(Z.polygonOffset,Z.polygonOffsetFactor,Z.polygonOffsetUnits),T=e(c,ka,C,Z,E),E.render(function(b){h(b,T,Z.shading)})}}b.__webglSprites.length&&y(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&U(o)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites= [];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],f=b,k=void 0,h=void 0,m=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh)for(k in h=e.geometry,h.geometryGroups==void 0&&E(h),h.geometryGroups){m=h.geometryGroups[k];if(!m.__webglVertexBuffer){var n=m;n.__webglVertexBuffer= o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer=o.createBuffer();n.__webglColorBuffer=o.createBuffer();n.__webglUVBuffer=o.createBuffer();n.__webglUV2Buffer=o.createBuffer();n.__webglSkinVertexABuffer=o.createBuffer();n.__webglSkinVertexBBuffer=o.createBuffer();n.__webglSkinIndicesBuffer=o.createBuffer();n.__webglSkinWeightsBuffer=o.createBuffer();n.__webglFaceBuffer=o.createBuffer();n.__webglLineBuffer=o.createBuffer();if(n.numMorphTargets){var p=void 0,t=void 0;n.__webglMorphTargetsBuffers= [];p=0;for(t=n.numMorphTargets;p<t;p++)n.__webglMorphTargetsBuffers.push(o.createBuffer())}for(var n=m,p=e,v=void 0,u=void 0,w=void 0,x=w=void 0,M=void 0,T=void 0,z=T=t=0,y=w=u=void 0,Z=y=u=v=void 0,w=void 0,x=p.geometry,M=x.faces,y=n.faces,v=0,u=y.length;v<u;v++)w=y[v],w=M[w],w instanceof THREE.Face3?(t+=3,T+=1,z+=3):w instanceof THREE.Face4&&(t+=4,T+=2,z+=4);for(var v=n,u=p,B=y=M=void 0,V=void 0,B=void 0,w=[],M=0,y=u.materials.length;M<y;M++)if(B=u.materials[M],B instanceof THREE.MeshFaceMaterial){B= 0;for(l=v.materials.length;B<l;B++)(V=v.materials[B])&&w.push(V)}else(V=B)&&w.push(V);v=w;n.__materials=v;a:{M=u=void 0;y=v.length;for(u=0;u<y;u++)if(M=v[u],M.map||M.lightMap||M instanceof THREE.MeshShaderMaterial){u=!0;break a}u=!1}a:{y=M=void 0;w=v.length;for(M=0;M<w;M++)if(y=v[M],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{w=M=void 0;B=v.length; for(M=0;M<B;M++)if(w=v[M],w.vertexColors){w=w.vertexColors;break a}w=!1}n.__vertexArray=new Float32Array(t*3);if(y)n.__normalArray=new Float32Array(t*3);if(x.hasTangents)n.__tangentArray=new Float32Array(t*4);if(w)n.__colorArray=new Float32Array(t*3);if(u){if(x.faceUvs.length>0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray= new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x<M;x++)n.__morphTargetsArrays.push(new Float32Array(t*3))}n.__needsSmoothNormals=y==THREE.SmoothShading;n.__uvType=u;n.__vertexColorType=w;n.__normalType= y;n.__webglFaceCount=T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0);n.__webglLineCount=z*2;x=0;for(M=v.length;x<M;x++)if(u=v[x],u.attributes){if(n.__webglCustomAttributes===void 0)n.__webglCustomAttributes={};for(a in u.attributes){w=u.attributes[a];y={};for(Z in w)y[Z]=w[Z];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,T=1,y.type==="v2"?T=2:y.type==="v3"?T=3:y.type==="v4"?T=4:y.type==="c"&&(T=3),y.size=T,y.array=new Float32Array(t*T),y.buffer=o.createBuffer(), y.buffer.belongsToAttribute=a,w.needsUpdate=!0,y.__original=w;n.__webglCustomAttributes[a]=y}}n.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}N(f.__webglObjects,m,e)}else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)k=h,k.__webglVertexBuffer=o.createBuffer(),k.__webglColorBuffer=o.createBuffer(),k=h,m=k.vertices.length,k.__vertexArray=new Float32Array(m*3),k.__colorArray= new Float32Array(m*3),k.__webglVertexCount=m,h.__dirtyVertices=!0,h.__dirtyColors=!0;N(f.__webglObjects,h,e)}else if(e instanceof THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)k=h,k.__webglVertexBuffer=o.createBuffer(),k.__webglColorBuffer=o.createBuffer(),k=h,m=k.vertices.length,k.__vertexArray=new Float32Array(m*3),k.__colorArray=new Float32Array(m*3),k.__webglLineCount=m,h.__dirtyVertices=!0,h.__dirtyColors=!0;N(f.__webglObjects,h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry; if(!h.__webglVertexBuffer){k=h;k.__webglVertexBuffer=o.createBuffer();k.__webglColorBuffer=o.createBuffer();k=h;m=e;n=k.vertices.length;k.__vertexArray=new Float32Array(n*3);k.__colorArray=new Float32Array(n*3);k.__sortArray=[];k.__webglParticleCount=n;k.__materials=m.materials;Z=t=p=void 0;p=0;for(t=m.materials.length;p<t;p++)if(Z=m.materials[p],Z.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in Z.attributes){originalAttribute=Z.attributes[a];attribute={};for(property in originalAttribute)attribute[property]= originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;k.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices= !0;h.__dirtyColors=!0}N(f.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)H(e.__webglObjects,f);else if(f instanceof THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(k=b.__webglObjects[e].object,t=m=h=void 0,k instanceof THREE.Mesh){h=k.geometry;n=0;for(p=h.geometryGroupsList.length;n<p;n++)if(m=h.geometryGroupsList[n],t=D(m),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors|| h.__dirtyTangents||t)if(t=m,Z=o.DYNAMIC_DRAW,T=!h.dynamic,t.__inittedArrays){var ka=x=z=void 0,C=void 0,xa=ka=void 0,K=void 0,pa=void 0,ha=void 0,I=V=B=w=y=M=u=v=void 0,L=void 0,J=C=ha=C=pa=K=void 0,A=void 0,F=A=J=K=void 0,Y=void 0,va=F=A=J=ka=ka=xa=ha=C=F=A=J=Y=F=A=J=Y=F=A=J=void 0,O=0,X=0,S=0,ra=0,R=0,ca=0,P=0,ya=0,oa=0,Q=0,U=0,F=J=0,F=void 0,W=t.__vertexArray,ja=t.__uvArray,fa=t.__uv2Array,ma=t.__normalArray,$=t.__tangentArray,sa=t.__colorArray,aa=t.__skinVertexAArray,ea=t.__skinVertexBArray,ta= t.__skinIndexArray,da=t.__skinWeightArray,na=t.__morphTargetsArrays,ga=t.__webglCustomAttributes,A=void 0,qa=t.__faceArray,ia=t.__lineArray,Ga=t.__needsSmoothNormals,u=t.__vertexColorType,v=t.__uvType,M=t.__normalType,wa=k.geometry,Ca=wa.__dirtyVertices,Aa=wa.__dirtyElements,za=wa.__dirtyUvs,Fa=wa.__dirtyNormals,Za=wa.__dirtyTangents,$a=wa.__dirtyColors,ab=wa.__dirtyMorphTargets,Oa=wa.vertices,cb=t.faces,fb=wa.faces,db=wa.faceVertexUvs[0],eb=wa.faceVertexUvs[1],Pa=wa.skinVerticesA,Qa=wa.skinVerticesB, Ra=wa.skinIndices,Ia=wa.skinWeights,Ha=wa.morphTargets;if(ga)for(va in ga)ga[va].offset=0,ga[va].offsetSrc=0;z=0;for(x=cb.length;z<x;z++)if(ka=cb[z],C=fb[ka],db&&(y=db[ka]),eb&&(w=eb[ka]),ka=C.vertexNormals,xa=C.normal,K=C.vertexColors,pa=C.color,ha=C.vertexTangents,C instanceof THREE.Face3){if(Ca)B=Oa[C.a].position,V=Oa[C.b].position,I=Oa[C.c].position,W[X]=B.x,W[X+1]=B.y,W[X+2]=B.z,W[X+3]=V.x,W[X+4]=V.y,W[X+5]=V.z,W[X+6]=I.x,W[X+7]=I.y,W[X+8]=I.z,X+=9;if(ga)for(va in ga)if(A=ga[va],A.__original.needsUpdate)J= A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[J]=A.value[C.a],A.array[J+1]=A.value[C.b],A.array[J+2]=A.value[C.c]):A.boundTo==="faces"?(F=A.value[F],A.array[J]=F,A.array[J+1]=F,A.array[J+2]=F,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[J]=A.value[F],A.array[J+1]=A.value[F+1],A.array[J+2]=A.value[F+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[C.a],V=A.value[C.b],I=A.value[C.c]):A.boundTo==="faces"?(I=V=B=F=A.value[F], A.offsetSrc++):A.boundTo==="faceVertices"&&(B=A.value[F],V=A.value[F+1],I=A.value[F+2],A.offsetSrc+=3),A.size===2?(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=V.x,A.array[J+3]=V.y,A.array[J+4]=I.x,A.array[J+5]=I.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[J]=B.r,A.array[J+1]=B.g,A.array[J+2]=B.b,A.array[J+3]=V.r,A.array[J+4]=V.g,A.array[J+5]=V.b,A.array[J+6]=I.r,A.array[J+7]=I.g,A.array[J+8]=I.b):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=V.x,A.array[J+4]=V.y,A.array[J+5]= V.z,A.array[J+6]=I.x,A.array[J+7]=I.y,A.array[J+8]=I.z),A.offset+=9):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=B.w,A.array[J+4]=V.x,A.array[J+5]=V.y,A.array[J+6]=V.z,A.array[J+7]=V.w,A.array[J+8]=I.x,A.array[J+9]=I.y,A.array[J+10]=I.z,A.array[J+11]=I.w,A.offset+=12));if(ab){J=0;for(A=Ha.length;J<A;J++)B=Ha[J].vertices[C.a].position,V=Ha[J].vertices[C.b].position,I=Ha[J].vertices[C.c].position,F=na[J],F[U]=B.x,F[U+1]=B.y,F[U+2]=B.z,F[U+3]=V.x,F[U+4]=V.y,F[U+5]=V.z,F[U+6]=I.x,F[U+ 7]=I.y,F[U+8]=I.z;U+=9}if(Ia.length)J=Ia[C.a],A=Ia[C.b],F=Ia[C.c],da[Q]=J.x,da[Q+1]=J.y,da[Q+2]=J.z,da[Q+3]=J.w,da[Q+4]=A.x,da[Q+5]=A.y,da[Q+6]=A.z,da[Q+7]=A.w,da[Q+8]=F.x,da[Q+9]=F.y,da[Q+10]=F.z,da[Q+11]=F.w,J=Ra[C.a],A=Ra[C.b],F=Ra[C.c],ta[Q]=J.x,ta[Q+1]=J.y,ta[Q+2]=J.z,ta[Q+3]=J.w,ta[Q+4]=A.x,ta[Q+5]=A.y,ta[Q+6]=A.z,ta[Q+7]=A.w,ta[Q+8]=F.x,ta[Q+9]=F.y,ta[Q+10]=F.z,ta[Q+11]=F.w,J=Pa[C.a],A=Pa[C.b],F=Pa[C.c],aa[Q]=J.x,aa[Q+1]=J.y,aa[Q+2]=J.z,aa[Q+3]=1,aa[Q+4]=A.x,aa[Q+5]=A.y,aa[Q+6]=A.z,aa[Q+7]= 1,aa[Q+8]=F.x,aa[Q+9]=F.y,aa[Q+10]=F.z,aa[Q+11]=1,J=Qa[C.a],A=Qa[C.b],F=Qa[C.c],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,Q+=12;if($a&&u)K.length==3&&u==THREE.VertexColors?(C=K[0],J=K[1],A=K[2]):A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,oa+=9;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],$[P]=K.x,$[P+1]=K.y,$[P+2]=K.z,$[P+ 3]=K.w,$[P+4]=pa.x,$[P+5]=pa.y,$[P+6]=pa.z,$[P+7]=pa.w,$[P+8]=C.x,$[P+9]=C.y,$[P+10]=C.z,$[P+11]=C.w,P+=12;if(Fa&&M)if(ka.length==3&&Ga)for(ha=0;ha<3;ha++)xa=ka[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<3;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&v)for(ha=0;ha<3;ha++)ka=y[ha],ja[S]=ka.u,ja[S+1]=ka.v,S+=2;if(za&&w!==void 0&&v)for(ha=0;ha<3;ha++)ka=w[ha],fa[ra]=ka.u,fa[ra+1]=ka.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+2,R+=3,ia[ya]=O,ia[ya+1]=O+ 1,ia[ya+2]=O,ia[ya+3]=O+2,ia[ya+4]=O+1,ia[ya+5]=O+2,ya+=6,O+=3)}else if(C instanceof THREE.Face4){if(Ca)B=Oa[C.a].position,V=Oa[C.b].position,I=Oa[C.c].position,L=Oa[C.d].position,W[X]=B.x,W[X+1]=B.y,W[X+2]=B.z,W[X+3]=V.x,W[X+4]=V.y,W[X+5]=V.z,W[X+6]=I.x,W[X+7]=I.y,W[X+8]=I.z,W[X+9]=L.x,W[X+10]=L.y,W[X+11]=L.z,X+=12;if(ga)for(va in ga)if(A=ga[va],A.__original.needsUpdate)J=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[J]=A.value[C.a],A.array[J+1]=A.value[C.b], A.array[J+2]=A.value[C.c],A.array[J+3]=A.value[C.d]):A.boundTo==="faces"?(F=A.value[F],A.array[J]=F,A.array[J+1]=F,A.array[J+2]=F,A.array[J+3]=F,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[J]=A.value[F],A.array[J+1]=A.value[F+1],A.array[J+2]=A.value[F+2],A.array[J+3]=A.value[F+3],A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[C.a],V=A.value[C.b],I=A.value[C.c],L=A.value[C.d]):A.boundTo==="faces"?(L=I=V=B=F=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&& (B=A.value[F],V=A.value[F+1],I=A.value[F+2],L=A.value[F+3],A.offsetSrc+=4),A.size===2?(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=V.x,A.array[J+3]=V.y,A.array[J+4]=I.x,A.array[J+5]=I.y,A.array[J+6]=L.x,A.array[J+7]=L.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[J]=B.r,A.array[J+1]=B.g,A.array[J+2]=B.b,A.array[J+3]=V.r,A.array[J+4]=V.g,A.array[J+5]=V.b,A.array[J+6]=I.r,A.array[J+7]=I.g,A.array[J+8]=I.b,A.array[J+9]=L.r,A.array[J+10]=L.g,A.array[J+11]=L.b):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+ 2]=B.z,A.array[J+3]=V.x,A.array[J+4]=V.y,A.array[J+5]=V.z,A.array[J+6]=I.x,A.array[J+7]=I.y,A.array[J+8]=I.z,A.array[J+9]=L.x,A.array[J+10]=L.y,A.array[J+11]=L.z),A.offset+=12):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=B.w,A.array[J+4]=V.x,A.array[J+5]=V.y,A.array[J+6]=V.z,A.array[J+7]=V.w,A.array[J+8]=I.x,A.array[J+9]=I.y,A.array[J+10]=I.z,A.array[J+11]=I.w,A.array[J+12]=L.x,A.array[J+13]=L.y,A.array[J+14]=L.z,A.array[J+15]=L.w,A.offset+=16));if(ab){J=0;for(A=Ha.length;J<A;J++)B= Ha[J].vertices[C.a].position,V=Ha[J].vertices[C.b].position,I=Ha[J].vertices[C.c].position,L=Ha[J].vertices[C.d].position,F=na[J],F[U]=B.x,F[U+1]=B.y,F[U+2]=B.z,F[U+3]=V.x,F[U+4]=V.y,F[U+5]=V.z,F[U+6]=I.x,F[U+7]=I.y,F[U+8]=I.z,F[U+9]=L.x,F[U+10]=L.y,F[U+11]=L.z;U+=12}if(Ia.length)J=Ia[C.a],A=Ia[C.b],F=Ia[C.c],Y=Ia[C.d],da[Q]=J.x,da[Q+1]=J.y,da[Q+2]=J.z,da[Q+3]=J.w,da[Q+4]=A.x,da[Q+5]=A.y,da[Q+6]=A.z,da[Q+7]=A.w,da[Q+8]=F.x,da[Q+9]=F.y,da[Q+10]=F.z,da[Q+11]=F.w,da[Q+12]=Y.x,da[Q+13]=Y.y,da[Q+14]=Y.z, da[Q+15]=Y.w,J=Ra[C.a],A=Ra[C.b],F=Ra[C.c],Y=Ra[C.d],ta[Q]=J.x,ta[Q+1]=J.y,ta[Q+2]=J.z,ta[Q+3]=J.w,ta[Q+4]=A.x,ta[Q+5]=A.y,ta[Q+6]=A.z,ta[Q+7]=A.w,ta[Q+8]=F.x,ta[Q+9]=F.y,ta[Q+10]=F.z,ta[Q+11]=F.w,ta[Q+12]=Y.x,ta[Q+13]=Y.y,ta[Q+14]=Y.z,ta[Q+15]=Y.w,J=Pa[C.a],A=Pa[C.b],F=Pa[C.c],Y=Pa[C.d],aa[Q]=J.x,aa[Q+1]=J.y,aa[Q+2]=J.z,aa[Q+3]=1,aa[Q+4]=A.x,aa[Q+5]=A.y,aa[Q+6]=A.z,aa[Q+7]=1,aa[Q+8]=F.x,aa[Q+9]=F.y,aa[Q+10]=F.z,aa[Q+11]=1,aa[Q+12]=Y.x,aa[Q+13]=Y.y,aa[Q+14]=Y.z,aa[Q+15]=1,J=Qa[C.a],A=Qa[C.b],F=Qa[C.c], C=Qa[C.d],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,ea[Q+12]=C.x,ea[Q+13]=C.y,ea[Q+14]=C.z,ea[Q+15]=1,Q+=16;if($a&&u)K.length==4&&u==THREE.VertexColors?(C=K[0],J=K[1],A=K[2],K=K[3]):K=A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,sa[oa+9]=K.r,sa[oa+10]=K.g,sa[oa+11]=K.b,oa+=12;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],ha= ha[3],$[P]=K.x,$[P+1]=K.y,$[P+2]=K.z,$[P+3]=K.w,$[P+4]=pa.x,$[P+5]=pa.y,$[P+6]=pa.z,$[P+7]=pa.w,$[P+8]=C.x,$[P+9]=C.y,$[P+10]=C.z,$[P+11]=C.w,$[P+12]=ha.x,$[P+13]=ha.y,$[P+14]=ha.z,$[P+15]=ha.w,P+=16;if(Fa&&M)if(ka.length==4&&Ga)for(ha=0;ha<4;ha++)xa=ka[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<4;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&v)for(ha=0;ha<4;ha++)ka=y[ha],ja[S]=ka.u,ja[S+1]=ka.v,S+=2;if(za&&w!==void 0&&v)for(ha=0;ha<4;ha++)ka=w[ha], fa[ra]=ka.u,fa[ra+1]=ka.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+3,qa[R+3]=O+1,qa[R+4]=O+2,qa[R+5]=O+3,R+=6,ia[ya]=O,ia[ya+1]=O+1,ia[ya+2]=O,ia[ya+3]=O+3,ia[ya+4]=O+1,ia[ya+5]=O+2,ia[ya+6]=O+2,ia[ya+7]=O+3,ya+=8,O+=4)}Ca&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,W,Z));if(ga)for(va in ga)A=ga[va],A.__original.needsUpdate&&(o.bindBuffer(o.ARRAY_BUFFER,A.buffer),o.bufferData(o.ARRAY_BUFFER,A.array,Z));if(ab){J=0;for(A=Ha.length;J<A;J++)o.bindBuffer(o.ARRAY_BUFFER, t.__webglMorphTargetsBuffers[J]),o.bufferData(o.ARRAY_BUFFER,na[J],Z)}$a&&oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,Z));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,Z));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,$,Z));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,Z));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer), o.bufferData(o.ARRAY_BUFFER,fa,Z));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,Z),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,Z));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, ta,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,Z));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals= !1;h.__dirtyTangents=!1;h.__dirtyColors=!1;G(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=k.vertices;p=k.colors;v=x.length;t=p.length;u=k.__vertexArray;Z=k.__colorArray;M=k.__dirtyColors;if(k.__dirtyVertices){for(T=0;T<v;T++)z=x[T].position,n=T*3,u[n]=z.x,u[n+1]=z.y,u[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,u,m)}if(M){for(T=0;T<t;T++)color=p[T],n=T*3,Z[n]=color.r,Z[n+ 1]=color.g,Z[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,Z,m)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(k instanceof THREE.Line){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=k.vertices;p=k.colors;v=x.length;t=p.length;u=k.__vertexArray;Z=k.__colorArray;M=k.__dirtyColors;if(k.__dirtyVertices){for(T=0;T<v;T++)z=x[T].position,n=T*3,u[n]=z.x,u[n+1]=z.y,u[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer); o.bufferData(o.ARRAY_BUFFER,u,m)}if(M){for(T=0;T<t;T++)color=p[T],n=T*3,Z[n]=color.r,Z[n+1]=color.g,Z[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,Z,m)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(k instanceof THREE.ParticleSystem)h=k.geometry,t=D(h),(h.__dirtyVertices||h.__dirtyColors||k.sortParticles||t)&&c(h,o.DYNAMIC_DRAW,k),h.__dirtyVertices=!1,h.__dirtyColors=!1,G(h)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW), b=="back"?o.cullFace(o.BACK):b=="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return oa}}; THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type: THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0}; THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,e){THREE.WebGLRenderTarget.call(this,b,c,e);this.activeCubeFace=0}; THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)}; THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null}; THREE.ColorUtils={adjustHSV:function(b,c,e,f){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,h);h.h=THREE.ColorUtils.clamp(h.h+c,0,1);h.s=THREE.ColorUtils.clamp(h.s+e,0,1);h.v=THREE.ColorUtils.clamp(h.v+f,0,1);b.setHSV(h.h,h.s,h.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,h=b.b,m=Math.max(Math.max(e,f),h),k=Math.min(Math.min(e,f),h);if(k==m)k=e=0;else{var n=m-k,k=n/m,e=e==m?(f-h)/n:f==m?2+(h-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,u=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var v=0,t=k.length;v<t;v++){var x=new THREE.Vertex(k[v].position.clone());e&&c.matrix.multiplyVector3(x.position);m.push(x)}v=0;for(t=u.length;v<t;v++){var k=u[v],w,z,y=k.vertexNormals,x=k.vertexColors;k instanceof THREE.Face3?w=new THREE.Face3(k.a+f,k.b+f,k.c+ f):k instanceof THREE.Face4&&(w=new THREE.Face4(k.a+f,k.b+f,k.c+f,k.d+f));w.normal.copy(k.normal);e=0;for(m=y.length;e<m;e++)z=y[e],w.vertexNormals.push(z.clone());w.color.copy(k.color);e=0;for(m=x.length;e<m;e++)z=x[e],w.vertexColors.push(z.clone());w.materials=k.materials.slice();w.centroid.copy(k.centroid);n.push(w)}v=0;for(t=h.length;v<t;v++){f=h[v];n=[];e=0;for(m=f.length;e<m;e++)n.push(new THREE.UV(f[e].u,f[e].v));p.push(n)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,h=b.faces, m=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var k=new THREE.Vertex(f[b].position.clone());c.vertices.push(k)}b=0;for(e=h.length;b<e;b++){var n=h[b],u,p,v=n.vertexNormals,t=n.vertexColors;n instanceof THREE.Face3?u=new THREE.Face3(n.a,n.b,n.c):n instanceof THREE.Face4&&(u=new THREE.Face4(n.a,n.b,n.c,n.d));u.normal.copy(n.normal);f=0;for(k=v.length;f<k;f++)p=v[f],u.vertexNormals.push(p.clone());u.color.copy(n.color);f=0;for(k=t.length;f<k;f++)p=t[f],u.vertexColors.push(p.clone());u.materials=n.materials.slice(); u.centroid.copy(n.centroid);c.faces.push(u)}b=0;for(e=m.length;b<e;b++){h=m[b];u=[];f=0;for(k=h.length;f<k;f++)u.push(new THREE.UV(h[f].u,h[f].v));c.faceVertexUvs[0].push(u)}return c},randomPointInTriangle:function(b,c,e){var f,h,m,k=new THREE.Vector3,n=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();h=THREE.GeometryUtils.random();f+h>1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f, h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)<e?THREE.GeometryUtils.randomPointInTriangle(f,h,c):THREE.GeometryUtils.randomPointInTriangle(h,m,c)}},randomPointsInGeometry:function(b,c){function e(b){function e(c,f){if(f<c)return c;var k=c+Math.floor((f-c)/2);return p[k]>b?e(c,k-1):p[k]<b?e(k+1,f):k}return e(0,p.length-1)}var f,h,m=b.faces,k=b.vertices,n=m.length,u=0,p=[],v,t,x,w;for(h=0;h<n;h++){f=m[h];if(f instanceof THREE.Face3)v=k[f.a].position,t=k[f.b].position, x=k[f.c].position,f._area=THREE.GeometryUtils.triangleArea(v,t,x);else if(f instanceof THREE.Face4)v=k[f.a].position,t=k[f.b].position,x=k[f.c].position,w=k[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(v,t,w),f._area2=THREE.GeometryUtils.triangleArea(t,x,w),f._area=f._area1+f._area2;u+=f._area;p[h]=u}f=[];k={};for(h=0;h<c;h++)n=THREE.GeometryUtils.random()*u,n=e(n),f[h]=THREE.GeometryUtils.randomPointInFace(m[n],b,!0),k[n]?k[n]+=1:k[n]=1;return f},triangleArea:function(b,c,e){var f,h=THREE.GeometryUtils.__v1; h.sub(b,c);f=h.length();h.sub(b,e);b=h.length();h.sub(c,e);e=h.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3; THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,h=new THREE.Texture(f,c);f.onload=function(){h.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return h},loadTextureCube:function(b,c,e){var f,h=[],m=new THREE.Texture(h,c),c=h.loadCount=0;for(f=b.length;c<f;++c)h[c]=new Image,h[c].onload=function(){h.loadCount+=1;if(h.loadCount==6)m.needsUpdate=!0;e&&e(this)},h[c].crossOrigin="",h[c].src=b[c];return m},getNormalMap:function(b,c){var e=function(b){var e=Math.sqrt(b[0]*b[0]+b[1]*b[1]+ b[2]*b[2]);return[b[0]/e,b[1]/e,b[2]/e]};c|=1;var f=b.width,h=b.height,m=document.createElement("canvas");m.width=f;m.height=h;var k=m.getContext("2d");k.drawImage(b,0,0);for(var n=k.getImageData(0,0,f,h).data,u=k.createImageData(f,h),p=u.data,v=0;v<f;v++)for(var t=1;t<h;t++){var x=t-1<0?h-1:t-1,w=(t+1)%h,z=v-1<0?f-1:v-1,y=(v+1)%f,B=[],D=[0,0,n[(t*f+v)*4]/255*c];B.push([-1,0,n[(t*f+z)*4]/255*c]);B.push([-1,-1,n[(x*f+z)*4]/255*c]);B.push([0,-1,n[(x*f+v)*4]/255*c]);B.push([1,-1,n[(x*f+y)*4]/255*c]); B.push([1,0,n[(t*f+y)*4]/255*c]);B.push([1,1,n[(w*f+y)*4]/255*c]);B.push([0,1,n[(w*f+v)*4]/255*c]);B.push([-1,1,n[(w*f+z)*4]/255*c]);x=[];z=B.length;for(w=0;w<z;w++){var y=B[w],G=B[(w+1)%z],y=[y[0]-D[0],y[1]-D[1],y[2]-D[2]],G=[G[0]-D[0],G[1]-D[1],G[2]-D[2]];x.push(e([y[1]*G[2]-y[2]*G[1],y[2]*G[0]-y[0]*G[2],y[0]*G[1]-y[1]*G[0]]))}B=[0,0,0];for(w=0;w<x.length;w++)B[0]+=x[w][0],B[1]+=x[w][1],B[2]+=x[w][2];B[0]/=x.length;B[1]/=x.length;B[2]/=x.length;D=(t*f+v)*4;p[D]=(B[0]+1)/2*255|0;p[D+1]=(B[1]+0.5)* 255|0;p[D+2]=B[2]*255|0;p[D+3]=255}k.putImageData(u,0,0);return m}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,h=b.children.length;for(f=0;f<h;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}}; if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}", vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}, normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c", value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,m=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,u;k<=n;)if(f=Math.floor(k+(n-k)/2),u=e[f]-m,u<0)k=f+1;else if(u>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=m}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,m=h*h;return(2*c-2*e+b+f)*h*m+(-3*c+3*e-2*b-f)*m+b*h+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b}; THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,h;c=e=Number.NEGATIVE_INFINITY;f=h=Number.POSITIVE_INFINITY;var m,k,n,u;u=new THREE.Vector2;k=0;for(n=b.length;k<n;k++){m=b[k];if(m.x>c)c=m.x;else if(m.x<f)f=m.x;if(m.y>e)e=m.y;else if(m.y<e)h=m.y;u.addSelf(m.x,m.y)}return{minX:f,minY:h,maxX:c,maxY:e,centroid:u.divideScalar(n)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))}; THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)}; THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,h;if(!c)c=this.bends;f=0;for(h=c.length;f<h;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,h;if(!c)c=this.bends;f=0;for(h=c.length;f<h;f++)e=this.getWrapPoints(e,c[f]);return e}; THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,h,m,k,n,u;f=0;for(h=b.length;f<h;f++)m=b[f],k=m.x,n=m.y,u=k/e.maxX,u=c.getUtoTmapping(u,k),k=c.getPoint(u),n=c.getNormalVector(u).multiplyScalar(n),m.x=k.x+n.x,m.y=k.y+n.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path; THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})}; THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})}; THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var h=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(m[m.length-2],m[m.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:h})}; THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,h,m){var k=Array.prototype.slice.call(arguments),n=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(n[n.length-2],n[n.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(h,m)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:k})}; THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,h,m){var k=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,h,m));this.actions.push({action:THREE.PathActions.ARC,args:k})}; THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c}; THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,h,m,k,n,u,p,v,t,x,w,z,y;f=0;for(h=this.actions.length;f<h;f++)switch(m=this.actions[f],k=m.action,m=m.args,k){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(m[0],m[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:n=m[2];u=m[3];t=m[0];x=m[1];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x, u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];u=m[5];t=m[0];x=m[1];p=m[2];v=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,v,u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];u=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];v=k[k.length-2];w=k[k.length-1];k.length==0&&(v=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=v+n+p*Math.cos(y),y=w+u+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,u,p,v,t;n=0;for(u=k.length;n<u;n++)p=k[n],v=p.x,t=p.y,p.x=b*v+c*t+e,p.y=f*t+h*v+m;return k}; THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,h,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],h=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,h);c.stroke();c.closePath();c.strokeStyle="red";f= this.getPoints();b=0;for(e=f.length;b<e;b++)h=f[b],c.beginPath(),c.arc(h.x,h.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()}; THREE.Path.prototype.toShapes=function(){var b,c,e,f,h=[],m=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&m.actions.length!=0&&(h.push(m),m=new THREE.Path),m[e].apply(m,f);m.actions.length!=0&&h.push(m);if(h.length==0)return[];var k,m=[];if(THREE.Shape.Utils.isClockWise(h[0].getPoints())){b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(k&&m.push(k),k=new THREE.Shape,k.actions=f.actions,k.curves= f.curves):k.holes.push(f);m.push(k)}else{k=new THREE.Shape;b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(k.actions=f.actions,k.curves=f.curves,m.push(k),k=new THREE.Shape):k.holes.push(f)}return m};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)}; THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}}; THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}}; THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,m,k,n,u,p,v,t,x,w,z=[];for(u=0;u<c.length;u++){p=c[u];f=f.concat(p);m=Number.POSITIVE_INFINITY;for(h=0;h<p.length;h++){x=p[h];w=[];for(t=0;t<e.length;t++)v=e[t],v=x.distanceToSquared(v),w.push(v),v<m&&(m=v,k=h,n=t)}h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;v=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=v,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);v=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(v).concat(x)}return{shape:e,isolatedPts:z, allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,u,p={};m=0;for(k=f.length;m<k;m++)u=f[m].x+":"+f[m].y,p[u]!==void 0&&console.log("Duplicate point",u),p[u]=m;m=0;for(k=e.length;m<k;m++){n=e[m];for(f=0;f<3;f++)u=n[f].x+":"+n[f].y,u=p[u],u!==void 0&&(n[f]=u)}m=0;for(k=h.length;m<k;m++){n=h[m];for(f=0;f<3;f++)u=n[f].x+":"+n[f].y,u=p[u],u!==void 0&&(n[f]=u)}return e.concat(h)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)< 0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,h){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,h)}}; THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",h=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=h;THREE.FontUtils.style=m}; THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c}; THREE.AnimationHandler=function(){var b=[],c={},e={update:function(e){for(var c=0;c<b.length;c++)b[c].update(e)},addToUpdate:function(e){b.indexOf(e)===-1&&b.push(e)},removeFromUpdate:function(e){e=b.indexOf(e);e!==-1&&b.splice(e,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time< 0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var n=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(n[0],n[1],n[2],n[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){n={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var u=0;u<b.hierarchy[e].keys[f].morphTargets.length;u++){var p=b.hierarchy[e].keys[f].morphTargets[u];n[p]=-1}b.hierarchy[e].usedMorphTargets=n;for(f=0;f<b.hierarchy[e].keys.length;f++){var v= {};for(p in n){for(u=0;u<b.hierarchy[e].keys[f].morphTargets.length;u++)if(b.hierarchy[e].keys[f].morphTargets[u]===p){v[p]=b.hierarchy[e].keys[f].morphTargetsInfluences[u];break}u===b.hierarchy[e].keys[f].morphTargets.length&&(v[p]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=v}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length* b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD= 2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3}; THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,h;for(e=0;e<f;e++){h=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)h.useQuaternion=!0;h.matrixAutoUpdate=!0;if(h.animationCache===void 0)h.animationCache={},h.animationCache.prevKey={pos:0,rot:0,scl:0},h.animationCache.nextKey={pos:0,rot:0,scl:0},h.animationCache.originalMatrix=h instanceof THREE.Bone?h.skinMatrix:h.matrix;var m=h.animationCache.prevKey;h=h.animationCache.nextKey;m.pos=this.data.hierarchy[e].keys[0];m.rot=this.data.hierarchy[e].keys[0];m.scl=this.data.hierarchy[e].keys[0];h.pos=this.getNextKeyWith("pos",e,1);h.rot=this.getNextKeyWith("rot",e,1);h.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)}; THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused}; THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache}; THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,m,k,n,u,p,v=this.data.JIT.hierarchy,t,x;this.currentTime+=b*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,z=this.hierarchy.length;w<z;w++)if(b=this.hierarchy[w],u=b.animationCache,this.JITCompile&&v[w][p]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=v[w][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate= !1):(b.matrix=v[w][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var y=0;y<3;y++){e=c[y];k=u.prevKey[e];n=u.nextKey[e];if(n.time<=x){if(t<x)if(this.loop){k=this.data.hierarchy[w].keys[0];for(n=this.getNextKeyWith(e,w,1);n.time<t;)k=n,n=this.getNextKeyWith(e,w,n.index+1)}else{this.stop();return}else{do k=n,n=this.getNextKeyWith(e,w,n.index+1);while(n.time< t)}u.prevKey[e]=k;u.nextKey[e]=n}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-k.time)/(n.time-k.time);h=k[e];m=n[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&v[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;w<this.hierarchy.length;w++)v[w][p]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}}; THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],h,m,k,n,u,p;h=(b.length-1)*c;m=Math.floor(h);h-=m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>b.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];u=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],u[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],u[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],u[2],p[2],h,e,k);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]}; THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= 1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,e,c,f){var k={name:c,fps:0.6,length:f,hierarchy:[]},h,m=e.getControlPointsArray(),n=e.getLength(),u=m.length,G=0;h=u-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[h]={time:f,pos:m[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<u-1;h++)G=f*n.chunks[h]/n.total,e.keys[h]={time:G,pos:m[h]};k.hierarchy[0]=e;THREE.AnimationHandler.add(k);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c, f,k=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),k.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return k}function f(b,c){var f=e(c,10),k=e(c,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,h);particleObj=new THREE.ParticleSystem(k,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);k=new THREE.SphereGeometry(1, 16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(k,h),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal= this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!== void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX= window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var h=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,k;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi%h;this.phi=f>=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),u=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(u,k);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),h=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-h)/h;this.moveState.pitchDown=(b.clientY- c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,u=!1,p=1,v=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(v>0||this.autoForward&&!(v<0)?1:v));this.translateX(b*t);this.translateY(b*x);u&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();k.copy(this.forward);m.set(0,1,0);h.cross(m,k).normalize();m.cross(k,h).normalize();this.matrix.n11=h.x;this.matrix.n12=m.x;this.matrix.n13=k.x;this.matrix.n21=h.y;this.matrix.n22=m.y;this.matrix.n23=k.y;this.matrix.n31=h.z;this.matrix.n32=m.z;this.matrix.n33=k.z;n.identity();n.n11=Math.cos(this.roll);n.n12=-Math.sin(this.roll);n.n21=Math.sin(this.roll);n.n22=Math.cos(this.roll);this.matrix.multiplySelf(n); this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-= this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){h.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);h.multiplyScalar(b);this.forward.subSelf(h);this.forward.normalize()};this.rotateVertically=function(b){m.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);m.multiplyScalar(b);this.forward.addSelf(m);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove", function(b){w=(b.clientX-y)/window.innerWidth;z=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:v=1;break;case 2:v=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:v=0;break;case 2:v=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:v=1;break;case 37:case 65:t=-1;break; case 40:case 83:v=-1;break;case 39:case 68:t=1;break;case 81:u=!0;p=1;break;case 69:u=!0;p=-1;break;case 82:x=1;break;case 70:x=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:v=0;break;case 37:case 65:t=0;break;case 40:case 83:v=0;break;case 39:case 68:t=0;break;case 81:u=!1;break;case 69:u=!1;break;case 82:x=0;break;case 70:x=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan|| !1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector2,u=new THREE.Vector2,p=new THREE.Vector2,v=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b- this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f}; this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=u:n.y+=(u.y-n.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=v.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=v:p.addSelf(b.sub(v,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), h.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,h.setLength(this.minDistance))};this.update=function(b,c,e){h=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,h);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove", c(this,function(b){e&&(m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY),n=u=this.getMouseOnScreen(b.clientX,b.clientY),p=v=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?k=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?u=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(v=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault(); b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=u=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(p=v=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f= this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype; THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera; THREE.CubeGeometry=function(b,c,e,f,h,m,k,n,u){function p(b,c,e,k,n,p,t,u){var w,x,y=f||1,z=h||1,O=n/2,S=p/2,P=v.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")w="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")w="y",z=m||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")w="x",y=m||1;var o=y+1,W=z+1;n/=y;var na=p/z;for(x=0;x<W;x++)for(p=0;p<o;p++){var R=new THREE.Vector3;R[b]=(p*n-O)*e;R[c]=(x*na-S)*k;R[w]=t;v.vertices.push(new THREE.Vertex(R))}for(x=0;x<z;x++)for(p=0;p<y;p++)v.faces.push(new THREE.Face4(p+o* x+P,p+o*(x+1)+P,p+1+o*(x+1)+P,p+1+o*x+P,null,null,u)),v.faceVertexUvs[0].push([new THREE.UV(p/y,x/z),new THREE.UV(p/y,(x+1)/z),new THREE.UV((p+1)/y,(x+1)/z),new THREE.UV((p+1)/y,x/z)])}THREE.Geometry.call(this);var v=this,t=b/2,x=c/2,w=e/2,n=n?-1:1;if(k!==void 0)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([k])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(u!=void 0)for(var y in u)this.sides[y]!=void 0&&(this.sides[y]= u[y]);this.sides.px&&p("z","y",1*n,-1,e,c,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*n,-1,e,c,t,this.materials[1]);this.sides.py&&p("x","z",1*n,1,b,e,x,this.materials[2]);this.sides.ny&&p("x","z",1*n,-1,b,e,-x,this.materials[3]);this.sides.pz&&p("x","y",1*n,-1,b,c,w,this.materials[4]);this.sides.nz&&p("x","y",-1*n,-1,b,c,-w,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=v.vertices.length;e<f;e++){for(var k=v.vertices[e],h=!1,m=0,n=b.length;m<n;m++){var p=b[m];if(k.position.x==p.position.x&& k.position.y==p.position.y&&k.position.z==p.position.z){c[e]=m;h=!0;break}}if(!h)c[e]=b.length,b.push(new THREE.Vertex(k.position.clone()))}e=0;for(f=v.faces.length;e<f;e++)k=v.faces[e],k.a=c[k.a],k.b=c[k.b],k.c=c[k.c],k.d=c[k.d];v.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry; THREE.CylinderGeometry=function(b,c,e,f,h,m){function k(b,c,e){n.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var n=this,u,p=Math.PI*2,v=f/2;for(u=0;u<b;u++)k(Math.sin(p*u/b)*c,Math.cos(p*u/b)*c,-v);for(u=0;u<b;u++)k(Math.sin(p*u/b)*e,Math.cos(p*u/b)*e,v);var t,x,w,z,y=c-e;for(u=0;u<b;u++)t=new THREE.Vector3,t.copy(n.vertices[u].position),t.z=y,t.normalize(),x=new THREE.Vector3,x.copy(n.vertices[u+b].position),x.z=y,x.normalize(),w=new THREE.Vector3,w.copy(n.vertices[b+ (u+1)%b].position),w.z=y,w.normalize(),z=new THREE.Vector3,z.copy(n.vertices[(u+1)%b].position),z.z=y,z.normalize(),n.faces.push(new THREE.Face4(u,u+b,b+(u+1)%b,(u+1)%b,[t,x,w,z]));if(e>0){e=new THREE.Vector3(0,0,-1);k(0,0,-v-(m||0));for(u=b;u<b+b/2;u++)n.faces.push(new THREE.Face4(2*b,(2*u-2*b)%b,(2*u-2*b+1)%b,(2*u-2*b+2)%b,[e,e,e,e]))}if(c>0){c=new THREE.Vector3(0,0,1);k(0,0,v+(h||0));for(u=b+b/2;u<2*b;u++)n.faces.push(new THREE.Face4(2*b+1,(2*u-2*b+2)%b+b,(2*u-2*b+1)%b+b,(2*u-2*b)%b+b,[c,c,c,c]))}u= 0;for(b=this.faces.length;u<b;u++)h=[],v=this.faces[u],c=this.vertices[v.a],m=this.vertices[v.b],e=this.vertices[v.c],t=this.vertices[v.d],h.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/p,0.5+c.position.z/f)),h.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/p,0.5+m.position.z/f)),h.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/p,0.5+e.position.z/f)),v instanceof THREE.Face4&&h.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/p,0.5+t.position.z/ f)),this.faceVertexUvs[0].push(h);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,h;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)h=b[e],this.addShape(h,c);this.computeCentroids();this.computeFaceNormals()}}; THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry; THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,k=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,m=THREE.ExtrudeGeometry.__v4,n=THREE.ExtrudeGeometry.__v5,o=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);k.set(b.x-e.x,b.y-e.y);f=f.normalize();k=k.normalize();h.set(-f.y,f.x);m.set(k.y,-k.x);n.copy(b).addSelf(h);o.copy(b).addSelf(m);if(n.equals(o))return m.clone(); n.copy(c).addSelf(h);o.copy(e).addSelf(m);h=f.dot(m);m=o.subSelf(n).dot(m);h==0&&(console.log("Either infinite or no solutions!"),m==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));m/=h;if(m<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- 1);for(var c=0,e=w+v*2,c=0;c<e;c++){var f=na*c,k=na*(c+1),h=$+ga+f,m=$+ga+k,o=h,f=$+da+f,k=$+da+k,p=m;o+=U;f+=U;k+=U;p+=U;K.faces.push(new THREE.Face4(o,f,k,p,null,null,E));E&&(o=c/e,f=(c+1)/e,k=n+u*2,h=(K.vertices[h].position.z+u)/k,m=(K.vertices[m].position.z+u)/k,K.faceVertexUvs[0].push([new THREE.UV(h,o),new THREE.UV(m,o),new THREE.UV(m,f),new THREE.UV(h,f)]))}}}function m(b,c,e){K.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function k(b,c,e){b+=U;c+=U;e+=U;K.faces.push(new THREE.Face3(b, c,e,null,null,H));if(H){var f=N.maxY,k=N.maxX,h=K.vertices[c].position.x,c=K.vertices[c].position.y,m=K.vertices[e].position.x,e=K.vertices[e].position.y;K.faceVertexUvs[0].push([new THREE.UV(K.vertices[b].position.x/k,K.vertices[b].position.y/f),new THREE.UV(h/k,c/f),new THREE.UV(m/k,e/f)])}}var n=c.amount!==void 0?c.amount:100,u=c.bevelThickness!==void 0?c.bevelThickness:6,p=c.bevelSize!==void 0?c.bevelSize:u-2,v=c.bevelSegments!==void 0?c.bevelSegments:3,t=c.bevelEnabled!==void 0?c.bevelEnabled: !0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,z=c.bendPath,y=c.extrudePath,B,D=!1,G=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,H=c.material,E=c.extrudeMaterial,N=this.shapebb;if(y)B=y.getPoints(x),w=B.length,D=!0,t=!1;t||(p=u=v=0);var F,I,C,K=this,U=this.vertices.length;z&&b.addWrapPath(z);x=G?b.extractAllSpacedPoints(x):b.extractAllPoints(x);z=x.shape;x=x.holes;if(y=!THREE.Shape.Utils.isClockWise(z)){z=z.reverse();I=0;for(C=x.length;I<C;I++)F=x[I],THREE.Shape.Utils.isClockWise(F)&& (x[I]=F.reverse());y=!1}y=THREE.Shape.Utils.triangulateShape(z,x);G=z;I=0;for(C=x.length;I<C;I++)F=x[I],z=z.concat(F);var L,O,S,P,o,W,na=z.length,R=y.length,ia=[];L=0;O=G.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ia[L]=f(G[L],G[ga],G[da]);var aa=[],ma,fa=ia.concat();I=0;for(C=x.length;I<C;I++){F=x[I];ma=[];L=0;O=F.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ma[L]=f(F[L],F[ga],F[da]);aa.push(ma);fa=fa.concat(ma)}for(S=0;S<v;S++){P=S/v;o=u*(1- P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y,-o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),m(W.x,W.y,-o)}}P=p;for(L=0;L<na;L++)W=t?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[0].y,B[0].x):m(W.x,W.y,0);for(S=1;S<=w;S++)for(L=0;L<na;L++)W=t?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[S-1].y,B[S-1].x):m(W.x,W.y,n/w*S);for(S=v-1;S>=0;S--){P=S/v;o=u*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y, n+o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),D?m(W.x,W.y+B[w-1].y,B[w-1].x+o):m(W.x,W.y,n+o)}}if(t){t=na*0;for(L=0;L<R;L++)p=y[L],k(p[2]+t,p[1]+t,p[0]+t);t=na*(w+v*2);for(L=0;L<R;L++)p=y[L],k(p[0]+t,p[1]+t,p[2]+t)}else{for(L=0;L<R;L++)p=y[L],k(p[2],p[1],p[0]);for(L=0;L<R;L++)p=y[L],k(p[0]+na*w,p[1]+na*w,p[2]+na*w)}var ga,da,$=0;h(G);$+=G.length;I=0;for(C=x.length;I<C;I++)F=x[I],h(F),$+=F.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2; THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2; THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=h.vertices[b].position,k=h.vertices[e].position;return c((f.x+k.x)/2,(f.y+k.y)/2,(f.z+k.z)/2)}var h=this,m=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1, -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,m);e(0,5,1,m);e(0,1,7,m);e(0,7,10,m);e(0,10,11,m);e(1,5,9,m);e(5,11,4,m);e(11,10,2,m);e(10,7,6,m);e(7,1,8,m);e(3,9,4,m);e(3,4,2,m);e(3,2,6,m);e(3,6,8,m);e(3,8,9,m);e(4,9,5,m);e(2,4,11,m);e(6,2,10,m);e(8,6,7,m);e(9,8,1,m);for(var k=0;k<this.subdivisions;k++){var b=new THREE.Geometry,n;for(n in m.faces){var u=f(m.faces[n].a,m.faces[n].b),p=f(m.faces[n].b,m.faces[n].c),v=f(m.faces[n].c,m.faces[n].a);e(m.faces[n].a,u,v,b);e(m.faces[n].b,p, u,b);e(m.faces[n].c,v,p,b);e(u,p,v,b)}m.faces=b.faces}h.faces=m.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry; THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],h=[],m=[],k=(new THREE.Matrix4).setRotationZ(c),n=0;n<b.length;n++)this.vertices.push(new THREE.Vertex(b[n])),e[n]=b[n].clone(),f[n]=this.vertices.length-1;for(var u=0;u<=this.angle+0.001;u+=c){for(n=0;n<e.length;n++)u<this.angle?(e[n]=k.multiplyVector3(e[n].clone()),this.vertices.push(new THREE.Vertex(e[n])),h[n]=this.vertices.length-1):h=m;u==0&&(m=f); for(n=0;n<f.length-1;n++)this.faces.push(new THREE.Face4(h[n],h[n+1],f[n+1],f[n])),this.faceVertexUvs[0].push([new THREE.UV(1-u/this.angle,n/b.length),new THREE.UV(1-u/this.angle,(n+1)/b.length),new THREE.UV(1-(u-c)/this.angle,(n+1)/b.length),new THREE.UV(1-(u-c)/this.angle,n/b.length)]);f=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry; THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var h,m=b/2,k=c/2,e=e||1,f=f||1,n=e+1,u=f+1;b/=e;var p=c/f;for(h=0;h<u;h++)for(c=0;c<n;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-m,-(h*p-k),0)));for(h=0;h<f;h++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+n*h,c+n*(h+1),c+1+n*(h+1),c+1+n*h)),this.faceVertexUvs[0].push([new THREE.UV(c/e,h/f),new THREE.UV(c/e,(h+1)/f),new THREE.UV((c+1)/e,(h+1)/f),new THREE.UV((c+1)/e,h/f)]);this.computeCentroids();this.computeFaceNormals()}; THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry; THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,m=Math.max(3,c||8),k=Math.max(2,e||6),c=[],e=0;e<k+1;e++){f=e/k;var n=b*Math.cos(f*h),u=b*Math.sin(f*h),p=[],v=0;for(f=0;f<m;f++){var t=2*f/m,x=u*Math.sin(t*h),t=u*Math.cos(t*h);(e==0||e==k)&&f>0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(v)}c.push(p)}for(var w,z,y,h=c.length,e=0;e<h;e++)if(m=c[e].length,e>0)for(f=0;f<m;f++){p=f==m-1;k=c[e][p?0:f+1];n=c[e][p?m-1:f];u=c[e-1][p? m-1:f];p=c[e-1][p?0:f+1];x=e/(h-1);w=(e-1)/(h-1);z=(f+1)/m;var t=f/m,v=new THREE.UV(1-z,x),x=new THREE.UV(1-t,x),t=new THREE.UV(1-t,w),B=new THREE.UV(1-z,w);e<c.length-1&&(w=this.vertices[k].position.clone(),z=this.vertices[n].position.clone(),y=this.vertices[u].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,n,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([v,x,t]));e>1&&(w= this.vertices[k].position.clone(),z=this.vertices[u].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,u,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([v,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b<m;b++){var n=new THREE.Path,n=this.extractGlyphPoints(h[b],c,e,f,n);f+=n.offset;k.push(n.path)}return{paths:k,offset:f/2}},extractGlyphPoints:function(b,c,e,f,h){var m=[],k,n,u,p,v,t,x,w,z,y,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));u=c.length;for(b=0;b<u;)switch(n=c[b++],n){case "m":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector2(n, p));h.moveTo(n,p);break;case "l":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector2(n,p));h.lineTo(n,p);break;case "q":n=c[b++]*e+f;p=c[b++]*e;x=c[b++]*e+f;w=c[b++]*e;h.quadraticCurveTo(x,w,n,p);if(k=m[m.length-1]){v=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++){var D=k/divisions,G=THREE.Shape.Utils.b2(D,v,x,n),D=THREE.Shape.Utils.b2(D,t,w,p);m.push(new THREE.Vector2(G,D))}}break;case "b":if(n=c[b++]*e+f,p=c[b++]*e,x=c[b++]*e+f,w=c[b++]*-e,z=c[b++]*e+f,y=c[b++]*-e,h.bezierCurveTo(n,p, x,w,z,y),k=m[m.length-1]){v=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++)D=k/divisions,G=THREE.Shape.Utils.b3(D,v,x,z,n),D=THREE.Shape.Utils.b3(D,t,w,y,p),m.push(new THREE.Vector2(G,D))}}}return{offset:B.ha*e,points:m,path:h}}}}; (function(b){var c=function(b){for(var c=b.length,h=0,m=c-1,k=0;k<c;m=k++)h+=b[m].x*b[k].y-b[k].x*b[m].y;return h*0.5};b.Triangulate=function(b,f){var h=b.length;if(h<3)return null;var m=[],k=[],n=[],u,p,v;if(c(b)>0)for(p=0;p<h;p++)k[p]=p;else for(p=0;p<h;p++)k[p]=h-1-p;var t=2*h;for(p=h-1;h>2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,z=p,y=v,B=h,D=k,G=void 0,H=void 0,E=void 0, N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G<B;G++)if(!(G==w||G==z||G==y)){var K=x[D[G]].x,U=x[D[G]].y,L=void 0,O=void 0,S=void 0,P=void 0,o=void 0,W=void 0,na=void 0,R=void 0,ia=void 0,aa=void 0,ma=void 0,fa=void 0,L=S=o=void 0,L=I-N,O=C-F,S=H-I,P=E-C,o=N-H,W=F-E,na=K-H,R=U-E,ia=K-N,aa=U-F,ma=K-I,fa=U-C,L=L*aa-O*ia,o=o*R-W*na,S=S*fa-P*ma;if(L>=0&&S>=0&&o>=0){x=!1; break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v<h;u++,v++)k[u]=k[v];h--;t=2*h}}if(f)return n;return m};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace}; THREE.TorusGeometry=function(b,c,e,f,h){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=h||Math.PI*2;h=new THREE.Vector3;b=[];c=[];for(e=0;e<=this.segmentsR;e++)for(f=0;f<=this.segmentsT;f++){var m=f/this.segmentsT*this.arc,k=e/this.segmentsR*Math.PI*2;h.x=this.radius*Math.cos(m);h.y=this.radius*Math.sin(m);var n=new THREE.Vector3;n.x=(this.radius+this.tube*Math.cos(k))*Math.cos(m);n.y=(this.radius+this.tube*Math.cos(k))*Math.sin(m);n.z= this.tube*Math.sin(k);this.vertices.push(new THREE.Vertex(n));b.push(new THREE.UV(f/this.segmentsT,1-e/this.segmentsR));c.push(n.clone().subSelf(h).normalize())}for(e=1;e<=this.segmentsR;e++)for(f=1;f<=this.segmentsT;f++){var h=(this.segmentsT+1)*e+f-1,m=(this.segmentsT+1)*(e-1)+f-1,k=(this.segmentsT+1)*(e-1)+f,n=(this.segmentsT+1)*e+f,u=new THREE.Face4(h,m,k,n,[c[h],c[m],c[k],c[n]]);u.normal.addSelf(c[h]);u.normal.addSelf(c[m]);u.normal.addSelf(c[k]);u.normal.addSelf(c[n]);u.normal.normalize();this.faces.push(u); this.faceVertexUvs[0].push([b[h].clone(),b[m].clone(),b[k].clone(),b[n].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry; THREE.TorusKnotGeometry=function(b,c,e,f,h,m,k){function n(b,c,e,f,k,h){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(k*(2+e)*0.5*Math.cos(b),k*(2+e)*Math.sin(b)*0.5,h*k*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=h||2;this.q=m||3;this.heightScale=k||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;m=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c< this.segmentsT;++c){var u=b/this.segmentsR*2*this.p*Math.PI,k=c/this.segmentsT*2*Math.PI,h=n(u,k,this.q,this.p,this.radius,this.heightScale),u=n(u+0.01,k,this.q,this.p,this.radius,this.heightScale);e.x=u.x-h.x;e.y=u.y-h.y;e.z=u.z-h.z;f.x=u.x+h.x;f.y=u.y+h.y;f.z=u.z+h.z;m.cross(e,f);f.cross(m,e);m.normalize();f.normalize();u=-this.tube*Math.cos(k);k=this.tube*Math.sin(k);h.x+=u*f.x+k*m.x;h.y+=u*f.y+k*m.y;h.z+=u*f.z+k*m.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y, h.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,m=(c+1)%this.segmentsT,h=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][m],m=this.grid[b][m],k=new THREE.UV(b/this.segmentsR,c/this.segmentsT),u=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),p=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),v=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(h,e,f,m));this.faceVertexUvs[0].push([k,u,p,v])}this.computeCentroids(); this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}; THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB"; this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f= new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function h(b,e,k,h,m,n){var p=document.createElement("canvas");b[e]=new THREE.Texture(p);b[e].sourceFile=k;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(h[1]!= 1)b[e].wrapT=THREE.RepeatWrapping}m&&b[e].offset.set(m[0],m[1]);if(n){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[n[0]]!==void 0)b[e].wrapS=h[n[0]];if(h[n[1]]!==void 0)b[e].wrapT=h[n[1]]}f(b[e],c+"/"+k)}function m(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var k,n,u;n="MeshLambertMaterial";k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?n="MeshPhongMaterial":b.shading=="Basic"&&(n="MeshBasicMaterial")); if(b.blending)if(b.blending=="Additive")k.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")k.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")k.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)k.transparent=b.transparent;if(b.depthTest!==void 0)k.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(b.vertexColors)k.vertexColors=THREE.VertexColors;if(b.colorDiffuse)k.color=m(b.colorDiffuse); else if(b.DbgColor)k.color=b.DbgColor;if(b.colorSpecular)k.specular=m(b.colorSpecular);if(b.colorAmbient)k.ambient=m(b.colorAmbient);if(b.transparency)k.opacity=b.transparency;if(b.specularCoef)k.shininess=b.specularCoef;b.mapDiffuse&&c&&h(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&h(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&h(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap); b.mapSpecular&&c&&h(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var p=THREE.ShaderUtils.lib.normal,v=THREE.UniformsUtils.clone(p.uniforms),t=k.color;n=k.specular;u=k.ambient;var x=k.shininess;v.tNormal.texture=k.normalMap;if(b.mapNormalFactor)v.uNormalScale.value=b.mapNormalFactor;if(k.map)v.tDiffuse.texture=k.map,v.enableDiffuse.value=!0;if(k.specularMap)v.tSpecular.texture=k.specularMap,v.enableSpecular.value=!0;if(k.lightMap)v.tAO.texture= k.lightMap,v.enableAO.value=!0;v.uDiffuseColor.value.setHex(t);v.uSpecularColor.value.setHex(n);v.uAmbientColor.value.setHex(u);v.uShininess.value=x;if(k.opacity)v.uOpacity.value=k.opacity;k=new THREE.MeshShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:v,lights:!0,fog:!0})}else k=new THREE[n](k);return k},constructor:THREE.Loader};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader; THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype; THREE.BinaryLoader.prototype.load=function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),h=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),m=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,h,f,m)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()}; c.postMessage(b)}; THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,h,m){var k=new XMLHttpRequest,n=f+"/"+b,u=0;k.onreadystatechange=function(){k.readyState==4?k.status==200||k.status==0?THREE.BinaryLoader.prototype.createBinModel(k.responseText,e,h,c):alert("Couldn't load ["+n+"] ["+k.status+"]"):k.readyState==3?m&&(u==0&&(u=k.getResponseHeader("Content-Length")),m({total:u,loaded:k.responseText.length})):k.readyState==2&&(u=k.getResponseHeader("Content-Length"))};k.open("GET",n,!0);k.overrideMimeType("text/plain; charset=x-user-defined"); k.setRequestHeader("Content-Type","text/plain");k.send(null)}; THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(c){function e(b,c){var f=v(b,c),k=v(b,c+1),h=v(b,c+2),m=v(b,c+3),n=(m<<1&255|h>>7)-127;f|=(h&127)<<16|k<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=v(b,c),f=v(b,c+1),k=v(b,c+2);return(v(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=v(b,c);return(v(b,c+1)<<8)+e}function p(b,c){var e=v(b,c);return e>127?e-256:e}function v(b,c){return b.charCodeAt(c)&255}function t(c){var e, f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=u(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=u(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var t=E[p*3],v=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, c+P);c=u(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,t,v,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=u(b,c+o);t=h(b,c+W);v=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[v*3],M=E[v*3+1];v=E[v*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[t*3],E[t*3+1],E[t*3+2]),new THREE.Vector3(x,M,v),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,$,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:v(b,G+8),vertex_coordinate_bytes:v(b,G+9),normal_coordinate_bytes:v(b,G+10),uv_coordinate_bytes:v(b,G+11),vertex_index_bytes:v(b,G+12),normal_index_bytes:v(b,G+13),uv_index_bytes:v(b,G+14),material_index_bytes:v(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes* 4+H.material_index_bytes;$=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ja=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,h,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c<o;c+=n)f=e(b,c),h=e(b,c+H.vertex_coordinate_bytes),m=e(b,c+H.vertex_coordinate_bytes*2),D.vertices.push(new THREE.Vertex(new THREE.Vector3(f, h,m)));return H.nvertices*n}(G);G+=function(c){for(var e,f,k,h=H.normal_coordinate_bytes*3,m=c+H.nnormals*h;c<m;c+=h)e=p(b,c),f=p(b,c+H.normal_coordinate_bytes),k=p(b,c+H.normal_coordinate_bytes*2),E.push(e/127,f/127,k/127);return H.nnormals*h}(G);G+=function(c){for(var f,h,m=H.uv_coordinate_bytes*2,n=c+H.nuvs*m;c<n;c+=m)f=e(b,c),h=e(b,c+H.uv_coordinate_bytes),N.push(f,h);return H.nuvs*m}(G);$=G+$;ca=$+ca;X=ca+X;ja=X+ja;ea=ja+ea;c=ea+c;qa=c+qa;(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes, f=e+H.uv_index_bytes*3,k=b+H.ntri_flat_uv*f;for(c=b;c<k;c+=f)t(c),y(c+e);return k-b})(ca);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=e+H.uv_index_bytes*3,k=b+H.ntri_smooth_uv*f;for(c=b;c<k;c+=f)x(c),y(c+e);return k-b})(X);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=e+H.uv_index_bytes*4,k=b+H.nquad_flat_uv*f;for(c=b;c<k;c+=f)w(c),B(c+e);return k-b})(c);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes* 4,f=e+H.uv_index_bytes*4,k=b+H.nquad_smooth_uv*f;for(c=b;c<k;c+=f)z(c),B(c+e);return k-b})(qa);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes,f=b+H.ntri_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(G);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=b+H.ntri_smooth*e;for(c=b;c<f;c+=e)x(c);return f-b})($);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=b+H.nquad_flat*e;for(c=b;c<f;c+=e)w(c);return f-b})(ja);(function(b){var c, e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*4,f=b+H.nquad_smooth*e;for(c=b;c<f;c+=e)z(c);return f-b})(ea);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h(e))}; var ColladaLoader=function(){function b(b,c,e){for(var b=$.evaluate(b,$,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),f={},k=b.iterateNext(),h=0;k;){k=(new c).parse(k);if(k.id.length==0)k.id=e+h++;f[k.id]=k;k=b.iterateNext()}return f}function c(){var b=1E6,c=-b,e=0,f;for(f in qa)for(var k=qa[f],h=0;h<k.sampler.length;h++){var m=k.sampler[h];m.create();b=Math.min(b,m.startTime);c=Math.max(c,m.endTime);e=Math.max(e,m.input.length)}return{start:b,end:c,frames:e}}function e(b,c,f,k){b.world=b.world|| new THREE.Matrix4;b.world.copy(b.matrix);if(b.channels&&b.channels.length){var h=b.channels[0].sampler.output[f];h instanceof THREE.Matrix4&&b.world.copy(h)}k&&b.world.multiply(k,b.world);c.push(b);for(k=0;k<b.nodes.length;k++)e(b.nodes[k],c,f,b.world)}function f(b,f,k){var h=V[f.url];if(!h||!h.skin)console.log("could not find skin controller!");else if(!f.skeleton||!f.skeleton.length)console.log("could not find the skeleton for the skin!");else{var m=c(),f=X.getChildById(f.skeleton[0],!0)||X.getChildBySid(f.skeleton[0], !0),n,o,p,t,v=new THREE.Vector3,u;for(n=0;n<b.vertices.length;n++)h.skin.bindShapeMatrix.multiplyVector3(b.vertices[n].position);for(k=0;k<m.frames;k++){var w=[],x=[];for(n=0;n<b.vertices.length;n++)x.push(new THREE.Vertex(new THREE.Vector3));e(f,w,k);n=w;o=h.skin;for(t=0;t<n.length;t++){p=n[t];u=-1;for(var y=0;y<o.joints.length;y++)if(p.sid==o.joints[y]){u=y;break}if(u>=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; for(y=0;y<o.weights.length;y++)for(var z=0;z<o.weights[y].length;z++){var B=o.weights[y][z];B.joint==u&&p.weights.push(B)}}else throw"could not find joint!";}for(n=0;n<w.length;n++)for(o=0;o<w[n].weights.length;o++)p=w[n].weights[o],t=p.index,p=p.weight,u=b.vertices[t],t=x[t],v.x=u.position.x,v.y=u.position.y,v.z=u.position.z,w[n].skinningMatrix.multiplyVector3(v),t.position.x+=v.x*p,t.position.y+=v.y*p,t.position.z+=v.z*p;b.morphTargets.push({name:"target_"+k,vertices:x})}}}function h(b){var c=new THREE.Object3D, e,k,m;c.name=b.id||"";c.matrixAutoUpdate=!1;c.matrix=b.matrix;for(m=0;m<b.controllers.length;m++){var n=V[b.controllers[m].url];switch(n.type){case "skin":if(pa[n.skin.source]){var o=new z;o.url=n.skin.source;o.instance_material=b.controllers[m].instance_material;b.geometries.push(o);e=b.controllers[m]}else if(V[n.skin.source]&&(k=n=V[n.skin.source],n.morph&&pa[n.morph.source]))o=new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o);break;case "morph":if(pa[n.morph.source])o= new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o),k=b.controllers[m];console.log("DAE: morph-controller partially supported.")}}for(m=0;m<b.geometries.length;m++){var n=b.geometries[m],o=n.instance_material,n=pa[n.url],p={},t=0,v;if(n&&n.mesh&&n.mesh.primitives){if(c.name.length==0)c.name=n.id;if(o)for(j=0;j<o.length;j++){v=o[j];var u=ra[va[v.target].instance_effect.url].shader;u.material.opacity=!u.material.opacity?1:u.material.opacity;v=p[v.symbol]= u.material;t++}o=v||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});n=n.mesh.geometry3js;if(t>1){o=new THREE.MeshFaceMaterial;for(j=0;j<n.faces.length;j++)t=n.faces[j],t.materials=[p[t.daeMaterial]]}if(e!==void 0)f(n,e),o.morphTargets=!0,o=new THREE.SkinnedMesh(n,o),o.skeleton=e.skeleton,o.skinController=V[e.url],o.skinInstanceController=e,o.name="skin_"+za.length,za.push(o);else if(k!==void 0){p=n;t=k instanceof x?V[k.url]:k;if(!t||!t.morph)console.log("could not find morph controller!"); else{t=t.morph;for(u=0;u<t.targets.length;u++){var w=pa[t.targets[u]];if(w.mesh&&w.mesh.primitives&&w.mesh.primitives.length)w=w.mesh.primitives[0].geometry,w.vertices.length===p.vertices.length&&p.morphTargets.push({name:"target_1",vertices:w.vertices})}p.morphTargets.push({name:"target_Z",vertices:p.vertices})}o.morphTargets=!0;o=new THREE.Mesh(n,o);o.name="morph_"+Aa.length;Aa.push(o)}else o=new THREE.Mesh(n,o);c.addChild(o)}}for(m=0;m<b.nodes.length;m++)c.addChild(h(b.nodes[m],b));return c}function m(){this.init_from= this.id=""}function k(){this.type=this.name=this.id="";this.morph=this.skin=null}function n(){this.weights=this.targets=this.source=this.method=null}function u(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function p(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function v(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function t(){this.type= this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function x(){this.url="";this.skeleton=[];this.instance_material=[]}function w(){this.target=this.symbol=""}function z(){this.url="";this.instance_material=[]}function y(){this.id="";this.mesh=null}function B(b){this.geometry=b.id;this.primitives=[];this.geometry3js=this.vertices=null}function D(){}function G(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function H(){this.source=""; this.stride=this.count=0;this.params=[]}function E(){this.input={}}function N(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(b){this.id=b;this.type=null}function I(){this.name=this.id="";this.instance_effect=null}function C(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function K(b,c){this.type=b;this.effect=c;this.material=null}function U(b){this.effect=b;this.format=this.init_from= null}function L(b){this.effect=b;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function O(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function S(){this.url=""}function P(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function o(b){this.animation=b;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function W(b){this.id="";this.animation=b;this.inputs=[];this.endTime= this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function na(b){var c=b.getAttribute("id");if(ja[c]!=void 0)return ja[c];ja[c]=(new F(c)).parse(b);return ja[c]}function R(b){if(b=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function ia(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseFloat(b[e]));return c}function aa(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseInt(b[e],10));return c}function ma(b){return b.replace(/^\s+/,"").replace(/\s+$/, "").split(/\s+/)}function fa(b,c,e){return b.hasAttribute(c)?parseInt(b.getAttribute(c),10):e}function ga(b,c){if(b===void 0){for(var e="0.";e.length<c+2;)e+="0";return e}c=c||2;e=b.toString().split(".");for(e[1]=e.length>1?e[1].substr(0,c):"0";e[1].length<c;)e[1]+="0";return e.join(".")}function da(b,c){var e="";e+=ga(b.x,c)+",";e+=ga(b.y,c)+",";e+=ga(b.z,c);return e}var $=null,ca=null,X,ja={},ea={},qa={},V={},pa={},va={},ra={},sa,Ca=null,wa,Aa,za,Fa=THREE.SmoothShading;m.prototype.parse=function(b){this.id= b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="init_from")this.init_from=e.textContent}return this};k.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.type="none";for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "skin":this.skin=(new u).parse(e);this.type=e.nodeName;break;case "morph":this.morph=(new n).parse(e),this.type=e.nodeName}}return this};n.prototype.parse=function(b){var c= {},e=[],f;this.method=b.getAttribute("method");this.source=b.getAttribute("source").replace(/^#/,"");for(f=0;f<b.childNodes.length;f++){var k=b.childNodes[f];if(k.nodeType==1)switch(k.nodeName){case "source":k=(new F).parse(k);c[k.id]=k;break;case "targets":e=this.parseInputs(k);break;default:console.log(k.nodeName)}}for(f=0;f<e.length;f++)switch(b=e[f],k=c[b.source],b.semantic){case "MORPH_TARGET":this.targets=k.read();break;case "MORPH_WEIGHT":this.weights=k.read()}return this};n.prototype.parseInputs= function(b){for(var c=[],e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":c.push((new N).parse(f))}}return c};u.prototype.parse=function(b){var c={},e,f;this.source=b.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var k=0;k<b.childNodes.length;k++){var h=b.childNodes[k];if(h.nodeType==1)switch(h.nodeName){case "bind_shape_matrix":h=ia(h.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(h[0], h[1],h[2],h[3],h[4],h[5],h[6],h[7],h[8],h[9],h[10],h[11],h[12],h[13],h[14],h[15]);break;case "source":h=(new F).parse(h);c[h.id]=h;break;case "joints":e=h;break;case "vertex_weights":f=h;break;default:console.log(h.nodeName)}}this.parseJoints(e,c);this.parseWeights(f,c);return this};u.prototype.parseJoints=function(b,c){for(var e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":var f=(new N).parse(f),k=c[f.source];if(f.semantic=="JOINT")this.joints= k.read();else if(f.semantic=="INV_BIND_MATRIX")this.invBindMatrices=k.read()}}};u.prototype.parseWeights=function(b,c){for(var e,f,k=[],h=0;h<b.childNodes.length;h++){var m=b.childNodes[h];if(m.nodeType==1)switch(m.nodeName){case "input":k.push((new N).parse(m));break;case "v":e=aa(m.textContent);break;case "vcount":f=aa(m.textContent)}}for(h=m=0;h<f.length;h++){for(var n=f[h],o=[],p=0;p<n;p++){for(var t={},u=0;u<k.length;u++){var v=k[u],w=e[m+v.offset];switch(v.semantic){case "JOINT":t.joint=w;break; case "WEIGHT":t.weight=c[v.source].data[w]}}o.push(t);m+=k.length}for(p=0;p<o.length;p++)o[p].index=h;this.weights.push(o)}};p.prototype.getChildById=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};p.prototype.getChildBySid=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};p.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name"); this.nodes=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "node":this.nodes.push((new v).parse(e))}}return this};v.prototype.getChannelForTransform=function(b){for(var c=0;c<this.channels.length;c++){var e=this.channels[c],f=e.target.split("/");f.shift();var k=f.shift(),h=k.indexOf(".")>=0,m=k.indexOf("(")>=0,n;if(h)f=k.split("."),k=f.shift(),f.shift();else if(m){n=k.split("(");k=n.shift();for(f=0;f<n.length;f++)n[f]=parseInt(n[f].replace(/\)/, ""))}if(k==b)return e.info={sid:k,dotSyntax:h,arrSyntax:m,arrIndices:n},e}return null};v.prototype.getChildById=function(b,c){if(this.id==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};v.prototype.getChildBySid=function(b,c){if(this.sid==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};v.prototype.getTransformBySid=function(b){for(var c=0;c<this.transforms.length;c++)if(this.transforms[c].sid== b)return this.transforms[c];return null};v.prototype.parse=function(b){var c;this.id=b.getAttribute("id");this.sid=b.getAttribute("sid");this.name=b.getAttribute("name");this.type=b.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var e=0;e<b.childNodes.length;e++)if(c=b.childNodes[e],c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new v).parse(c));break;case "instance_camera":break; case "instance_controller":this.controllers.push((new x).parse(c));break;case "instance_geometry":this.geometries.push((new z).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=$.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",$,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new v).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new t).parse(c)); break;case "extra":break;default:console.log(c.nodeName)}b=[];e=1E6;c=-1E6;for(var f in qa)for(var k=qa[f],h=0;h<k.channel.length;h++){var m=k.channel[h],n=k.sampler[h];f=m.target.split("/")[0];if(f==this.id)n.create(),m.sampler=n,e=Math.min(e,n.startTime),c=Math.max(c,n.endTime),b.push(m)}if(b.length)this.startTime=e,this.endTime=c;if((this.channels=b)&&this.channels.length){f=1E7;for(i=0;i<this.channels.length;i++){b=this.channels[i].sampler;for(e=0;e<b.input.length-1;e++)f=Math.min(f,b.input[e+
1]-b.input[e])}e=[];for(b=this.startTime;b<this.endTime;b+=f){c=b;for(var k={},o=h=void 0,h=0;h<this.channels.length;h++)o=this.channels[h],k[o.sid]=o;m=new THREE.Matrix4;for(h=0;h<this.transforms.length;h++)if(n=this.transforms[h],o=k[n.sid],o!==void 0){for(var p=o.sampler,u,o=0;oc){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b<this.transforms.length;b++)this.matrix.multiply(this.matrix,this.transforms[b].matrix)};t.prototype.parse=function(b){this.sid=b.getAttribute("sid");this.type=b.nodeName;this.data=ia(b.textContent);this.updateMatrix();return this};t.prototype.updateMatrix=function(){var b=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0], this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":b=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),b);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix}; x.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "skeleton":this.skeleton.push(e.textContent.replace(/^#/,""));break;case "bind_material":if(e=$.evaluate(".//dae:instance_material",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var f=e.iterateNext();f;)this.instance_material.push((new w).parse(f)),f=e.iterateNext()}}return this}; w.prototype.parse=function(b){this.symbol=b.getAttribute("symbol");this.target=b.getAttribute("target").replace(/^#/,"");return this};z.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1&&e.nodeName=="bind_material"){if(b=$.evaluate(".//dae:instance_material",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=b.iterateNext();c;)this.instance_material.push((new w).parse(c)), c=b.iterateNext();break}}return this};y.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "mesh":this.mesh=(new B(this)).parse(e)}}return this};B.prototype.parse=function(b){function c(b,e){var f=da(b.position);k[f]===void 0&&(k[f]={v:b,index:e});return k[f]}this.primitives=[];var e;for(e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];switch(f.nodeName){case "source":na(f);break;case "vertices":this.vertices= (new E).parse(f);break;case "triangles":this.primitives.push((new G).parse(f));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new D).parse(f))}}var k={};this.geometry3js=new THREE.Geometry;f=ja[this.vertices.input.POSITION.source].data;for(b=e=0;e<f.length;e+=3,b++){var h=new THREE.Vertex(new THREE.Vector3(f[e],f[e+1],f[e+2]));c(h,b);this.geometry3js.vertices.push(h)}for(e=0;e<this.primitives.length;e++)primitive=this.primitives[e],primitive.setVertices(this.vertices), this.handlePrimitive(primitive,this.geometry3js,k);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};B.prototype.handlePrimitive=function(b,c,e){var f=0,k,h,m=b.p,n=b.inputs,o,p,t,u=0,v=3,w=[];for(k=0;k<n.length;k++)o=n[k],o.semantic=="TEXCOORD"&&w.push(o.set);for(;f<m.length;){var x=[],y=[],z={};b.vcount&&(v=b.vcount[u++]);for(k=0;k<v;k++)for(h=0;h<n.length;h++)switch(o=n[h],source= ja[o.source],p=m[f+k*n.length+o.offset],numParams=source.accessor.params.length,t=p*numParams,o.semantic){case "VERTEX":o=da(c.vertices[p].position);x.push(e[o].index);break;case "NORMAL":y.push(new THREE.Vector3(source.data[t+0],source.data[t+1],source.data[t+2]));break;case "TEXCOORD":z[o.set]===void 0&&(z[o.set]=[]),z[o.set].push(new THREE.UV(source.data[t+0],source.data[t+1]))}h=new THREE.Face3(x[0],x[1],x[2],[y[0],y[1],y[2]]);h.daeMaterial=b.material;c.faces.push(h);for(h=0;h<w.length;h++)o= z[w[h]],c.faceVertexUvs[h].push([o[0],o[1],o[2]]);if(v>3)for(k=2;k<x.length-1;k++){h=new THREE.Face3(x[0],x[k],x[k+1],[y[0],y[k],y[k+1]]);h.daeMaterial=b.material;c.faces.push(h);for(h=0;h<w.length;h++)o=z[w[h]],c.faceVertexUvs[h].push([o[0],o[k],o[k+1]])}f+=n.length*v}};D.prototype=new G;D.prototype.constructor=D;G.prototype.setVertices=function(b){for(var c=0;c<this.inputs.length;c++)if(this.inputs[c].source==b.id)this.inputs[c].source=b.input.POSITION.source};G.prototype.parse=function(b){this.inputs= [];this.material=b.getAttribute("material");this.count=fa(b,"count",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "input":this.inputs.push((new N).parse(b.childNodes[c]));break;case "vcount":this.vcount=aa(e.textContent);break;case "p":this.p=aa(e.textContent)}}return this};H.prototype.parse=function(b){this.params=[];this.source=b.getAttribute("source");this.count=fa(b,"count",0);this.stride=fa(b,"stride",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c]; if(e.nodeName=="param"){var f={};f.name=e.getAttribute("name");f.type=e.getAttribute("type");this.params.push(f)}}return this};E.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++)b.childNodes[c].nodeName=="input"&&(input=(new N).parse(b.childNodes[c]),this.input[input.semantic]=input);return this};N.prototype.parse=function(b){this.semantic=b.getAttribute("semantic");this.source=b.getAttribute("source").replace(/^#/,"");this.set=fa(b,"set",-1);this.offset= fa(b,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};F.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "bool_array":for(var f=ma(e.textContent),k=[],h=0;h<f.length;h++)k.push(f[h]=="true"||f[h]=="1"?!0:!1);this.data=k;this.type=e.nodeName;break;case "float_array":this.data=ia(e.textContent);this.type=e.nodeName;break;case "int_array":this.data=aa(e.textContent);this.type=e.nodeName; break;case "IDREF_array":case "Name_array":this.data=ma(e.textContent);this.type=e.nodeName;break;case "technique_common":for(f=0;f<e.childNodes.length;f++)if(e.childNodes[f].nodeName=="accessor"){this.accessor=(new H).parse(e.childNodes[f]);break}}}return this};F.prototype.read=function(){var b=[],c=this.accessor.params[0];switch(c.type){case "IDREF":case "Name":case "float":return this.data;case "float4x4":for(c=0;c<this.data.length;c+=16){var e=this.data.slice(c,c+16),f=new THREE.Matrix4;f.set(e[0], e[1],e[2],e[3],e[4],e[5],e[6],e[7],e[8],e[9],e[10],e[11],e[12],e[13],e[14],e[15]);b.push(f)}break;default:console.log("Dae::Source:read dont know how to read "+c.type)}return b};I.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");for(var c=0;c<b.childNodes.length;c++)if(b.childNodes[c].nodeName=="instance_effect"){this.instance_effect=(new S).parse(b.childNodes[c]);break}return this};C.prototype.isColor=function(){return this.texture==null};C.prototype.isTexture= function(){return this.texture!=null};C.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "color":e=ia(e.textContent);this.color=new THREE.Color(0);this.color.setRGB(e[0],e[1],e[2]);this.color.a=e[3];break;case "texture":this.texture=e.getAttribute("texture"),this.texcoord=e.getAttribute("texcoord")}}return this};K.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType== 1)switch(e.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[e.nodeName]=(new C).parse(e);break;case "shininess":case "reflectivity":case "transparency":var f;f=$.evaluate(".//dae:float",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var k=f.iterateNext(),h=[];k;)h.push(k),k=f.iterateNext();f=h;f.length>0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof C)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ea[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(wa+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex()); break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};U.prototype.parse=function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "init_from":this.init_from=e.textContent;break;case "format":this.format=e.textContent;break;default:console.log("unhandled Surface prop: "+e.nodeName)}}return this};L.prototype.parse= function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "source":this.source=e.textContent;break;case "minfilter":this.minfilter=e.textContent;break;case "magfilter":this.magfilter=e.textContent;break;case "mipfilter":this.mipfilter=e.textContent;break;case "wrap_s":this.wrap_s=e.textContent;break;case "wrap_t":this.wrap_t=e.textContent;break;default:console.log("unhandled Sampler2D prop: "+e.nodeName)}}return this};O.prototype.create=function(){if(this.shader== null)return null};O.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.shader=null;for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(e))}}return this};O.prototype.parseNewparam=function(b){for(var c=b.getAttribute("sid"),e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "surface":this.surface=(new U(this)).parse(f); this.surface.sid=c;break;case "sampler2D":this.sampler=(new L(this)).parse(f);this.sampler.sid=c;break;case "extra":break;default:console.log(f.nodeName)}}};O.prototype.parseProfileCOMMON=function(b){for(var c,e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "profile_COMMON":this.parseProfileCOMMON(f);break;case "technique":c=f;break;case "newparam":this.parseNewparam(f);break;case "extra":break;default:console.log(f.nodeName)}}return c};O.prototype.parseTechnique= function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new K(e.nodeName,this)).parse(e)}}};S.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");return this};P.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.source={};for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "source":e= (new F).parse(e);this.source[e.id]=e;break;case "sampler":this.sampler.push((new W(this)).parse(e));break;case "channel":this.channel.push((new o(this)).parse(e))}}return this};o.prototype.parse=function(b){this.source=b.getAttribute("source").replace(/^#/,"");this.target=b.getAttribute("target");var c=this.target.split("/");c.shift();var b=c.shift(),e=b.indexOf(".")>=0,f=b.indexOf("(")>=0,k,h;if(e)c=b.split("."),b=c.shift(),h=c.shift();else if(f){k=b.split("(");b=k.shift();for(c=0;c<k.length;c++)k[c]= parseInt(k[c].replace(/\)/,""))}this.sid=b;this.dotSyntax=e;this.arrSyntax=f;this.arrIndices=k;this.member=h;return this};W.prototype.parse=function(b){this.id=b.getAttribute("id");this.inputs=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":this.inputs.push((new N).parse(e))}}return this};W.prototype.create=function(){for(var b=0;b<this.inputs.length;b++){var c=this.inputs[b],e=this.animation.source[c.source];switch(c.semantic){case "INPUT":this.input= e.read();break;case "OUTPUT":this.output=e.read();break;case "INTERPOLATION":this.interpolation=e.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(c.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(b=0;b<this.input.length;b++)this.startTime=Math.min(this.startTime,this.input[b]),this.endTime=Math.max(this.endTime,this.input[b]);this.duration=this.endTime-this.startTime}};return{load:function(e,f){if(document.implementation&& document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);e+="?rnd="+Math.random();var n=new XMLHttpRequest;n.overrideMimeType&&n.overrideMimeType("text/xml");n.onreadystatechange=function(){if(n.readyState==4&&(n.status==0||n.status==200)){Ca=f;var o,t=e;$=n.responseXML;o=Ca;t!==void 0&&(t=t.split("/"),t.pop(),wa=t.join("/")+"/");ea=b("//dae:library_images/dae:image",m,"image");va=b("//dae:library_materials/dae:material", I,"material");ra=b("//dae:library_effects/dae:effect",O,"effect");pa=b("//dae:library_geometries/dae:geometry",y,"geometry");V=b("//dae:library_controllers/dae:controller",k,"controller");qa=b("//dae:library_animations/dae:animation",P,"animation");sa=b(".//dae:library_visual_scenes/dae:visual_scene",p,"visual_scene");Aa=[];za=[];(t=$.evaluate(".//dae:scene/dae:instance_visual_scene",$,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(t=t.getAttribute("url").replace(/^#/,""),X=sa[t]): X=null;ca=new THREE.Object3D;for(t=0;t<X.nodes.length;t++)ca.addChild(h(X.nodes[t]));c();for(var u in qa);u={scene:ca,morphs:Aa,skins:za,dae:{images:ea,materials:va,effects:ra,geometries:pa,controllers:V,animations:qa,visualScenes:sa,scene:X}};o&&o(u)}};n.open("GET",e,!0);n.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(b){Fa=b},applySkin:f,geometries:pa}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader; THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,h=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,h);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())}; THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,u,p,v,t,x,w,z,y,B,D,G,H,E=b.faces;t=b.vertices;var N=b.normals,F=b.colors,I=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&I++;for(e=0;e<I;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];p=0;for(v=t.length;p<v;)x=new THREE.Vertex,x.position.x=t[p++]*c,x.position.y= t[p++]*c,x.position.z=t[p++]*c,f.vertices.push(x);p=0;for(v=E.length;p<v;){c=E[p++];t=c&1;u=c&2;e=c&4;h=c&8;w=c&16;x=c&32;y=c&64;c&=128;t?(B=new THREE.Face4,B.a=E[p++],B.b=E[p++],B.c=E[p++],B.d=E[p++],t=4):(B=new THREE.Face3,B.a=E[p++],B.b=E[p++],B.c=E[p++],t=3);if(u)u=E[p++],B.materials=f.materials[u];u=f.faces.length;if(e)for(e=0;e<I;e++)D=b.uvs[e],z=E[p++],H=D[z*2],z=D[z*2+1],f.faceUvs[e][u]=new THREE.UV(H,z);if(h)for(e=0;e<I;e++){D=b.uvs[e];G=[];for(h=0;h<t;h++)z=E[p++],H=D[z*2],z=D[z*2+1],G[h]= new THREE.UV(H,z);f.faceVertexUvs[e][u]=G}if(w)w=E[p++]*3,h=new THREE.Vector3,h.x=N[w++],h.y=N[w++],h.z=N[w],B.normal=h;if(x)for(e=0;e<t;e++)w=E[p++]*3,h=new THREE.Vector3,h.x=N[w++],h.y=N[w++],h.z=N[w],B.vertexNormals.push(h);if(y)x=E[p++],x=new THREE.Color(F[x]),B.color=x;if(c)for(e=0;e<t;e++)x=E[p++],x=new THREE.Color(F[x]),B.vertexColors.push(x);f.faces.push(B)}}})(h);(function(){var c,e,h,u;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],u=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h, u,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)h=b.skinIndices[c],u=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(h,u,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,h,u,p,v,t,x,w,z;e=0;for(h=b.morphTargets.length;e<h;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];w=f.morphTargets[e].vertices;z=b.morphTargets[e].vertices;u=0;for(p=z.length;u<p;u+=3)v=z[u]*c,t=z[u+1]* c,x=z[u+2]*c,w.push(new THREE.Vertex(new THREE.Vector3(v,t,x)))}}if(b.morphColors!==void 0){e=0;for(h=b.morphColors.length;e<h;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];p=f.morphColors[e].colors;v=b.morphColors[e].colors;c=0;for(u=v.length;c<u;c+=3)t=new THREE.Color(16755200),t.setRGB(v[c],v[c+1],v[c+2]),p.push(t)}}})(h);(function(){if(b.edges!==void 0){var c,e,h;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],h=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e], f.vertices[h],e,h))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}}; THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function n(){for(w in O.objects)if(!R.objects[w])if(G=O.objects[w],G.geometry!==void 0){if(F=R.geometries[G.geometry]){var b=!1;U=[];for(aa=0;aa<G.materials.length;aa++)U[aa]=R.materials[G.materials[aa]],b=U[aa]instanceof THREE.MeshShaderMaterial;b&&F.computeTangents();H=G.position;r= G.rotation;q=G.quaternion;s=G.scale;q=0;U.length==0&&(U[0]=new THREE.MeshFaceMaterial);U.length>1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function u(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();v()}}function p(b){return function(c){R.geometries[b]=c}}function v(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} var t,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;v();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0, z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(F=new THREE.CubeGeometry(B.width, B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[t]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[t]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius, B.tube,B.segmentsR,B.segmentsT),R.geometries[t]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[t]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){o+=t.url.length;for(K=0;K<t.url.length;K++)e.onLoadStart()}else o+=1,e.onLoadStart(); na=o;for(D in O.textures){t=O.textures[D];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){K=[];for(var aa=0;aa<t.url.length;aa++)K[aa]=f(t.url[aa],O.urlBaseType);K=THREE.ImageUtils.loadTextureCube(K,t.mapping,b)}else{K=THREE.ImageUtils.loadTexture(f(t.url,O.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)K.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)K.magFilter=THREE[t.magFilter];if(t.repeat){K.repeat.set(t.repeat[0], t.repeat[1]);if(t.repeat[0]!=1)K.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)K.wrapT=THREE.RepeatWrapping}t.offset&&K.offset.set(t.offset[0],t.offset[1]);if(t.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[t.wrap[0]]!==void 0)K.wrapS=S[t.wrap[0]];if(S[t.wrap[1]]!==void 0)K.wrapT=S[t.wrap[1]]}}R.textures[D]=K}for(x in O.materials){D=O.materials[x];for(N in D.parameters)if(N=="envMap"||N=="map"||N=="lightMap")D.parameters[N]=R.textures[D.parameters[N]];else if(N=="shading")D.parameters[N]= D.parameters[N]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(N=="blending")D.parameters[N]=THREE[D.parameters[N]]?THREE[D.parameters[N]]:THREE.NormalBlending;else if(N=="combine")D.parameters[N]=D.parameters[N]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(N=="vertexColors")if(D.parameters[N]=="face")D.parameters[N]=THREE.FaceColors;else if(D.parameters[N])D.parameters[N]=THREE.VertexColors;if(D.parameters.opacity!==void 0&&D.parameters.opacity<1)D.parameters.transparent= !0;if(D.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);K=D.parameters.color;S=D.parameters.specular;B=D.parameters.ambient;C=D.parameters.shininess;b.tNormal.texture=R.textures[D.parameters.normalMap];if(D.parameters.normalMapFactor)b.uNormalScale.value=D.parameters.normalMapFactor;if(D.parameters.map)b.tDiffuse.texture=D.parameters.map,b.enableDiffuse.value=!0;if(D.parameters.lightMap)b.tAO.texture=D.parameters.lightMap,b.enableAO.value=!0;if(D.parameters.specularMap)b.tSpecular.texture= R.textures[D.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(K);b.uSpecularColor.value.setHex(S);b.uAmbientColor.value.setHex(B);b.uShininess.value=C;if(D.parameters.opacity)b.uOpacity.value=D.parameters.opacity;D=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0,fog:!0})}else D=new THREE[D.type](D.parameters);R.materials[x]=D}n();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){}; THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader; THREE.UTF8Loader.prototype.load=function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,h=b.scale!==void 0?b.scale:1,m=b.offsetX!==void 0?b.offsetX:0,k=b.offsetY!==void 0?b.offsetY:0,n=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,h,m,k,n):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)}; THREE.UTF8Loader.prototype.decompressMesh=function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k<c;++k){var n=b.charCodeAt(k+f);m+=n>>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h<c;h++)n=b.charCodeAt(h+f),m[h]=k-n,n==0&&k++;return[e,m]}; THREE.UTF8Loader.prototype.createModel=function(b,c,e,f,h,m){var k=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var k=THREE.UTF8Loader.prototype.decompressMesh(b),p=[],v=[];(function(b,k,p){for(var u,v,B,D=b.length;p<D;p+=k)u=b[p],v=b[p+1],B=b[p+2],u=u/16383*e,v=v/16383*e,B=B/16383*e,u+=f,v+=h,B+=m,c.vertices.push(new THREE.Vertex(new THREE.Vector3(u,v,B)))})(k[0],8,0);(function(b,c,e){for(var f,h,k=b.length;e<k;e+=c)f=b[e],h=b[e+1],f/=1023,h/=1023,v.push(f,h)})(k[0],8,3);(function(b, c,e){for(var f,h,k,m=b.length;e<m;e+=c)f=b[e],h=b[e+1],k=b[e+2],f=(f-512)/511,h=(h-512)/511,k=(k-512)/511,p.push(f,h,k)})(k[0],8,5);(function(b){var e,f,h,k,m,u,G,H,E,N=b.length;for(e=0;e<N;e+=3){f=b[e];h=b[e+1];k=b[e+2];m=c;H=f;E=h;u=k;G=f;var F=h,I=k,C=m.materials[0],K=p[F*3],U=p[F*3+1],F=p[F*3+2],L=p[I*3],O=p[I*3+1],I=p[I*3+2];G=new THREE.Vector3(p[G*3],p[G*3+1],p[G*3+2]);F=new THREE.Vector3(K,U,F);I=new THREE.Vector3(L,O,I);m.faces.push(new THREE.Face3(H,E,u,[G,F,I],null,C));m=v[f*2];f=v[f*2+ 1];u=v[h*2];G=v[h*2+1];H=v[k*2];E=v[k*2+1];k=c.faceVertexUvs[0];h=u;u=G;G=[];G.push(new THREE.UV(m,f));G.push(new THREE.UV(h,u));G.push(new THREE.UV(H,E));k.push(G)}})(k[1]);this.computeCentroids();this.computeFaceNormals()};k.prototype=new THREE.Geometry;k.prototype.constructor=k;c(new k)}; THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count= 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,h){return b+(c-b)*h};this.VIntX=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n+k*this.delta;c[m+1]=u;c[m+2]=p;h[m]=this.lerp(v[b],v[b+3],k);h[m+1]=this.lerp(v[b+1],v[b+4],k);h[m+2]=this.lerp(v[b+2],v[b+5],k)};this.VIntY=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n;c[m+1]=u+k*this.delta;c[m+ 2]=p;c=b+this.yd*3;h[m]=this.lerp(v[b],v[c],k);h[m+1]=this.lerp(v[b+1],v[c+1],k);h[m+2]=this.lerp(v[b+2],v[c+2],k)};this.VIntZ=function(b,c,h,m,k,n,u,p,v,t){k=(k-v)/(t-v);v=this.normal_cache;c[m]=n;c[m+1]=u;c[m+2]=p+k*this.delta;c=b+this.zd*3;h[m]=this.lerp(v[b],v[c],k);h[m+1]=this.lerp(v[b+1],v[c+1],k);h[m+2]=this.lerp(v[b+2],v[c+2],k)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+ this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,m,k,n){var u=m+1,p=m+this.yd,v=m+this.zd,t=u+this.yd,x=u+this.zd,w=m+this.yd+this.zd,z=u+this.yd+this.zd,y=0,B=this.field[m],D=this.field[u],G=this.field[p],H=this.field[t],E=this.field[v],N=this.field[x],F=this.field[w],I=this.field[z];B<k&&(y|=1);D<k&&(y|=2);G<k&&(y|=8);H<k&&(y|=4);E<k&&(y|=16);N<k&&(y|=32);F<k&&(y|=128);I<k&&(y|=64);var C=THREE.edgeTable[y];if(C==0)return 0;var K=this.delta, U=b+K,L=c+K,K=h+K;C&1&&(this.compNorm(m),this.compNorm(u),this.VIntX(m*3,this.vlist,this.nlist,0,k,b,c,h,B,D));C&2&&(this.compNorm(u),this.compNorm(t),this.VIntY(u*3,this.vlist,this.nlist,3,k,U,c,h,D,H));C&4&&(this.compNorm(p),this.compNorm(t),this.VIntX(p*3,this.vlist,this.nlist,6,k,b,L,h,G,H));C&8&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,9,k,b,c,h,B,G));C&16&&(this.compNorm(v),this.compNorm(x),this.VIntX(v*3,this.vlist,this.nlist,12,k,b,c,K,E,N));C&32&&(this.compNorm(x), this.compNorm(z),this.VIntY(x*3,this.vlist,this.nlist,15,k,U,c,K,N,I));C&64&&(this.compNorm(w),this.compNorm(z),this.VIntX(w*3,this.vlist,this.nlist,18,k,b,L,K,F,I));C&128&&(this.compNorm(v),this.compNorm(w),this.VIntY(v*3,this.vlist,this.nlist,21,k,b,c,K,E,F));C&256&&(this.compNorm(m),this.compNorm(v),this.VIntZ(m*3,this.vlist,this.nlist,24,k,b,c,h,B,E));C&512&&(this.compNorm(u),this.compNorm(x),this.VIntZ(u*3,this.vlist,this.nlist,27,k,U,c,h,D,N));C&1024&&(this.compNorm(t),this.compNorm(z),this.VIntZ(t* 3,this.vlist,this.nlist,30,k,U,L,h,H,I));C&2048&&(this.compNorm(p),this.compNorm(w),this.VIntZ(p*3,this.vlist,this.nlist,33,k,b,L,h,G,F));y<<=4;for(k=m=0;THREE.triTable[y+k]!=-1;)b=y+k,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],n),k+=3,m++;return m};this.posnormtriv=function(b,c,h,m,k,n){var u=this.count*3;this.positionArray[u]=b[h];this.positionArray[u+1]=b[h+1];this.positionArray[u+2]=b[h+2];this.positionArray[u+3]=b[m];this.positionArray[u+ 4]=b[m+1];this.positionArray[u+5]=b[m+2];this.positionArray[u+6]=b[k];this.positionArray[u+7]=b[k+1];this.positionArray[u+8]=b[k+2];this.normalArray[u]=c[h];this.normalArray[u+1]=c[h+1];this.normalArray[u+2]=c[h+2];this.normalArray[u+3]=c[m];this.normalArray[u+4]=c[m+1];this.normalArray[u+5]=c[m+2];this.normalArray[u+6]=c[k];this.normalArray[u+7]=c[k+1];this.normalArray[u+8]=c[k+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,h,m,k){var n=this.size*Math.sqrt(m/k),u=h*this.size,p=c*this.size,v=b*this.size,t=Math.floor(u-n);t<1&&(t=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- 1);for(var z,y,B,D,G,H;t<u;t++){v=this.size2*t;y=t/this.size-h;G=y*y;for(y=x;y<p;y++){B=v+this.size*y;z=y/this.size-c;H=z*z;for(z=w;z<n;z++)D=z/this.size-b,D=m/(1.0E-6+D*D+H+G)-k,D>0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h<w;h++)if(m=h/p,m*=m,n=b/(1.0E-4+m)-c,n>0)for(m=0;m<p;m++){u=h+m*v;for(k=0;k<p;k++)x[t*k+u]+=n}};this.addPlaneY=function(b,c){var h,m,k,n,u,p,v=this.size,t=this.yd,x= this.zd,w=this.field,z=v*Math.sqrt(b/c);z>v&&(z=v);for(m=0;m<z;m++)if(h=m/v,h*=h,n=b/(1.0E-4+h)-c,n>0){u=m*t;for(h=0;h<v;h++){p=u+h;for(k=0;k<v;k++)w[x*k+p]+=n}}};this.addPlaneZ=function(b,c){var h,m,k,n,u,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(k=0;k<dist;k++)if(h=k/size,h*=h,n=b/(1.0E-4+h)-c,n>0){u=zd*k;for(m=0;m<size;m++){p=u+m*yd;for(h=0;h<size;h++)field[p+h]+=n}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b* 3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,h,m,k,n,u,p,v,t,x=this.size-2;for(k=1;k<x;k++){t=this.size2*k;p=(k-this.halfsize)/this.halfsize;for(m=1;m<x;m++){v=t+this.size*m;u=(m-this.halfsize)/this.halfsize;for(h=1;h<x;h++)n=(h-this.halfsize)/this.halfsize,c=v+h,this.polygonize(n,u,p,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,h=[];this.render(function(m){var k,n,u,p,v,t,x,w;for(k=0;k<m.count;k++)x=k*3,v=x+1,w=x+2,n=m.positionArray[x], u=m.positionArray[v],p=m.positionArray[w],t=new THREE.Vector3(n,u,p),n=m.normalArray[x],u=m.normalArray[v],p=m.normalArray[w],x=new THREE.Vector3(n,u,p),x.normalize(),v=new THREE.Vertex(t),c.vertices.push(v),h.push(x);nfaces=m.count/3;for(k=0;k<nfaces;k++)x=(b+k)*3,v=x+1,w=x+2,t=h[x],n=h[v],u=h[w],x=new THREE.Face3(x,v,w,[t,n,u]),c.faces.push(x);b+=nfaces;m.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes; THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107, 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170, 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]); THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1, 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THREE.Line(e,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var f=Math.PI/2,h,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(h in THREE.Trident.defaultParams)b.hasOwnProperty(h)||(b[h]=THREE.Trident.defaultParams[h]); this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(e(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(e(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(e(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)h=c(b.xAxisColor),h.rotation.y=-f,h.position.x=b.length,this.addChild(h),h=c(b.yAxisColor),h.rotation.x=f,h.position.y=b.length,this.addChild(h),h=c(b.zAxisColor),h.rotation.y=Math.PI,h.position.z=b.length,this.addChild(h)}; THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3}; THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)}; THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,h,m=0;c=0;for(e=this.colliders.length;c<e;c++)if(h=this.colliders[c],f=this.rayCast(b,h),f<Number.MAX_VALUE)h.distance=f,f>m?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m<c.numFaces;m++){var k=c.mesh.geometry.faces[m],n=c.mesh.geometry.vertices[k.a].position,u=c.mesh.geometry.vertices[k.b].position,p=c.mesh.geometry.vertices[k.c].position,v=k instanceof THREE.Face4?c.mesh.geometry.vertices[k.d].position:null;k instanceof THREE.Face3?(k=this.rayTriangle(e,n,u,p,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize())): k instanceof THREE.Face4&&(k=this.rayTriangle(e,n,u,v,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize()),k=this.rayTriangle(e,u,p,v,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:h}}; THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,h,m,k){var n=THREE.CollisionSystem.__v1,u=THREE.CollisionSystem.__v2;m.set(0,0,0);n.sub(e,c);u.sub(f,e);m.cross(n,u);n=m.dot(b.direction);if(!(n<0))if(k.doubleSided||k.flipSided)m.multiplyScalar(-1),n*=-1;else return Number.MAX_VALUE;k=m.dot(c)-m.dot(b.origin);if(!(k<=0))return Number.MAX_VALUE;if(!(k>=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,u=0,p=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,p=!1,k=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.y<c.min.y?(h=c.min.y-e.origin.y,h/=e.direction.y,p=!1,n=-1):e.origin.y>c.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, p=!1,n=1);e.origin.z<c.min.z?(m=c.min.z-e.origin.z,m/=e.direction.z,p=!1,u=-1):e.origin.z>c.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,u=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(k<c.min.x||k>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(k<c.min.x||k>c.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,u)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,u,p,v;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||p!==e.near||v!==e.fov){u=e.aspect;p=e.near;v=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(v*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*u+H;N=E*u+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*u-H;N=E*u-H;D.n11=2*p/(N-G); D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}};