Team:EPF-Lausanne/Tools/MICROFLUIDICS
From 2011.igem.org
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Line 18: | Line 18: | ||
Game related stuff: | Game related stuff: | ||
- | + | We could either implement a one player or a two player game. | |
- | We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time) | + | We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time). |
Game should be relatively quick, last only a couple of minutes tops. | Game should be relatively quick, last only a couple of minutes tops. | ||
Games should be challenging and provide room for improvement. | Games should be challenging and provide room for improvement. | ||
- | + | Implement a high-score, to award the grand-prize winner at the jamboree? | |
+ | Need a login based interface to keep track of who is playing? | ||
* tug of war... | * tug of war... | ||
* pong clone | * pong clone | ||
* snake? | * snake? | ||
+ | * a game that takes advantage of the inherent fluid physics on microfluidic devices (i.e. why emulate physics in computer games if you can play the real deal?) | ||
+ | * could we make the game productive? I.e. have some useful output as a result of people playing it? |
Revision as of 16:53, 8 July 2011
some info on microfluidics and on our microfluidic online game idea...
Hardware stuff we need:
- a USB I/O for driving 24 Volt solenoids (DIY or from national instruments)
- a cheap microscope/camera system: see [http://hackteria.org/?cat=15 link]
- a cheapo PC
- a microfluidic device (we might have some simple ones already that we could play with)
Software things to figure out:
- remote control of solenoids?
- piping video stream?
- latency issues?
- need active feedback between camera and PC to determine end of game, reset game, etc.
Game related stuff:
We could either implement a one player or a two player game. We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time). Game should be relatively quick, last only a couple of minutes tops. Games should be challenging and provide room for improvement. Implement a high-score, to award the grand-prize winner at the jamboree? Need a login based interface to keep track of who is playing?
- tug of war...
- pong clone
- snake?
- a game that takes advantage of the inherent fluid physics on microfluidic devices (i.e. why emulate physics in computer games if you can play the real deal?)
- could we make the game productive? I.e. have some useful output as a result of people playing it?