Team:EPF-Lausanne/Tools/MICROFLUIDICS

From 2011.igem.org

(Difference between revisions)
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Game related stuff:
Game related stuff:
-
we could either implement one player or a two player game.
+
We could either implement a one player or a two player game.
-
We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time)
+
We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time).
Game should be relatively quick, last only a couple of minutes tops.
Game should be relatively quick, last only a couple of minutes tops.
Games should be challenging and provide room for improvement.
Games should be challenging and provide room for improvement.
-
Couple to a high-score, to award the grand-prize winner at the jamboree?
+
Implement a high-score, to award the grand-prize winner at the jamboree?
 +
Need a login based interface to keep track of who is playing?
* tug of war...
* tug of war...
* pong clone
* pong clone
* snake?
* snake?
 +
* a game that takes advantage of the inherent fluid physics on microfluidic devices (i.e. why emulate physics in computer games if you can play the real deal?)
 +
* could we make the game productive? I.e. have some useful output as a result of people playing it?

Revision as of 16:53, 8 July 2011

some info on microfluidics and on our microfluidic online game idea...

Hardware stuff we need:

  • a USB I/O for driving 24 Volt solenoids (DIY or from national instruments)
  • a cheap microscope/camera system: see [http://hackteria.org/?cat=15 link]
  • a cheapo PC
  • a microfluidic device (we might have some simple ones already that we could play with)

Software things to figure out:

  • remote control of solenoids?
  • piping video stream?
  • latency issues?
  • need active feedback between camera and PC to determine end of game, reset game, etc.

Game related stuff:

We could either implement a one player or a two player game. We should have a virtual clone of the game that players can play if the game is very popular (only one person can play the real microfluidic version at a time). Game should be relatively quick, last only a couple of minutes tops. Games should be challenging and provide room for improvement. Implement a high-score, to award the grand-prize winner at the jamboree? Need a login based interface to keep track of who is playing?

  • tug of war...
  • pong clone
  • snake?
  • a game that takes advantage of the inherent fluid physics on microfluidic devices (i.e. why emulate physics in computer games if you can play the real deal?)
  • could we make the game productive? I.e. have some useful output as a result of people playing it?