Team:Tokyo Tech/HumanPractice.htm
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Revision as of 04:41, 3 October 2011
Human Practice
1. Overview
We love Synthetic Biology, and to share our passion with other people
we did educational activities as part of our human practices. We took part
in an annual event called "Manabi gate", which literally means "learning gate"
in Japanese. Many universities and schools prepare
activities for the participant.
Even now, synthetic biology is not well known among people.
But fragmental information can be spread, and it is typical reaction to feel
"the thing not knowing well is frightening".
So we anyway aimed to spread what is made and aimed by synthetic biology and
iGEM.
For this event, we created "iGEM Card Game". One of the most
important essences of synthetic biology is to combine genes. In our game,
we reproduced the essence by combining cards. Before playing the game,
posters were used for introduction. And after the game,
we ask some questions for visitors.
2. The iGEM Card Game
The iGEM card game has several series of cards. Each series consist
of 3 to 5 cards each of which represents key parts of an iGEM project.
By gathering a whole series of cards the player can understand how the
combination of the different genetic parts can be used to create living
organisms with new and desired functional attributes. For example,
one series of the series of cards represented iGEM 2009's Tokyo Tech project,
namely the Terraforming of Mars project, which is referred by NASA Space
Synthetic Biology.
https://2011.igem.org/NASA
In particular, this series consists of three cards: "anti-freezing protein", "feeding from iron", and "melanin production". The combination of the cards shows the project can make of Mars, a cold and inhospitable planet, a more habitable planet. Anti-freezing protein allows the bacteria to survive, as well as the iron-feeding ability. By producing melanin, bacteria become black and can help to rise the temperature of Mars.
We also further explained how the series players had gathered represented an iGEM project to make sure they understood the essence of the game.
3. Posters
We created three posters to introduce Synthetic Biology and iGEM to our audience. One of the posters was aimed at a young audience, so we used a very famous comic character through many generations in Japan: Doraemon. The poster became very popular. In it, the characters make bacteria which can produce sweets, opposed to the depiction of bacteria as dirty living things as shown in detergent commercials. Other poster used metaphors and many illustrations to compare combining genetic parts with combining ingredients while cooking. A third poster was all about iGEM. This poster explained what iGEM is, and it served as a perfect way to invite our audience to play the "iGEM Card Game". We think that our posters, as well as the card game, allowed our audience to know more about Synthetic Biology and iGEM.
4. Questionnaire
Our survey consisted of the following questions:
- Q1. Did you know microorganisms are used for making bread, soy sauce, etc.?
- Q2. Are you familiar with the words "genetic engineering"?
- Q3. Are you familiar with the words "synthetic biology"?
- Q4. After hearing our explanations, what would you like to make using synthetic biology?
- Q5. Did you become to be interested in synthetic biology?
- Q6. Please feel free to write any other things, such as any comments or opinions you may have.
Our results allowed us to conclude that through our activity many people learn about and became interested in Synthetic Biology!