Team:Tokyo Tech/Projects/RPS-game/index.htm

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LEFT: Not working lasI promoter (BBa_J64010). RIGHT: New working lasI promoter (BBa_K649000) we made. We confirmed it works as expected. In our assay, we used the same LasR regulator part used in the assay of BBa_ J64010. Clearly, for our part the fluorescence intensity of 3OC12-HSL+ was higher than that of 3OC12-HSL-.
LEFT: Not working lasI promoter (BBa_J64010). RIGHT: New working lasI promoter (BBa_K649000) we made. We confirmed it works as expected. In our assay, we used the same LasR regulator part used in the assay of BBa_ J64010. Clearly, for our part the fluorescence intensity of 3OC12-HSL+ was higher than that of 3OC12-HSL-.

Revision as of 12:55, 4 October 2011

Tokyo Tech 2011

Rock-Paper-Scissors game

1. The Hands

The first step towards making an RPS game that can be played between humans and bacteria is giving each player a set of signaling molecules through which they can communicate their choice of rock, paper or scissors. For that purpose we created two sets of three signaling molecules corresponding each to rock, paper or scissors. For humans we used IPTG, aTc and salicylate, respectively. For E. coli we used 3OC6-HSL, 3OC12-HSL and AI-2, respectively.

2. The Judge

the Judge

Although we defined a set of six signaling molecules that can be used to play the RPS game, we still need to find a way to know who wins the game. To know who the winner of each game is, we designed a set of E. coli that act as judges. Each Judge E. coli has an AND-gate promoter and a fluorescent protein gene that is expressed when the AND-gate promoter is activated. In this way, the Judge E. coli can let us know its decision by producing GFP, RFP or CFP to indicate whether humans win, lose or it is a tie, respectively.

2.1 Using AND-Gate promoters to create Judges

The first step to make the Judge E. coli was to find a logic device which could allow the Judge to decide who the winner of the RPS game was. We found that the AND-gate promoters would fit perfectly for that purpose, since they can take two signaling molecules as inputs and produce one indicator as output. Since each of the players has a set of three different signaling molecules, we need a set of nine Judges, each of which has an AND-gate promoter that is activated only by one of the nine possible pairs of signaling molecules. These combinations are shown in the image below.

Our next mission was then to check if there were AND-gate promoters BioBricks that we could use. We searched in the Registry and found a potential AND-gate promoter designed by iGEM 2007’s team Tokyo Alliance. This potential AND-gate promoter is designed to be activated by the addition of both IPTG and 3O-C6-HSL. However, there was no data showing the IPTG dependency of this promoter, so we did experiments and confirmed this dependency for the first time in iGEM. We concluded that the addition of both IPTG and 3O-C6-HSL regulates the activity of this AND-gate promoter. In this way, we completed the construction of one of the Judges E. coli, which proves in principle that our game is feasible.

Tokyo Alliance AND-gate promoter

This Plux-lac hybrid promoter contains two LacI operators, a LuxR operator and luxR. We introduced this part into LacI expressing E. coli strain. Because IPTG controls the binding of LacI to two LacI-operator parts and 3OC6-HSL controls the binding of LuxR to a LuxR-operator part, the gfp gene activity of the reporter part is dually regulated by IPTG and 3OC6-HSL. We used promoterless pSB3K3-GFP (BBa_J54103) as a negative control, and pAC-Pλ-gfp (chloramphenicol-resistance), which constitutively expressed GFP, as a positive control. To know about the mechanism of this promoter click here.

2.2 Creating Parts that responded correctly to our set of Signaling Molecules

In the process of constructing enough AND-gates that could suffice the needs of our RPS game design, we discovered two faulty BioBricks: PlsrA (BBa_K117002) and PlasI (BBa_J64010). Because of these faulty parts, the Judge E. coli set we had designed could only sense the Player E. coli’s signaling molecule 3OC6-HSL (Rock). This ultimately led to an unfair game because humans could win every time they played with the Paper signaling molecule (for more on the “Sad story of the Rock Player” click here).

To fix this problem, we improved the old defective lasI and lsrA promoters parts by making new parts that work! As can be seen in the experimental information below (see “Improving PlsrA” and “Improving PlasI”), we confirmed our PlasI (BBa_K649000) and PlsrA (BBa_K649100) work perfectly!

Since the lsrA promoter plays a key role in the correct functioning of AI-2, fixing these parts now allows us to use AI-2 as a signaling molecule, which is a promising advance because of the characteristics of the AI-2 mechanism. This mechanism prevents AI-2 from cross-talking with other signaling molecules such as AHL. Hence, this signaling molecule is a very powerful tool to build complex Synthetic Biology systems.

Finally, one thing we would like outline is that although the promoters we made are single input promoters, confirmation of their activity is required as a reference to construct AND gate promoters. Therefore, we solved important issues and made significant advances towards constructing AND-gate promoters. This allows E. coli to also chose the signaling molecules corresponding to Paper and Scissors, so we have again a working RPS game design.

2.3 Improving PlsrA

activity

Fig1. Not working lsrA promoter(BBa_K117002) and our new lsrA promoter(BBa_K649100)

We confirmed that the lsrA promoter BBa_K117002 does not work properly (samples used our experiment is listed in Table 1 below). The intensity level of GFP fluorescence of lsrA promoter-gfp((BBa_K117002)-gfp) was lower even than those of the negative control (Fig.1), which clearly shows that lsrA promoter(BBa_K117002) does not work as expected. In this experiment, we measured transcriptional activity of lsrA promoter by introducing a gfp gene downstream of this promoter (Fig.2).

Table1

Table1. Samples used our experiment

Fig2

Fig2. lsrA promoter-gfp((BBa_K117002)-gfp)

To solve this problem, we created the first working iGEM lsrA promoter (BBa_K649100). Its fluorescence intensity was much higher than that from a promoter-less GFP negative control plasmid, showing that our new lsrA promoter works.(Fig2)In this experiment, we measured the transcriptional activity of our lsrA promoter by introducing a gfp gene downstream of the promoter. (BBa_K649104) (Fig3)

Fig3

Fig3. lsrA promoter-gfp(BBa_K649104)

Fig4

Fig4. LsrR represses lsrA promoter.

Moreover, this promoter can be repressed by our new LsrR part (BBa_K649105). (samples used our experiments are listed in Table 2 below) The fluorescence intensity levels of GFP fluorescence of sample 3 were three times as large as that of sample 4 (Fig.4). This result shows that LsrR successfully repressed lsrA promoter. In this experiment, we measured LsrR repression activity by introducing a gfp gene downstream of lsrA promoter (BBa_K649105, Fig.5).

Table2

Table2. Samples used our experiment

Fig.5

Fig5. lsrA promoter-gfp-lsrR promoter-lsrR(BBa_K649105)

2.4 Improving PlasI


LEFT: Not working lasI promoter (BBa_J64010). RIGHT: New working lasI promoter (BBa_K649000) we made. We confirmed it works as expected. In our assay, we used the same LasR regulator part used in the assay of BBa_ J64010. Clearly, for our part the fluorescence intensity of 3OC12-HSL+ was higher than that of 3OC12-HSL-.

To prove that the LasR regulator used in our PlasI assay works, we did another assay. Details about this assay can be found here

The constructions we made to test our promoter can be found below.

3. The Randomizers

Although our set of six signaling molecules allows us to play RPS with E. coli, we must make sure E. coli can chose any of its three signaling molecules with the same probability in order to be able to play RPS fairly and properly. To do so, we designed three kinds of randomizers: one kind which needs of three types of bacteria (each of which produces one of the three RPS signaling molecules), and the other kind that needs of only one type of bacteria which can synthetize each of the three signaling molecules one at a time and randomly. Namely, the randomizers are Single Colony Isolation, Survival of the Fittest and Conditional Knockout by Recombination.

3.1 Single Colony Isolation

This is our simplest randomizer design. To make sure E. coli choses any of its signaling molecules with equal probability, we put the constructs for each molecule inside a different bacterium, so we create three types of bacteria: one synthetizing the corresponding signaling molecule for rock, other synthetizing the corresponding signaling molecule for paper, and lastly one synthetizing the corresponding signaling molecule for scissors. By randomly isolating a single colony out of the many colonies that result from the mixing between the three types of E. coli, we get a random output as E. coli’s choice for the RPS game.

3.2 Conditional Knockout by Recombination

Our third randomizer differs from our other two randomizers in that all the three signaling molecules are produced one at a time and randomly by only one type of bacteria. We were inspired by a paper about “brainbow” research on mice to create this randomizer (Livet J et. al, 2007), which is based on the recombination mechanism of the enzyme Cre and the lox sequences. We designed a Cre-Lox system which allows E. coli to express one of its three signaling molecules by means of conditional knockout. The design is depicted in Figure 1. It should be noted this randomizer is designed to be used at a single-cell level. When this randomizer is used in groups of cells, the different signals released by the cells will mix. In this case, by using microfluidic devices or isolating single colony of bacteria, we can obtain only one of the signaling molecules produced by the initial group of cells.

(a)

(b)

Figure 1 - (a) Cre recombinase construction. (b) Lox cassettes distribution for the randomizer design

3.2.1 The Requirements

Basically, each pair of lox sites (indicated by the same color) mark the points which the enzyme Cre will excise (they will be cut off the backbone along with the sequence between them). For a design that allows choosing randomly one of E. coli’s three signaling molecules, at least two cassettes of lox sites are needed. When these two cassettes of lox sites and protein coding sequences are arranged as in Figure 1(b), only one signaling molecule is produced.

Our design also required a way to control LuxI gene’s expression. To do so, we used an inducible promoter instead of a constitutive promoter. A constitutive promoter would have caused LuxI gene to be expressed beforehand and could lead to an E.coli producing two signaling molecules at the same time (the equivalent of showing two hands in the RPS game). In contrast, the inducible promoter prevents a particular gene from expressing preferentially.

One last but not less important requirement for our randomizer is that it should express each of the three signals not only one at a time, but also with the same probability. This makes the game fair in the sense that E. coli’s choice in the RPS game is not predictable.

3.2.2 The Mechanism

When the blue cassette of Lox sites is excised (Fig 1), the signaling molecule coded by LasI (3OC6-HSL) will be produced. Likewise, when the black Lox cassette is excised, the signaling molecule coded by LuxS (AI-2) will be produced. On the other hand, a third possible outcome is that recombination does not take place. In this case, the signaling molecule coded by LuxI (3OC6-HSL) will be produced. Also note that excision of one kind of lox cassette removes the remaining cassette, thereby preventing further recombination.

As mentioned before, one of the requirements for our randomizer was to have at least two lox cassettes. This prevents excision of lox sites from different cassettes (for example one blue lox site and one black lix site). We confirmed, for the first time in iGEM, that the lox71-lox66 cassette and the lox2272-lox2272 cassette are incompatible (Zorana Carter and Daniela Delneri et al, Yeast 2010), and therefore can be used to build our randomizer.

3.2.3 Testing the Lox Cassettes

We tested if our Lox Cassettes constructions were working properly. We constructed three kinds of BioBricks.

PlacIQ-lox2272-gfp-lox2272(BBa_649200)
PlacIQ-lox2272-rfp-lox2272-gfp (BBa_649201)
PlacIQ-lox71-rfp-lox66-gfp (BBa_649202),

For these three BioBricks, in vivo and in vitro assays were made.

The in vitro assay of BBa_649200 allowed us to confirm that the Cre-mediated recombination on lox2272 cassette works as designed. In the assay, the part was made linear using restriction enzymes. Cre recombinase (1,000 units/ml, 1μl) was added to the linear DNA (50ng/μl, 4 μl) and incubated for 0.5, 2, and 4 hours. Images of the experiments have been added below.

When checking the result by electrophoresis, there were several bands in samples to which Cre was added(1st, 2nd and 3rd band from right). It indicates that excision of the lox sites successfully occurred.

For the in vivo assay, by detecting fluorescenc levels of GFP and mCherry, we could determine whether recombination occured in BBa_649201 and BBa_649202 and compare relative recombination frequency between two of them. We prepared a competent cell JM2.300 into which Pbad/araC-Cre(pSB1A2, BBa_I718008) had been constructed. Subsequently, our BioBrick was constructed into the cell. The strain was grown in a 3ml liquid culture, and 75μl of 2M arabinose was added to induce Cre expression. We used two controls for the experiment. One was the same strain without arabinose induction, and the other was JM2.300 strain which was induced by arabinose and had only our BioBrick. All the strains were cultured each for periods of 0.5, 1, 2, and 4 hours, and in each case the florescence levels were measured by flow cytometer and FLC.

sample arabinose
1 PlacIQ-lox71-RFP-lox66-GFP(pSB3K3)
PBAD/araC-Cre(pSB1A2)
+
2 PlacIQ-lox71-RFP-lox66-GFP(pSB3K3)
PBAD/araC-Cre(pSB1A2)
-
3 PlacIQ-lox71-RFP-lox66-GFP(pSB3K3)
: negative control
+

We measured the fluorescence levels of two different constructions to prove that recombination only occurs in presence of Cre recombinase.

We also confirmed our results optically by taking florescence photographs. Whole samples were plated and incubated in 37℃ for 10 hours. Photographs of three samples of BBa_K649201 were taken at t = 0.5 hours using red florescence filter, green florescence filter and no filter as shown below, respectively.

(a) (b)
(a)

Figure 1.Effect of Cre-meditated recombination at lox2272 cassette.(a)The leftmost is a negative control which don't have Cre-expressing plasmid. The center is an arabinose induced sample which has both Cre plasmid and BioBrick BBa_K649201. The rightmost is a uninduced strain which has both plasmid like as the center. red florescence of three samples detected (b)Detection of GFP. The order of samples is same as above.(c)Detection of mCherry Overlay. The order of samples is same as above.

On the sample with the Pbad/araC-Cre construction, we found that recombination occurred when arabinose was added. Opposite to this result, when we measured the levels of the sample without the Pbad/araC-Cre construction, we found that the GFP levels were far lower than those of the sample with the Pbad/araC-Cre construction. This clearly proves that our lox constructions, both in BBa_K649201 and BBa_K649202, respond correctly to the effects of Cre recombinase.We could also observe recombination occurred when arabinose was not added, which can be explained due to a leaking in the Pbad/araC promoter.

Figure 2. Photograps of six samples of BBa_K649202 (up) and BBa_K649201 (down) at period of 0.5hr

Furthermore, we confirmed the previous results of the flow cytometer measurements by observing that the arabinose (+) sample of BBa_K649202 was brighter than that of BBa_K649201. This result was true for all periods of time during the measurement (Figure#a through d), which suggests that recombination frequency of lox71/66 is higher than that of lox2272 cassette.

3.2.4 Playing Fair: Future Work

To make each of the outcomes (R, P, and S) equally probable, we are going to examine the recombination frequency of each lox cassette. This will be likely to allow us to have an RPS player E. coli whose choice of either of rock, paper or scissors cannot be predicted.

In our next experiments, we are going to vary the reaction time and the distance between the lox sites of each cassette. We believe precise modification of this two parameters must lead to our goal of making a randomizer in which each of the signaling molecules can be expressed with the same frequency (which results in each of the outcomes being expressed with the same probability).

3.3 Survival of one strain

        

3.3.1 Introduction: Minimal differences determine who will survive

In this section we will show a shocking scenario of evolution: the future of each of three different rival strains (whether the strain will die or survive) is marked by minimal differences between the initial population densities of the strains. Furthermore, we will also show that we can apply this very interesting result to create a randomizer that can be used in our Rock-Paper-Scissors game, due to the fact that only one of the rival strains will survive. More specifically, we assign to each of the three rival strains either of Rock, Paper or Scissors, make them compete for survival and take the surviving strain to represent the bacteria’s choice for the RPS game.

3.3.2 Adjusting the Model to create a True Randomizer

The idea for creating this randomizer was born from a paper written in 1996 by Durret and Levin. In it, the authors described a system of three types of bacteria that competed for survival in dynamic that resembled a Rock-Paper-Scissors (RPS) game. However, the model proposed in this paper is not fully appropriate for our RPS randomizer, since one of the three types of bacteria cannot ultimately survive (although it can dominate the system, i.e. have the highest population density, for definite periods of time). We will discuss more on the limitations we found in this model to be adopted as a randomizer and the modifications we made to create a true randomizer.

3.3.3 How the Three Types of Bacteria Compete for Survival

The three types of bacteria that compete for survival use three tactics to outcompete their rivals: the production of a toxin (a bacteriocin called colicin) that is toxic to other strains, resistance to the toxin produced by other strains, and a higher birth rate than their rival strains. Namely, the three types of bacteria are: colicin-producing E. coli (R), colicin-resistant E. coli (P) and colicin-sensitive E. coli (S). The colicin-producer outcompetes the colicin-sensitive by producing the colicin. The colicin-sensitive bacteria outcompetes the colicin-resistant because its birth rate is higher than that of the colicin-resistant. The colicin-resistant outcompetes the colicin producer because it’ birth rate is higher than that of the colicin producer. The colicin resistant bacteria are also able to produce colicin, but at a lower energetic cost, which allows them to have a higher birth rate.

The system was described by the following general differential equations

Where

3.3.4 The Old Model

In the model described by Durret and Levin’s paper the equations were as follows:

Producer


Resistant


Sensirivet


These equations show that the colicin-resistant bacteria are completely immune to colicin (there is not death factor associated to colicin in the equation for du2/dt). However, as will be explained afterwards, this results in a loss of balance that does not allow building a true randomizing system.

Now, setting the parameters as follows, the graph below was created by Durret and Levin.





3.3.5 Our New Model

As mentioned before, the model proposed by Durret and Levin has critical limitations as a randomizer for the RPS game. To be able to create a true randomizer, we modified the differential equations of the model taking care to give it a biological meaning. With our new differential equations, any of the three types of bacteria can ultimately survive by outcompeting the other two strains, which will die. More specifically, we limited the resistance of the colicin-resistant bacteria in the sense that it would produce a type of bacteriocin that is only toxic to itself and to the sensitive strain, and additionally the resistant strain would also be vulnerable to the colicin produced by the colicin-producer. Since which strain will be the one that survives is determined by very small differences in the initial concentrations of the three different populations of bacteria, in practice this systems becomes a randomizer because of the imprecisions in the measurements that result, for example, when using micropipettes. This randomizer describes a new competition dynamic that could not be reproduced in the previous model proposed by Durret and Levin due to the instability along the u1 axis.

our new model

If we set the parameters as follows

new model's coefficient

and we graph this equations using a Matlab program, we get a graph which clearly shows there are stable points on each of the three axes (Figure 1a).

old model's graph new model's graoh

Figure 1. Left: Our new model. Right: The Old Model

stable poits

Note that the parameters we have set for our equations satisfy the initail conditions of the model proposed by Durret and Levin (indicated in black font)

new terms

3.3.6 The Biological Meaning of our Model

From a biological perspective, our model describes the existence of two strains of bacteria that produce two different types of bacteriocins. One of these strains is not completely resistant to its own bacteriocin nor to the bacteriocin produced by its rival strain. This can be justified as the consequence of insufficient/ineffective resistance protein production by the “resistant” strain. This limitation in the production of resistance protein could be thought of as a consequence of the “resistant” strain being a mutant of a colicin-sensitive strain.

3.3.7 Making it Obvious

output

In the following set of graphs we will make it obvious that each of the three different strains of E. coli to survive in a random fashion by minimal differences on the initial concentrations of each strain.

We modeled our results using Matlab. As can be seen in the graphs below, each of the strains can survive if their initial density in only tree hundredths (a.u.) greater than the other two strains’ initial concentrations.

output1 coefficient of output1 output2 coefficient of output2 output3 coefficient of output3

We this graphs it becomes clear that the imprecisions in experimental measurements (i.e. pipetting) are enough to cause the outcome of Rock, Paper or Scissors signaling molecule to be random. Consequently, we can conclude that this randomizer is not only feasible but also practical and effective (let alone interesting).