Team:UNAM-Genomics Mexico/Modeling/GT
From 2011.igem.org
Line 10: | Line 10: | ||
==Introduction== | ==Introduction== | ||
So we believe the system will behave as a Snowdrift game. This game is characterized by two antagonizing forces. Each force has two options, of which one is the favorite. However, if both select the favorite, everybody is penalized. It is a variation of the Chicken Game where the penalization is not death. You may consult the All-Knowing-Oracle on this topic [http://en.wikipedia.org/wiki/Chicken_(game) here]. | So we believe the system will behave as a Snowdrift game. This game is characterized by two antagonizing forces. Each force has two options, of which one is the favorite. However, if both select the favorite, everybody is penalized. It is a variation of the Chicken Game where the penalization is not death. You may consult the All-Knowing-Oracle on this topic [http://en.wikipedia.org/wiki/Chicken_(game) here]. | ||
+ | |||
==The Setting== | ==The Setting== | ||
Line 29: | Line 30: | ||
As is the case with the Hawk-Dove game, this setting has three [http://en.wikipedia.org/wiki/Nash_equilibria Nash Equilibria]. | As is the case with the Hawk-Dove game, this setting has three [http://en.wikipedia.org/wiki/Nash_equilibria Nash Equilibria]. | ||
+ | |||
==The Steady States== | ==The Steady States== |
Revision as of 09:38, 26 September 2011
Background
As self-respecting geeks, we are gamers. In this case, we wanted to corroborate a Worst-Case-Scenario using Game Theory. The Scenario in question is the following:
The transgenic turns out to be highly incompetent in N fixation, so you knock-out said pathway. It then escapes all known containment methods, and is released to the environment. What will happen?
Introduction
So we believe the system will behave as a Snowdrift game. This game is characterized by two antagonizing forces. Each force has two options, of which one is the favorite. However, if both select the favorite, everybody is penalized. It is a variation of the Chicken Game where the penalization is not death. You may consult the All-Knowing-Oracle on this topic [http://en.wikipedia.org/wiki/Chicken_(game) here].
The Setting
We believe our system will behave as said game because we have two players: WildType and TransGenic. Each has two choices: Stasis and Reproduce. This generates the following payoff table.
WildType | |||
---|---|---|---|
TransGenic | Stasis | Reproduce | |
Stasis | 0/0 | 0/+ | |
Reproduce | +/0 | -/- |
As is the case with the Hawk-Dove game, this setting has three [http://en.wikipedia.org/wiki/Nash_equilibria Nash Equilibria].
The Steady States
The 3 [http://en.wikipedia.org/wiki/Nash_equilibria Nash Equilibria] are the following: Two are pure contingent strategy profiles, in which each strain plays for the win while the other simply stays put until displaced; the third one is a mixed equilibrium, in which each strain randomly shifts from one strategy to the other.
In organic parlance, this means that the scenario where both reproduce is unfeasible because resources are limited. Moreover, fixation of either one is unlikely: WildType is the only one that fixates nitrogen, and since life requires nitrous compounds this generates a selective pressure for it; TransGenic is much more efficient in terms of resources/cell.division, and therefore is naturally selected for.
One particular property of these three Nash Equilibria, is that for the case when players don't know in which of them they are, and continue to randomly choose again, the mixed equilibrium becomes an [http://en.wikipedia.org/wiki/Evolutionarily_stable_strategy Evolutionary Steady Strategy]. This means that said Steady State is resistant to random mutation shifting it from the equilibrium. In other words, Natural Selection keeps it in place. Therefore, since our strains can't possibly (I think...) know in which particular Nash Equilibrium they are, the final steady state will be a resistant ratio of both strains present. Id est, it won't destroy the world's biodiversity.
Conclusions
As is the case in the traditional Snowdrift game, the steady state mechanics involve an equilibrium of both green events, generating a fixed ratio of both populations at steady time.