Team:HKUST-Hong Kong/human.html
From 2011.igem.org
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<p>In order to achieve this goal, this year, our human practice group of iGEM 2011 HKUST Team held a Synthetic Biology Workshop for secondary school students on 17th, Sep. | <p>In order to achieve this goal, this year, our human practice group of iGEM 2011 HKUST Team held a Synthetic Biology Workshop for secondary school students on 17th, Sep. | ||
</p><br> | </p><br> | ||
- | <p>Apart from the workshop, our human practice group also modified a Synthetic Biology Survey originally from Austria for the Hong Kong public. We want to collect data from this survey to get general public’s perception of synthetic biology, what influences their impression about it and their thought of the future development of synthetic biology. | + | <p>Apart from the workshop, our human practice group also modified a Synthetic Biology Survey originally from Austria for the Hong Kong public. We want to collect data from this survey to get general public’s perception of synthetic biology, what influences their impression about it and their thought of the future development of synthetic biology.<br><br> |
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Base on this goal, we design our workshop into 4 parts. The first part is a brief introduction to what Synthetic Biology is, and then we design two games aimed to enhance the students’ understanding of synthetic biology and also encourage their interaction with iGEM team members. There is also a tour to the laboratory where our iGEM team members work. At the end, a sharing session is held to provide chances for secondary students to share their opinions about this workshop and their understanding of Synthetic Biology. | Base on this goal, we design our workshop into 4 parts. The first part is a brief introduction to what Synthetic Biology is, and then we design two games aimed to enhance the students’ understanding of synthetic biology and also encourage their interaction with iGEM team members. There is also a tour to the laboratory where our iGEM team members work. At the end, a sharing session is held to provide chances for secondary students to share their opinions about this workshop and their understanding of Synthetic Biology. | ||
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- | <p><b>Activity 1 : The Life of | + | <p><b>Activity 1 : The Life of <em>E. coli</em> </b></p> |
<p> | <p> | ||
- | Our human practice group has designed a card game for secondary students in order to introduce the general principles of Synthetic Biology and the techniques employed in this field. In this card game, students play as an E. coli, a bacterial species often used in Synthetic Biology due to its fast growth rate, resilience to environmental stress and ease of cultivation. Throughout the game, students will attempt to evolve by constructing pathways (a promoter with a gene). By activating promoters and pathways, they will score points, which are tallied at the end, with the highest scorer declared the winner. | + | Our human practice group has designed a card game for secondary students in order to introduce the general principles of Synthetic Biology and the techniques employed in this field. In this card game, students play as an <em>E. coli</em>, a bacterial species often used in Synthetic Biology due to its fast growth rate, resilience to environmental stress and ease of cultivation. Throughout the game, students will attempt to evolve by constructing pathways (a promoter with a gene). By activating promoters and pathways, they will score points, which are tallied at the end, with the highest scorer declared the winner. |
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After playing this game, students can know the basic know ledge of pathway. For example, they will know promoters need to be activated to initiate gene transcription, different genes code for different proteins with different functions and also some technologies commonly used in constructing pathways such as PCR. | After playing this game, students can know the basic know ledge of pathway. For example, they will know promoters need to be activated to initiate gene transcription, different genes code for different proteins with different functions and also some technologies commonly used in constructing pathways such as PCR. | ||
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- | <center><img src=https://static.igem.org/mediawiki/2011/0/06/Ust_human3.jpg width=380 height=285> | + | <center><a name=back></a> |
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+ | <img src=https://static.igem.org/mediawiki/2011/0/06/Ust_human3.jpg width=380 height=285> | ||
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- | <a name=rules></a><img src=https://static.igem.org/mediawiki/2011/7/75/Ust_human10.jpg width=500 height=400> | + | <a name=rules></a><img src=https://static.igem.org/mediawiki/2011/7/75/Ust_human10.jpg width=500 height=400 style=margin:5px></center> |
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<b>Game Rules</b><hr></p><p> | <b>Game Rules</b><hr></p><p> | ||
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+ | <object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/7Sj2guggqcc?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7Sj2guggqcc?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object> | ||
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<u>Dice Types</u><br> | <u>Dice Types</u><br> | ||
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4) <i>Move step:</i> The number of steps you move forward is determined by the “move” dice. Panel bonuses and penalties apply at the end of this step.<BR> | 4) <i>Move step:</i> The number of steps you move forward is determined by the “move” dice. Panel bonuses and penalties apply at the end of this step.<BR> | ||
5) <i>Play step:</i> You may play up to 3 cards from your hand during this step.<BR> | 5) <i>Play step:</i> You may play up to 3 cards from your hand during this step.<BR> | ||
- | 6) <i>Trading:</i> You may trade 2 promoters in for 1 gene, or 2 genes for 1 promoter before you end your turn. | + | 6) <i>Trading:</i> You may trade 2 promoters in for 1 gene, or 2 genes for 1 promoter before you end your turn.<BR><br> |
<U>Constructing Pathways</U><BR> | <U>Constructing Pathways</U><BR> | ||
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3) No promoters are activated during the first round and your promoters will no longer activate after the turn you pass the finish line.<BR> | 3) No promoters are activated during the first round and your promoters will no longer activate after the turn you pass the finish line.<BR> | ||
4) Speed Bonus: The first player who finished the game will gain a bonus of 500 points while the second player will gain 200 points.<BR> | 4) Speed Bonus: The first player who finished the game will gain a bonus of 500 points while the second player will gain 200 points.<BR> | ||
- | 5) Card Bonus: After the game is finished, all the unused cards in your hand and function cards placed on the table will earn you 50 points each. All the completed pathways will count as 200 points each. | + | 5) Card Bonus: After the game is finished, all the unused cards in your hand and function cards placed on the table will earn you 50 points each. All the completed pathways will count as 200 points each.<a href=#back>Back</a> |
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- | <a href=https://2011.igem.org/Team:HKUST-Hong_Kong><font face="Verdana, Arial, Helvetica, sans-serif" size="4" color="#FFE1E1" font color=white><span style="font-weight:700">Home</span></font></a></font></b></p> | + | <a href="https://2011.igem.org/Team:HKUST-Hong_Kong" target=_top><font face="Verdana, Arial, Helvetica, sans-serif" size="4" color="#FFE1E1" font color=white><span style="font-weight:700">Home</span></font></a></font></b></p> |
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Our Project</font></b></p> | Our Project</font></b></p> | ||
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<a href="overview.html" target=_top>Overview</a> | | <a href="overview.html" target=_top>Overview</a> | | ||
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Human Practice</font></b></p> | Human Practice</font></b></p> | ||
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- | + | <a href="workshop.html" target=_top>Workshop</a> | | |
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Latest revision as of 10:00, 5 October 2011
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Overview Synthetic Biology is an emerging field combining conventional Biology with engineering principles. Employing techniques rooted in genetic engineering, scientists attempt to introduce new biological functions to existing organisms, ranging from creating biosensors to detect viruses and bacteria, to those which can actively degrade pollutants in the environment. Since this is a relatively new field of area, our iGEM team members, should not only learn and enjoy from our research experience, but also try to promote synthetic biology to the general public so that more people will have a better understanding of this new area. In order to achieve this goal, this year, our human practice group of iGEM 2011 HKUST Team held a Synthetic Biology Workshop for secondary school students on 17th, Sep. Apart from the workshop, our human practice group also modified a Synthetic Biology Survey originally from Austria for the Hong Kong public. We want to collect data from this survey to get general public’s perception of synthetic biology, what influences their impression about it and their thought of the future development of synthetic biology. 2.iGEM 2011 HKUST Synthetic Biology Workshop The iGEM 2011 HKUST Synthetic Biology Workshop aims at introducing some basic idea of synthetic biology and sharing knowledge of Synthetic Biology to the secondary school students at Grade 9 and 10.
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![]() Introduction of Synthetic biology One of our team advisors, Julie Lin, gave a brief introduction of what synthetic biology is at the beginning of the workshop. This introduction helps students have a basic idea and some knowledge of the synthetic biology. For example, we talk about what is gene and how to modify gene by introducing the basic knowledge of transcription, translation and PCR. Also we inspire the students to answer some questions during the introduction to help them understand synthetic biology more easily. ![]() Activity 1 : The Life of E. coli Our human practice group has designed a card game for secondary students in order to introduce the general principles of Synthetic Biology and the techniques employed in this field. In this card game, students play as an E. coli, a bacterial species often used in Synthetic Biology due to its fast growth rate, resilience to environmental stress and ease of cultivation. Throughout the game, students will attempt to evolve by constructing pathways (a promoter with a gene). By activating promoters and pathways, they will score points, which are tallied at the end, with the highest scorer declared the winner. After playing this game, students can know the basic know ledge of pathway. For example, they will know promoters need to be activated to initiate gene transcription, different genes code for different proteins with different functions and also some technologies commonly used in constructing pathways such as PCR. |
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You can see the detailed information of the card game through this link: ![]() ![]() ![]() |
Lab Tour In order to help the secondary school students understand synthetic biology in more detail, we held a lab tour for them to visit HKUST MBMS (Molecular Biomedical Science) Lab where our iGEM Team works for the iGEM project. With the help of our program assistant, Dr. Jessica Ce Mun Tang, these students learn of what can be done in a synthetic biology lab for research purpose. For example, they learn how to use pipetman and how to run gel to check the DNA digestion products. Students all show a great interest in doing synthetic biology research lab after visiting the lab. Activity 2 : Be a Plasmid Engineer Isaac Newton discovered the laws of motion because of an apple falling from tree, Friedrich August Kekulé discovered the structure of benzene after having dreamt of a snake eating its tail…History has repeatedly showed us that many a ground-shaking discovery originated from leaps of creativity and imagination. Synthetic Biology is no different. Like a sand box, it houses a staggering amount of possibilities, limited only by people’s imagination, and by what people perceive as possible. In this activity, secondary students have a chance to show everyone what they think Synthetic Biology can do after getting some basic idea of synthetic biology through all the activities! We inspire them to think out of the box, and design their own Synthetic Biology project! We ask secondary students to construct a plasmid that carries characteristics from one or more species, and specify which host species they wish to introduce the plasmid into. Following are some interesting examples designed by these students.
1. Extract the starfish DNA and put them into human embryo to create a human body which is able to change colors.
Actually from all the design we have collected, most of them want to improve human body’s gene by putting some other animals’ gene or combine different genes together. |
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Reflection We design a feedback form for all the secondary students to fill in. From all the feedback forms, they all think the whole workshop is interesting and helpful. They come into the workshop without so much knowledge about Synthetic Biology at first but after this workshop, they all get some basic idea of what synthetic biology is. Below are some feedback given by secondary students: ![]() ![]() "The workshop is very interesting and informative. You explained it in a way that I can understand and take in the knowledge easily." "Thank you to everyone involved in this workshop which all of us greatly enjoyed. All the activities were interesting and well organized and all of the iGEM Team members encourage all students to participate in the workshop actively. " "I thought the card game was very out thought out and was very useful as well as interesting." "I really liked this workshop! It used creative ways to introduce a very new topic and it was extremely successful!" "This was a very inspiring workshop-not only was it fun, but it was also very informative. Thank you!" Acknowledgement We would like to give our heartfelt thanks to: The Hong Kong University of Science and Technology Prof. King L. Chow Dr. Jessica Ce Mun Tang Ms. Kit Ng Mr. ZHAO Guanlun Members of the iGEM2011 HKUST Team Whose continuous support and guidance make this workshop possible. |
Here comes the reflection of our iGEM Team members. Claire, WU Yunmin: Steven, Deng Yisong: Michael, LU Yang: Shirley, XU Jiajing: |
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![]() Game Rules
There are three dices types in the game, a “move” dice for steps; a “card” dice for drawing cards; an “activation” dice for activating promoter.
Playing the Game |
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