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<h6>Craig's Notebook</h6>
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<h2><br> Daily Journal </h2>
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<h2><br> Current To Do List </h2>
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<h5> 6/4/11 </h5> - Today I learned how to make a basic GUI in java and use the text fields in this GUI to create format, person, and part objects using the Clotho core.  I also learned how to save the part object to the database and make a basic status text label.  Most of all though, I learned that it takes more than five minutes to write your first app.
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This is an up to date list of different tasks that I am working on.
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1. <span style="text-decoration:line-through;">Find general expensive invertase architecture</span><br>
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2. <span style="text-decoration:line-through;">Understand why this design works and assure that is is scalable.</span> <br>
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3. <span style="text-decoration:line-through;">Make simulation notation simpler for users.</span> <br>
 +
4. <span style="text-decoration:line-through;">Adjust Checking Tool's architecture in order to speed up the tool.<br></span><br>
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5.  <span style="text-decoration:line-through;">Create key generator for the link sort algorithm.</span> <br>
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6.  <span style="text-decoration:line-through;">Design first version of final Trumpet Clotho App for BioFab IDE.</span><br>
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7.  <span style="text-decoration:line-through;">Determine complexity of the pancake algorithm and adjust it's architecture.</span><br>
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8.  <span style="text-decoration:line-through;">Create key generator for the pancake algorithm.</span><br>
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<h5> 6/5/11 </h5> - designed a preliminary GUI layout
 
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<h5> 6/6/11 </h5> - After boot camp, Jenhan taught me about BioFab and we discussed the separation between the BioFab IDE and the functionality of the tools.  We think that this needs to be set in stone before we develop our tools, or else there will be compatibility issues between the iPhone style widget and BioFab.
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<h2> Journal Updates </h2>
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<h4> 6/4/11 </h4> - Today I learned how to make a basic GUI in java and use the text fields in this GUI to create format, person, and part objects using the Clotho core.  I also learned how to save the part object to the database and make a basic status text label.  Most of all though, I learned that it takes more than five minutes to write your first app.
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<h5> 6/7/11 </h5> - Today I implemented a search function in my PADS GUI.  I'm currently trying to separate the returned collection by parts/formats/vectors etc.  Most of my time has been spent learning layouts and swing.  I'm also trying to generalize our permutation problem by looking for any modularity that might exist as the number of parts increases.  Jenhan had the interesting idea that maybe, rather than find a general algorithm, we might need to find ways to optimize brute force methods of invertase placing...
 
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<h5> 6/8/11 </h5> - Implemented a dynamic tabbed search bar today based on the code from the BioFab's search tool.  Jenhan and I are going to fix this up a little and replace the BioFab search with it.  We thought this would not only be useful for the BioFab widget but that people could use it for other apps if necessary (I might use it in my PADS app).  Also, Swapnil and I discussed a few different sorting methods that are similar to our invertase problem.  I'm still trying to play with ideas and make generalizations.  I think that these algorithms will be a good starting position.
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<h4> 6/5/11 </h4> - designed a preliminary GUI layout
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<h5> 6/9/11 </h5> - Finished the tabbed search today.  Jenhan is going to integrate this search into the BioFab IDE.  Also, I began categorizing and testing different invertase designsThus far, my categories include the following:
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<h4> 6/6/11 </h4> - After boot camp, Jenhan taught me about BioFab and we discussed the separation between the BioFab IDE and the functionality of the toolsWe think that this needs to be set in stone before we develop our tools, or else there will be compatibility issues between the iPhone style widget and BioFab.
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1.  Protected Sites - placing invertases inside invertases in order to switch their directionality and continue to use them even though they flip.
+
 
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  Benefits - reusable sites, might be most easily generalized
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<h4> 6/7/11 </h4> - Today I implemented a search function in my PADS GUI.  I'm currently trying to separate the returned collection by parts/formats/vectors etc.  Most of my time has been spent learning layouts and swing.  I'm also trying to generalize our permutation problem by looking for any modularity that might exist as the number of parts increases.  Jenhan had the interesting idea that maybe, rather than find a general algorithm, we might need to find ways to optimize brute force methods of invertase placing...
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  Cons - requires extra invertases, requires more steps (added invertases) to get to certain permutations
+
 
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2.  Preemptive Sites - placing inverases such that they are NOT FACING THE CORRECT DIRECTION in anticipation of a flip that will give them the correct directionality.
+
 
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  Pros - requires less sites than Protected Site Method
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<h4> 6/8/11 </h4> - Implemented a dynamic tabbed search bar today based on the code from the BioFab's search tool.  Jenhan and I are going to fix this up a little and replace the BioFab search with it.  We thought this would not only be useful for the BioFab widget but that people could use it for other apps if necessary (I might use it in my PADS app).  Also, Swapnil and I discussed a few different sorting methods that are similar to our invertase problem.  I'm still trying to play with ideas and make generalizations.  I think that these algorithms will be a good starting position.
-
  Cons - probably harder to generalize than Protected Sites
+
 
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3.  Quick Start Sites - placing invertases such that any part in the design can be quickly moved to the starting position of the order.  While testing different ideas, I found that the permutations that required the most invertases added (i.e. the most transformations) were those that placed the final part of the original design at the beginning of the design.  For example, if our original part order is ABCD, permutations beginning with C and D required the most number of invertases to be added.
+
 
-
  Pros - might lower the number of transformations
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<h4> 6/9/11 </h4> - Finished the tabbed search today.  Jenhan is going to integrate this search into the BioFab IDE.  Also, I began categorizing and testing different invertase designs.  Thus far, my categories include the following:
-
  Cons - i haven't investigated this closely enough to specify the cons
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 +
<h5> 1.  Reconfigurable Sites </h5> - placing invertases inside invertases in order to switch their directionality and continue to use them even though they flip.
 +
 
 +
<b>Pros </b>- reusable sites, might be most easily generalized <br>
 +
<b>Cons </b>- requires extra invertases, requires more steps (added invertases) to get to certain permutations <br>
 +
 
 +
<h5> 2.  Preemptive Sites </h5> - placing inverases such that they are NOT FACING THE CORRECT DIRECTION in anticipation of a flip that will give them the correct directionality.
 +
 
 +
<b>Pros </b>- requires less sites than Protected Site Method <br>
 +
<b>Cons </b>- probably harder to generalize than Protected Sites <br>
 +
 
 +
<h5>3.  Quick Start Sites </h5>- placing invertases such that any part in the design can be quickly moved to the starting position of the order.  While testing different ideas, I found that the permutations that required the most invertases added (i.e. the most transformations) were those that placed the final part of the original design at the beginning of the design.  For example, if our original part order is ABCD, permutations beginning with C and D required the most number of invertases to be added.
 +
 
 +
<b>Pros </b>- might lower the number of transformations <br>
 +
<b>Cons </b>- i haven't investigated this closely enough to specify the cons <br>
If all of these categories can be generalized to an algorithm, our GUI could offer the user the ability to try different methods which might be interesting.
If all of these categories can be generalized to an algorithm, our GUI could offer the user the ability to try different methods which might be interesting.
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<h5> 6/10/11 </h5> - Today I began working on an Invertase Simulator.  It will take in your design and generate a list of permutations by trying every set of inputs (all permutations).  I will update the notebook more when I make progress on this tool.
 
 +
<h4> 6/10/11 </h4> - Today I began working on an Invertase Simulator.  It will take in your design and generate a list of permutations by trying every set of inputs (all permutations).  I will update the notebook more when I make progress on this tool.
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<h5> 6/13/11 </h5> - I have developed two useful tools that we can use to test designs.  The first takes in a particular design and a sequence of input invertases.  It shows each inversion as each invertase is added and also tells the user if certain inversions cannot be made.  The second tool builds on top of this first tool.  It takes in a particular design and tests every permutation/combination of inputs for that design.  Based on the results of these tests it tells the user whether their placement of invertases allows for each part permutation to be made.
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 +
<h4> 6/13/11 </h4> - I have developed two useful tools that we can use to test designs.  The first takes in a particular design and a sequence of input invertases.  It shows each inversion as each invertase is added and also tells the user if certain inversions cannot be made.  The second tool builds on top of this first tool.  It takes in a particular design and tests every permutation/combination of inputs for that design.  Based on the results of these tests it tells the user whether their placement of invertases allows for each part permutation to be made.
The notations for both of these tools is the following:
The notations for both of these tools is the following:
Line 44: Line 160:
In this design there is one invertase, Invertase 0.  This is represented by I0 and I0'.  The "'" indicates that the invertase is facing a particular direction.  We can imagine I0 to represent an open bracket "[" and I0' to represent a closed bracket "]".  When Invertase 0 is added to this design, it flips everything enclosed in these open and closed brackets.  Thus, as an example, the first tools produces the following information when Invertase 0 is added (Directly copied and pasted from my tool).
In this design there is one invertase, Invertase 0.  This is represented by I0 and I0'.  The "'" indicates that the invertase is facing a particular direction.  We can imagine I0 to represent an open bracket "[" and I0' to represent a closed bracket "]".  When Invertase 0 is added to this design, it flips everything enclosed in these open and closed brackets.  Thus, as an example, the first tools produces the following information when Invertase 0 is added (Directly copied and pasted from my tool).
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Starting Design: I0 A B C I0'
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[[File:SimulationTool.jpg|800px|center]]
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Starting Part Permutation: A B C
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Add invertase 0 using sites 0 and 4
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Obviously, this tool allows for much more complicated designs and inversions as well.
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Before: I0 A B C I0'
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After: I0 C' B' A' I0'
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Permutation before: A B C
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Permutation after: C' B' A'
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Final structure: I0 C' B' A' I0'
 
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Final permutation: C' B' A'
 
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Obviously, this tool allows for much more complicated designs and inversions as well.
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<h4> 6/14/11 </h4> - Today I reworked a portion of my checking tool.  It is much easier to use and now works much faster.  I believe that speed will be an issue with this tool so Jenhan and I spent a portion of time today discussing better architecture that will speed the tool up.  For example, if we have 10 different invertases, and we would like to test every permutation/combination of these 10 inputs, the number of input test vectors is more than 10!.  Currently, every single test vector is tried, however if we know that certain test vectors do not work, there is no reason to continue down that path.  For example if the input vector 123 works but 1234 does not work, there is no reason to try any permutation that begins with the test vector 1234.  Tomorrow Jehnan and I will try to implement a number of fixes like this.  Currently, the program handles 10 inputs in a matter of 3 minutes or so, but scaling this up to 11 inputs means a huge jump in testing time.  With this tool, I have tested a number of designs but I believe that my simple algorithms thus far might require 11 invertases for only five parts!  Clearly this is not optimized, but our first task is to just find an algorithm that works even if it is an expensive one.
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<h4> 6/15/11 </h4> - Today I am examining my current design algorithm in more detail, seeing if I can figure out a general algorithm that will work for n parts.  To do this, I am testing a design for 5 parts which requires about 10 or 11 invertases.  If I can make this work, the next task would be to understand better why it works and make sure that it can be scaled to n invertases.
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I found my first design which works for 5 parts today using a pretty simple algorithm!  Now I am working on determining if this algorithm scales properly.  For five parts it uses 11 invertases which is certianly not optimized.  The following is my 5 part design:
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 +
<h5> Five Part Design </h5> I5 I11 I1 A I6 I2 I6' B I7 I1' I11 I3 I7' C I8 I2' I10 I4 I8' D I9 I3' I9' E I4' I10 I5'
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I hope that now I can begin to understand why this works.  The design is a mix of two of my previously defined categories of designs.  It mostly uses reconfigurable sites, but it also has two symmetric preemptive flipped invertases, namely I10 and I11.  I will explain this algorithm in more detail, hopefully tomorrow.
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 +
 
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<h4> 6/16/11 </h4> - Today I adjusted the architecture of my checking tool in order to speed up its computation.  To illustrate this fix, we first need to look at how each permutation is generated.  The current permutation algorithm spits out the following, for a set of elements {1,2,3,4}.
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1<br>
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1 2<br>
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1 2 3<br>
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1 2 3 4<br>
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1 2 4<br>
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1 2 4 3<br>
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1 3<br>
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........etc<br>
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Before implementing a simple fix, the program originally tested every single one of these test vectors.  However, let's say that we know that when the input vector 1,2 is passed, invertase 2 cannot be added.  Thus, {1,2,3}, {1,2,3,4}, {1,2,4}, {1,2,4,3} should all be skipped since none of them can produce any new and useful information.  Originally my program did not skip these test vectors, however, now it does.  By making this fix, I am able to test my 5 part design with 11 invertases in less than 5 minutes.  Before implementing this fix, such a design required longer than 30 minutes of computation.
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The second fix I am working on is developing a hash table where each key is the input vector and the corresponding information is the output design array.  By doing this, we can avoid a number of recalculations.  For example, when we test input vector {1,2,3,4}, we test every element individually and finally come up with an output design (with corresponding part permutation).  Well, rather than test every element, with this hash table, we could find the output design already calculated for {1,2,3}.  Starting with this output design, then we only need to test adding element 4, thus reducing the number of recalculations.  I have not implemented this yet, but I am working on this today.  I believe that this simple fix could allow us to test 6 part designs relatively quickly.
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I will continue to update this entry throughout the day.
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Hash map implementation is a success!  I can now run my 5 part design in about 2 minutes, using 11 invertases.  Without completely redesigning the software, I think this is as good as it will ever get.  Thus, for now I am going to work on using this "completed" tool to characterize the different categories I outlined last week.
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<h4> 6/20/11 </h4> - Although I will not be able to attend Tuesday's meeting this week, I wanted to address the update information that will be discussed.
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<u>Summary</u> - I have been working on developing an initial expensive invertase architecture that is scalable to N inputs.  To accomplish this, I have built two tools, both enclosed in a single Clotho tool.  One of these tools takes an invertase design and an input, and shows the user what would happen if those invertases were added to the design.  The other tool takes a design and automatically checks whether the design allows for all part permutations to be made.  Now that these are in working order, I found an expensive algorithm and am currently trying to understand why it works properly. 
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<u>Bigger Picture</u> - This fits well into the overall iGEM project because we are interested in developing a Clotho tool that allows the user to drag and drop parts into a plasmid, and then tells the user where invertases can be placed so that every permutation of these parts can be achieved.  The first step to doing this is to find algorithms that allow for all permutations to be made.  Once we understand these algorithms, we can then place constraints on the problem, such as the number of invertases available.
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<u>Future Work</u><br>
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1.  Find multiple expensive invertase architectures and compare the pros and cons of these algorithms. - first week of July <br>
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2.  Place constraints on the problem and analyze how this affects our algorithms.  Determine the best way to help the user place a limited number of invertases. - half of second week in July <br>
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3.  Design a preliminary tool that automates the placement of these invertases and conveys this information to the user in the most intuitive way. - rest of second week and third week in July <br>
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4.  Optimize our algorithms - last week of July<br>
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Hopefully this information helps everyone else understand my plans and my part of the project.  I will be back from vacation next Saturday to pick up where I left off.  Of course, if I ever find myself bored down here, I may end up playing with these algorithms :p.
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<h4>6/27/11</h4> - Today the comp team went over to Wellesley to discuss the finer details of our collaboration this summer.  We decided that there were three main tools that we will build together.  The following is a list of these tools with a short description of each.  Note:  They are listed in order of which should be given the most attention this summer.
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<h5>1. Digital Notebook</h5> - This was AWESOME!  At a high level overview, this will be some app that runs on a touch screen device mounted in the wetlab.  It will allow users to work together much more efficiently and also will be a great digital recording of all the steps taken in the wetlab. 
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<h5>2. Invertase Designer</h5> - The designer tool will let the user specify a set of parts and invetases that are available, as well as the permutations of these parts that they would like to use.  Then the tool will tell the user where invetases should be placed such that these part permutations can be made.  Under the hood it will use the algorithms I am currently working on.
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<h5>3. Primer Designer</h5> - I believe this may just become a simple Clotho tool that Jenhan develops.  It will function similarly to the other 1000 primer designers available.  If we get ambitious then maybe we will try to make the coolest primer designer possible, but this depends on how much time we have.
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<h4>6/28/11</h4> - Today I have worked mostly on implementing a bubble sort style algorithm for invertase placement.  I'm not quite sure that it is completely possible to imitate a bubble sort given our problem.  Obviously, the difficulty with implementing bubble sort is that every swap must be independent, which is not the case for this problem.  Whenever we make one switch, it inverts any sites contained within that segment, rendering any switches using those sites impossible.  However, my attempt at implementing this has raised quite a couple questions in my mind.
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<u>Questions</u><br>
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1.  Are there sorting methods (other than bubble sort) that lend themselves well to our problem?  Can they be imitated?<br>
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2.  Can we imitate a sorting network?  (I attempted this.  Every swap in a sorting network is ordered, meaning that certain swaps cannot be made before others.  This makes these networks predictable.  It is difficult to do the same with invertases!)<br>
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Today has also helped me clarify my current problem.  After Swapnil and I talked for a bit, we decided that there are two problems that must be solved.<br>
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1.  Find scalable algorithms that work for n parts.<br>
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2.  Take any set of permutations and find an invertase design tailored to hitting those permutations.  This can be done a number of ways:
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:<b>A.  Bottom Up Approach</b> - Take each permutation and decide what switches need to be made in order to sort that permutation.  By recording these switches for each permutation, we can then compare the necessary switches for each permutation and merge invertases; 
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:<b>B. Top Down Approach</b> - Use a scalable algorithm that hits every permutation.  Then, based on which permutations the user is interested in, eliminate the unnecessary invertases.
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Based on all of these thoughts, I have decided this is my plan of action.
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<u>Future Plans</u><br>
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1.  Design at least one scalable algorithm for n parts.<br>
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2.  Work on using that algorithm to figure out a top-down approach for problem 2.  During this time, continue working on other scalable algorithms.<br>
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3.  Try my hand at the bottom-up approach.
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I have decided on this approach because I am already in the middle of designing scalable algorithms so it seems natural for me to spend at least until the end of this week figuring out the details.  Then, this gives me a good place to begin tackling problem 2.
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At the end of this summer, I would be happy with a set of algorithms that work for n parts, and either a fully fledged top-down or bottom-up approach to creating custom tailored designs for certain permutations.
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<h4>6/29/11</h4> - Today I began playing with a simple algorithm called the Pancake Algorithm.
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<h5>Pancake Algorithm</h5>
 +
The pancake algorithm is a sorting method which can take any permutation of n parts and sort the permutation with 2*n steps or fewer.  The following explains how this algorithm works:<br>
 +
 
 +
For iteration i = 0 to n-1<br>
 +
1.  Looking at the subset of elements 1 to n-i of the current permutation, find the largest value and set this as your current element of interest.<br>
 +
2.  Check if that element is already the last element in the current subset.  If it is, then leave it alone and move on to the next iteration.  If the element is at the beginning of the subset, then complete only step 4.  Otherwise, if the element is not at the beginning or the end of the subset, then complete both steps 3 and 4.<br>
 +
3.  Place the current element at the front of the configuration by flipping every element to the left of the current element's position, including the current element.<br>
 +
4.  Now that the current largest element is at the front of the configuration, we want to place it at the end of the configuration.  Thus, we can flip the entire subset.<br>
 +
 
 +
The following is an example of pancake sorting, given the input 4,1,3,2.  Each line below shows which flips must be made in order to sort this permutation:<br>
 +
 
 +
Starting configuration 4,1,3,2.<br>
 +
4,1,3,2<br>
 +
2,3,1,4<br>
 +
3,2,1,4<br>
 +
1,2,3,4<br>
 +
 
 +
Since the pancake method is a sorting algorithm with a permutation input and a sorted output, we can imagine that the pancake algorithm could instead take in a sorted input and spit out a permutation within 2n steps.  I am working on translating this design into a scalable invertase architecture.
 +
 
 +
 
 +
<h4>6/30/11</h4> - I now have a function that takes in the number of parts, n, and spits out a string design with all of the invertases in place.  These invertases should allow us to use the pancake algorithm to create any permutation of parts.  The complexity of the this invertase placement pancake algorithm is O(n^2).  My next goal is to create a key generator which takes in a permutation of parts, and based on the pancake algorithm, tells the user the "key" that allows them to create that permutation.  This key will be the series of invertases that must be added.
 +
 
 +
 
 +
<h4>7/3/11</h4> - Over the weekend, I found that our current pancake implementation might need another layer of complexity, making it O(n^3).  I am continuing to play with this algorithm to determine whether this is true or not.  I also have begun testing out what I call a Link Sort Algorithm.  If this algorithm works, and I choose to implement it, then I will update my notebook to explain how it works.
 +
 
 +
 
 +
<h4>7/8/11</h4> - This week I shifted my time from working on the pancake algorithm, to developing my own algorithm, which I call Link Sort.  Today, I finally got both the designer and key generator for this algorithm up and running.  First I will explain a little bit about how the link sorter algorithm works, and then explain how this is implemented using invertases.
 +
 
 +
<h5>Link Sort</h5>
 +
Link sort is a sorting algorithm which takes in a permutation of n parts and sorts that permutation within n-1 steps.  The following explains how this algorithm works:
 +
 
 +
For i = 1 to n-1<br>
 +
1.  Find the index, j, of the largest value within the subset of elements from index 1 to n-i+1.<br>
 +
2.  If this element is not already at index n-i+1, then reverse the elements between index j and n-i+1.<br>
 +
 
 +
The following is an example of the link sort algorithm acting upon the permutation 4,2,1,3.<br>
 +
 
 +
Starting Configuration: 4,2,1,3<br>
 +
3,1,2,4<br>
 +
2,1,3,4<br>
 +
1,2,3,4<br>
 +
 
 +
In order to implement this sorting algorithm using invertases, I have placed n-1 shells around each invertase.  Within each shell, each part has n-1 invertases which link that part to the other n-1 parts.  Every time an inversion is made, the outermost shell is used to make the inversion.  By using the outer shells first, inversions completely preserve the inner shells for future inversions.  This weekend, I will be writing up more documentation regarding this algorithm.  Now that we have this algorithm, and can generate correct invertase keys for each permutation of n parts, the next step is to visualize the invertase tree.  Every node in the tree is a permutation, and all edges represent the invertase which leads to that permutation.  Once we have a good method for visualizing, I will move on to the top-down approach of tailored invertase designs.
 +
 
 +
 
 +
<h4>7/11/11</h4> Today I worked generating a table of keys for each permutation.  I gave the user the ability to distinguish between for example, A B C, as a permutation, and A' B C as a permutation.  Each of these can return different keys if the users wishes.  I also worked on using jGraph a little to visualize our tree/graph; however, I am not happy with the visualizing methods provided by jGraph thus far.  I am also looking into DOT for doing this.
 +
 
 +
In addition, I think that I might make a library module which contains all of my invertase related code.  Then I can begin the design of the Trumpet GUI and keep PADS around as well, both of which will rely on the invertase library.
 +
 
 +
 
 +
<h4>7/12/11</h4> - I stumbled upon JUNG today which allows me to generate trees for our invertase keys very simply.  So far, I am able to take in a table of permutations and keys and spit out a tree that represents these keys.  I have not integrated this into PADS yet.  This is because I am planning on building the front end for Trumpet, which will be the final tool that integrates all of my work this summer.  It will let users target permutations of parts and then, based on a set of heuristics, it will spit out the best possible design construct for the user.  Tomorrow, I will layout the preliminary version of this GUI.
 +
 
 +
 
 +
<h4>7/13/11</h4> - Below is the initial version of the final Trumpet GUI:
 +
 
 +
[[File:TrumpetV1.jpg|center|800px]]
 +
 
 +
So far, the parts list is hard coded, meaning that Trumpet pulls the first n parts from the parts on my local connection.  The list of invertases are also hard coded.  Based on the parts in the working parts set, a list of possible permutations is generated.  The user can then select certain permutations and add them to the list of desired permutations.  Finally, they select an algorithm, only Link Sort is available currently, and then they press Go.  So far this is the only functionality that I have coded.  By Friday, I hope to integrate the key tables and key trees into the app so that when the user presses go, all of this information is generated.
 +
 
 +
 
 +
<h4>7/15/11</h4>
 +
 
 +
Today I finished adding the tailored key tables for hitting certain permutations as well as the tree visualization for these key tables.  When the user presses go, now a result tab is generated for that set of permutations.  The result tab itself contains a two tabbed pane, the first of which is a simple key table as shown below:
 +
 
 +
<br>
 +
[[File:TrumpetStep1.jpg|center|800px]]
 +
<br>
 +
 
 +
The second tabbed pane is a tree visualization of the the key table.  Each permutation is represented as a node and each edge is labeled with the invertase responsible for transitioning between two permutations.  Here is an example.
 +
 
 +
<br>
 +
[[File:TrumpetTree.jpg|center|800px]]
 +
<br>
 +
 
 +
 
 +
Also, the link sort algorithm can now generate very basic top-down tailored designs.  To do this, it first generates a link sort design for the n parts in each permutation.  Then, it generates a permutation/key table for the desired permutations specified by the user.  Using this table, it determines which of the invertase sites of the scaled design are necessary for these permutations, and deletes the rest of these invertases.  I am hoping that later, after making these deletions, I can re-index the invertases, however, I haven't implemented this yet.  Another addition I hope to add is a visual way of distinguishing between desired permutations and intermediate permutations in the tree (probably using different colors).  I haven't looked in the JUNG library enough to fix this yet.
 +
 
 +
 
 +
<h4>7/19/11</h4>  I believe that the first version of Trumpet, which only utilizes the Link Sort algorithm is nearly completed.  Today I finished adding a save and export tab to the results generated which allows the user to name the part, provide a description, and assign actual invertases to those of the construct.  Below is an example of this tab.
 +
 
 +
<br>
 +
[[File:TrumpetSave.jpg|center|800px]]
 +
<br>
 +
 
 +
I still need to implement a format filter for Trumpet.  I imagine that this can be a simple drop down menu near the working part set which allows the user to specify the format for the parts that will compose the composite part.  Lastly, I need to be able to close result tabs.  I don't think it will be hard to put in a simple, functioning "x" icon in the corner of the result tabs.
 +
 
 +
 
 +
<h4>7/20/11</h4>  Today I visited Wellesley with Jenhan.  I think it was a very productive day.  Jenhan helped with the primer designer while Michelle, Mikey, and I designed the surface version of trumpet which will be hooked up to my back end.  We also discussed making a sexier Simulation Tool for visualizing a sequence of invertase inputs on a user-defined construct.  I think this would allow other people interested in this problem to develop other algorithms.  I also think it would help us explain the invertase problem more clearly at our final presentation.  Mikey mentioned that this might be easy to implement in javascript.  If we do that, then we could simply add it to the final version of Trumpet so that the tool can allow people to design both plasmids and algorithms.
 +
 
 +
Going forward, I want to spend one more day fixing up the Trumpet GUI and implementing most of the little things I have mentioned (and many more!).  Then I will either work on the javascript representation, or I'll get to work on the algorithms again! :)
 +
 
 +
 
 +
<h4>7/21/11</h4>  Since there are lots of little features I would like to add to the current version of Trumpet, I have compiled the following list of tasks.  Today I will work on these tasks and hopefully move away from the GUI design very soon.
 +
 
 +
1.  <span style="text-decoration:line-through;">Implement format filter on parts/invertases.  Include dialog boxes that tell the user what is happening when they switch formats.</span><br>
 +
2.  <span style="text-decoration:line-through;">Fix up the construct summary in the results tabs.</span><br>
 +
3.  <span style="text-decoration:line-through;">Be able to close results tabs!</span><br>
 +
4.  <span style="text-decoration:line-through;">Fix up the tree visualization.  Add different colored nodes.</span><br>
 +
5.  <span style="text-decoration:line-through;">Fix two tree bugs.  The first is some background infinite loop, <span style="text-decoration:line-through;">the second is the key rings problem.</span><br>
 +
6.  Renumber invertases for the tailored design construct.<br>
 +
7.  Inform the user that there are not enough invertases available if the design requires that many.  Also, create a dialog box tells the user to assign different invertases for each required invertase.<br>
 +
8.  <span style="text-decoration:line-through;">Create a status bar to let the user know when and what is happening during load times.</span><br>
 +
 
 +
 
 +
<h4>7/29/11</h4>  I finally got Pancake working.  Now I am trying to work out any last minute bugs and also allow the user to define a new design from a generated design by right clicking a node.
 +
 
 +
<h4>8/11/11</h4>  This will be my last entry since I am leaving for Duke soon.  I have finished writing up a help html embedded in Trumpet.  I have also implemented the right-click method for cutting a tree at a node, and making that subtree it's own design.
 +
 
 +
 
 +
<h2> Using the Software </h2>
 +
 
 +
This space will be dedicated to teaching any users how to use our invertase simulation software.  Later this can be transferred to the Clotho wiki when we have a final product.
 +
 
 +
<h4> Rules of Notation </h4>
 +
 
 +
 
 +
Before using the Simulation Tool or the Checking tool, you should make sure you understand the notation accepted by both pieces of software, or else the results of the software may not be completely accurate.  Luckily, there is not much to learn, so let's begin!
 +
 
 +
 
 +
<b>1. Invertases</b> - For this simple simulation and checking software, the design is entered as a string.  However, to test a design, we need to distinguish between parts and invertases.  To do this, we denote an invertase site as any set of characters that begins with a capital "I".  For example, "I1" would be referred to as invertase 1.  "Ix" would be referred to as invertase x.  This however is not enough notation to represent invertases.  Invertases have directionality.  Two sites must be facing each other in order for them to properly invert the parts between them.  Thus, we can imagine the mentioned notation ("I1" or "Ix") as an invertase site facing a particular direction.  Similar to the way the bracket "[" faces to the right, imagine that I1 or Ix face to the right as well.  To denote an invertase that faces the opposite direction, to the left, we tack a "'" to the end of the site's notation.  Referring to our earlier example, our complement invertase sites would be I1' and Ix' respectively.
 +
 
 +
 
 +
<b>2. Parts</b> - Parts, on the other hand, can take on any notation.  They can be any alphanumeric character, whatever makes it easiest for you to visualize your design.
 +
 
 +
 
 +
<b>3. Designs</b> - Now that we understand how to properly represent invertases and parts, we are ready to enter a design.  For this example let's imagine the simple design "I1 A B I1'".  Here we only have 1 invertase, I1, and two parts, A and B.  When entering this design, every element of the design, whether it be an invertase or a part, must be separated by A SINGLE SPACE.  The software parses the design using spaces, so this is a strict rule of the tools.
 +
 
 +
 
 +
<b>4. Inputs</b> - For both tools, the user is allowed to enter an input string.  This string corresponds to which invertases are used in your design.  For example, if our design was "I0 A B I0' I1 C I1'", we could enter the input string "0 1" or "1 0" or "1" or "0".  All of these input strings make sense.  Entering an input string that contains an element which is not an invertase in the current design does not make sense.  For example, entering the input "X 5" would do nothing because there is no invertase X or invertase 5 in our design.
 +
 
 +
 
 +
That's it!  Now it's time to learn how to use the tools.
 +
 
 +
 
 +
<h4> Simulation Tool </h4>
 +
 
 +
The goal of the simulation tool is to allow the user to test a particular input, or series of inputs, on a proposed design.  The GUI offers the user two text bars in which to type their design and their input, following the notation outlined above.  After entering this information, the user can press the "Run" button to test the input.  Upon pressing this button, the text area shows the inversions made when each invertase is added.  It not only displays how the entire design is affected, but it also displays the part permutations before and after each invertase is added. Below is an example of this tool where our design is "I0 A B I1 C I0' I1" and our input vector is "0 1".
 +
 
 +
 
 +
[[File:SimulationToolExample.jpg|800px|center]]
 +
 
 +
 
 +
Once the user has tested an input vector, they are free to change the input or design and run another test.  The new text will be added below the previously generated text; however, the user can choose to clear the text using the "Clear" button.
 +
 
 +
 
 +
<h4> Checking Tool </h4>
 +
 
 +
The purpose of the Checking Tool is to quickly determine whether a given design is capable of making every permutation of parts within that design.  This of course is determined by testing every permutation and combination of possible input invertase sequences.  To use this tool, the user can first enter their design.  Given this design, if the "Auto Input" box is checked, the tool will determine what invertases are available for inputting and then test each of these possible input vectors.  Here is an example this Checking tool testing a slightly more complicated design.  After clicking the "Test Design" button, the GUI produces a table displaying the results.  This can be seen below.
 +
 
 +
 
 +
[[File:CheckingToolSuccessfulExample.jpg|800px|center]]
-
For some reason, I can't copy and paste my output into this wiki as well as I had hoped! So, the output of my tool actually looks much better than this
 
 +
The first column of the table shows each part permutation.  If an input is found which creates this configuration, then that row of the table is updated with the following information: the actual configuration of the parts including which parts are complemented, the series of input invertases added which led to that part permutation, and the length of the input vector that led to that permutation.  In this example, we see that every part permutation row is filled out with this information, and thus, every part permutation can be made given the design.  This is made even more obvious by the bright green bar below the graph which indicates that a complete set of permutations can be generated.  If our design was not successful, our table and graph would look something like the following.
-
<h5> 6/14/11 </h5> - Today I reworked a portion of my checking tool.  It is much easier to use and now works much faster.  I believe that speed will be an issue with this tool so Jenhan and I spent a portion of time today discussing better architecture that will speed the tool up.  For example, if we have 10 different invertases, and we would like to test every permutation/combination of these 10 inputs, the number of input test vectors is more than 10!.  Currently, every single test vector is tried, however if we know that certain test vectors do not work, there is no reason to continue down that path.  For example if the input vector 123 works but 1234 does not work, there is no reason to try any permutation that begins with the test vector 1234.  Tomorrow Jehnan and I will try to implement a number of fixes like this.  Currently, the program handles 10 inputs in a matter of 3 minutes or so, but scaling this up to 11 inputs means a huge jump in testing time.  With this tool, I have tested a number of designs but I believe that my simple algorithms thus far might require 11 invertases for only five parts!  Clearly this is not optimized, but our first task is to just find an algorithm that works even if it is an expensive one.
 
 +
[[File:CheckingToolIncomplete.jpg|center|800px]]
-
<h5> 6/15/11 </h5> - Today I am examining my current design algorithm in more detail, seeing if I can figure out a general algorithm that will work for n parts.  To do this, I am testing a design for 5 parts which requires about 10 or 11 invertases.  If I can make this work, the next task would be to understand better why it works and make sure that it can be scaled to n invertases.
 
-
I found my first design which works for 5 parts today using a pretty simple algorithm!  Now I am working on determining if this algorithm scales properly.  For five parts it uses 11 invertases which is certianly not optimized.
+
It is also important to note that if the "Auto Input" box is not checked, the input text area becomes available.  In this area, we can enter which invertases we would like to permute as inputs.  For example, if we only wanted to see which part permutations could be made with invertases 1, 2, and 3, in this text area, we could enter "1 2 3".  Given this input, the tool tests every permutation and combination of these three elements only.

Latest revision as of 05:18, 28 September 2011

BU-Wellesley iGEM Team: Welcome


Craig's Notebook


Contents


Current To Do List

This is an up to date list of different tasks that I am working on.

1. Find general expensive invertase architecture
2. Understand why this design works and assure that is is scalable.
3. Make simulation notation simpler for users.
4. Adjust Checking Tool's architecture in order to speed up the tool.

5. Create key generator for the link sort algorithm.
6. Design first version of final Trumpet Clotho App for BioFab IDE.
7. Determine complexity of the pancake algorithm and adjust it's architecture.
8. Create key generator for the pancake algorithm.


Journal Updates

6/4/11

- Today I learned how to make a basic GUI in java and use the text fields in this GUI to create format, person, and part objects using the Clotho core. I also learned how to save the part object to the database and make a basic status text label. Most of all though, I learned that it takes more than five minutes to write your first app.


6/5/11

- designed a preliminary GUI layout


6/6/11

- After boot camp, Jenhan taught me about BioFab and we discussed the separation between the BioFab IDE and the functionality of the tools. We think that this needs to be set in stone before we develop our tools, or else there will be compatibility issues between the iPhone style widget and BioFab.


6/7/11

- Today I implemented a search function in my PADS GUI. I'm currently trying to separate the returned collection by parts/formats/vectors etc. Most of my time has been spent learning layouts and swing. I'm also trying to generalize our permutation problem by looking for any modularity that might exist as the number of parts increases. Jenhan had the interesting idea that maybe, rather than find a general algorithm, we might need to find ways to optimize brute force methods of invertase placing...


6/8/11

- Implemented a dynamic tabbed search bar today based on the code from the BioFab's search tool. Jenhan and I are going to fix this up a little and replace the BioFab search with it. We thought this would not only be useful for the BioFab widget but that people could use it for other apps if necessary (I might use it in my PADS app). Also, Swapnil and I discussed a few different sorting methods that are similar to our invertase problem. I'm still trying to play with ideas and make generalizations. I think that these algorithms will be a good starting position.


6/9/11

- Finished the tabbed search today. Jenhan is going to integrate this search into the BioFab IDE. Also, I began categorizing and testing different invertase designs. Thus far, my categories include the following:
1. Reconfigurable Sites
- placing invertases inside invertases in order to switch their directionality and continue to use them even though they flip.

Pros - reusable sites, might be most easily generalized
Cons - requires extra invertases, requires more steps (added invertases) to get to certain permutations

2. Preemptive Sites
- placing inverases such that they are NOT FACING THE CORRECT DIRECTION in anticipation of a flip that will give them the correct directionality.

Pros - requires less sites than Protected Site Method
Cons - probably harder to generalize than Protected Sites

3. Quick Start Sites
- placing invertases such that any part in the design can be quickly moved to the starting position of the order. While testing different ideas, I found that the permutations that required the most invertases added (i.e. the most transformations) were those that placed the final part of the original design at the beginning of the design. For example, if our original part order is ABCD, permutations beginning with C and D required the most number of invertases to be added.

Pros - might lower the number of transformations
Cons - i haven't investigated this closely enough to specify the cons

If all of these categories can be generalized to an algorithm, our GUI could offer the user the ability to try different methods which might be interesting.


6/10/11

- Today I began working on an Invertase Simulator. It will take in your design and generate a list of permutations by trying every set of inputs (all permutations). I will update the notebook more when I make progress on this tool.


6/13/11

- I have developed two useful tools that we can use to test designs. The first takes in a particular design and a sequence of input invertases. It shows each inversion as each invertase is added and also tells the user if certain inversions cannot be made. The second tool builds on top of this first tool. It takes in a particular design and tests every permutation/combination of inputs for that design. Based on the results of these tests it tells the user whether their placement of invertases allows for each part permutation to be made.

The notations for both of these tools is the following:

Let's say we have the following design: I0 A B C I0'

In this design there is one invertase, Invertase 0. This is represented by I0 and I0'. The "'" indicates that the invertase is facing a particular direction. We can imagine I0 to represent an open bracket "[" and I0' to represent a closed bracket "]". When Invertase 0 is added to this design, it flips everything enclosed in these open and closed brackets. Thus, as an example, the first tools produces the following information when Invertase 0 is added (Directly copied and pasted from my tool).

SimulationTool.jpg

Obviously, this tool allows for much more complicated designs and inversions as well.


6/14/11

- Today I reworked a portion of my checking tool. It is much easier to use and now works much faster. I believe that speed will be an issue with this tool so Jenhan and I spent a portion of time today discussing better architecture that will speed the tool up. For example, if we have 10 different invertases, and we would like to test every permutation/combination of these 10 inputs, the number of input test vectors is more than 10!. Currently, every single test vector is tried, however if we know that certain test vectors do not work, there is no reason to continue down that path. For example if the input vector 123 works but 1234 does not work, there is no reason to try any permutation that begins with the test vector 1234. Tomorrow Jehnan and I will try to implement a number of fixes like this. Currently, the program handles 10 inputs in a matter of 3 minutes or so, but scaling this up to 11 inputs means a huge jump in testing time. With this tool, I have tested a number of designs but I believe that my simple algorithms thus far might require 11 invertases for only five parts! Clearly this is not optimized, but our first task is to just find an algorithm that works even if it is an expensive one.


6/15/11

- Today I am examining my current design algorithm in more detail, seeing if I can figure out a general algorithm that will work for n parts. To do this, I am testing a design for 5 parts which requires about 10 or 11 invertases. If I can make this work, the next task would be to understand better why it works and make sure that it can be scaled to n invertases.

I found my first design which works for 5 parts today using a pretty simple algorithm! Now I am working on determining if this algorithm scales properly. For five parts it uses 11 invertases which is certianly not optimized. The following is my 5 part design:

Five Part Design
I5 I11 I1 A I6 I2 I6' B I7 I1' I11 I3 I7' C I8 I2' I10 I4 I8' D I9 I3' I9' E I4' I10 I5'


I hope that now I can begin to understand why this works. The design is a mix of two of my previously defined categories of designs. It mostly uses reconfigurable sites, but it also has two symmetric preemptive flipped invertases, namely I10 and I11. I will explain this algorithm in more detail, hopefully tomorrow.


6/16/11

- Today I adjusted the architecture of my checking tool in order to speed up its computation. To illustrate this fix, we first need to look at how each permutation is generated. The current permutation algorithm spits out the following, for a set of elements {1,2,3,4}.

1
1 2
1 2 3
1 2 3 4
1 2 4
1 2 4 3
1 3
........etc

Before implementing a simple fix, the program originally tested every single one of these test vectors. However, let's say that we know that when the input vector 1,2 is passed, invertase 2 cannot be added. Thus, {1,2,3}, {1,2,3,4}, {1,2,4}, {1,2,4,3} should all be skipped since none of them can produce any new and useful information. Originally my program did not skip these test vectors, however, now it does. By making this fix, I am able to test my 5 part design with 11 invertases in less than 5 minutes. Before implementing this fix, such a design required longer than 30 minutes of computation.

The second fix I am working on is developing a hash table where each key is the input vector and the corresponding information is the output design array. By doing this, we can avoid a number of recalculations. For example, when we test input vector {1,2,3,4}, we test every element individually and finally come up with an output design (with corresponding part permutation). Well, rather than test every element, with this hash table, we could find the output design already calculated for {1,2,3}. Starting with this output design, then we only need to test adding element 4, thus reducing the number of recalculations. I have not implemented this yet, but I am working on this today. I believe that this simple fix could allow us to test 6 part designs relatively quickly.

I will continue to update this entry throughout the day.

Hash map implementation is a success! I can now run my 5 part design in about 2 minutes, using 11 invertases. Without completely redesigning the software, I think this is as good as it will ever get. Thus, for now I am going to work on using this "completed" tool to characterize the different categories I outlined last week.


6/20/11

- Although I will not be able to attend Tuesday's meeting this week, I wanted to address the update information that will be discussed.

Summary - I have been working on developing an initial expensive invertase architecture that is scalable to N inputs. To accomplish this, I have built two tools, both enclosed in a single Clotho tool. One of these tools takes an invertase design and an input, and shows the user what would happen if those invertases were added to the design. The other tool takes a design and automatically checks whether the design allows for all part permutations to be made. Now that these are in working order, I found an expensive algorithm and am currently trying to understand why it works properly.

Bigger Picture - This fits well into the overall iGEM project because we are interested in developing a Clotho tool that allows the user to drag and drop parts into a plasmid, and then tells the user where invertases can be placed so that every permutation of these parts can be achieved. The first step to doing this is to find algorithms that allow for all permutations to be made. Once we understand these algorithms, we can then place constraints on the problem, such as the number of invertases available.

Future Work
1. Find multiple expensive invertase architectures and compare the pros and cons of these algorithms. - first week of July
2. Place constraints on the problem and analyze how this affects our algorithms. Determine the best way to help the user place a limited number of invertases. - half of second week in July
3. Design a preliminary tool that automates the placement of these invertases and conveys this information to the user in the most intuitive way. - rest of second week and third week in July
4. Optimize our algorithms - last week of July


Hopefully this information helps everyone else understand my plans and my part of the project. I will be back from vacation next Saturday to pick up where I left off. Of course, if I ever find myself bored down here, I may end up playing with these algorithms :p.


6/27/11

- Today the comp team went over to Wellesley to discuss the finer details of our collaboration this summer. We decided that there were three main tools that we will build together. The following is a list of these tools with a short description of each. Note: They are listed in order of which should be given the most attention this summer.
1. Digital Notebook
- This was AWESOME! At a high level overview, this will be some app that runs on a touch screen device mounted in the wetlab. It will allow users to work together much more efficiently and also will be a great digital recording of all the steps taken in the wetlab.
2. Invertase Designer
- The designer tool will let the user specify a set of parts and invetases that are available, as well as the permutations of these parts that they would like to use. Then the tool will tell the user where invetases should be placed such that these part permutations can be made. Under the hood it will use the algorithms I am currently working on.
3. Primer Designer
- I believe this may just become a simple Clotho tool that Jenhan develops. It will function similarly to the other 1000 primer designers available. If we get ambitious then maybe we will try to make the coolest primer designer possible, but this depends on how much time we have.


6/28/11

- Today I have worked mostly on implementing a bubble sort style algorithm for invertase placement. I'm not quite sure that it is completely possible to imitate a bubble sort given our problem. Obviously, the difficulty with implementing bubble sort is that every swap must be independent, which is not the case for this problem. Whenever we make one switch, it inverts any sites contained within that segment, rendering any switches using those sites impossible. However, my attempt at implementing this has raised quite a couple questions in my mind.

Questions
1. Are there sorting methods (other than bubble sort) that lend themselves well to our problem? Can they be imitated?
2. Can we imitate a sorting network? (I attempted this. Every swap in a sorting network is ordered, meaning that certain swaps cannot be made before others. This makes these networks predictable. It is difficult to do the same with invertases!)

Today has also helped me clarify my current problem. After Swapnil and I talked for a bit, we decided that there are two problems that must be solved.
1. Find scalable algorithms that work for n parts.
2. Take any set of permutations and find an invertase design tailored to hitting those permutations. This can be done a number of ways:

A. Bottom Up Approach - Take each permutation and decide what switches need to be made in order to sort that permutation. By recording these switches for each permutation, we can then compare the necessary switches for each permutation and merge invertases;
B. Top Down Approach - Use a scalable algorithm that hits every permutation. Then, based on which permutations the user is interested in, eliminate the unnecessary invertases.

Based on all of these thoughts, I have decided this is my plan of action.

Future Plans
1. Design at least one scalable algorithm for n parts.
2. Work on using that algorithm to figure out a top-down approach for problem 2. During this time, continue working on other scalable algorithms.
3. Try my hand at the bottom-up approach.

I have decided on this approach because I am already in the middle of designing scalable algorithms so it seems natural for me to spend at least until the end of this week figuring out the details. Then, this gives me a good place to begin tackling problem 2.

At the end of this summer, I would be happy with a set of algorithms that work for n parts, and either a fully fledged top-down or bottom-up approach to creating custom tailored designs for certain permutations.


6/29/11

- Today I began playing with a simple algorithm called the Pancake Algorithm.
Pancake Algorithm

The pancake algorithm is a sorting method which can take any permutation of n parts and sort the permutation with 2*n steps or fewer. The following explains how this algorithm works:

For iteration i = 0 to n-1
1. Looking at the subset of elements 1 to n-i of the current permutation, find the largest value and set this as your current element of interest.
2. Check if that element is already the last element in the current subset. If it is, then leave it alone and move on to the next iteration. If the element is at the beginning of the subset, then complete only step 4. Otherwise, if the element is not at the beginning or the end of the subset, then complete both steps 3 and 4.
3. Place the current element at the front of the configuration by flipping every element to the left of the current element's position, including the current element.
4. Now that the current largest element is at the front of the configuration, we want to place it at the end of the configuration. Thus, we can flip the entire subset.

The following is an example of pancake sorting, given the input 4,1,3,2. Each line below shows which flips must be made in order to sort this permutation:

Starting configuration 4,1,3,2.
4,1,3,2
2,3,1,4
3,2,1,4
1,2,3,4

Since the pancake method is a sorting algorithm with a permutation input and a sorted output, we can imagine that the pancake algorithm could instead take in a sorted input and spit out a permutation within 2n steps. I am working on translating this design into a scalable invertase architecture.


6/30/11

- I now have a function that takes in the number of parts, n, and spits out a string design with all of the invertases in place. These invertases should allow us to use the pancake algorithm to create any permutation of parts. The complexity of the this invertase placement pancake algorithm is O(n^2). My next goal is to create a key generator which takes in a permutation of parts, and based on the pancake algorithm, tells the user the "key" that allows them to create that permutation. This key will be the series of invertases that must be added.


7/3/11

- Over the weekend, I found that our current pancake implementation might need another layer of complexity, making it O(n^3). I am continuing to play with this algorithm to determine whether this is true or not. I also have begun testing out what I call a Link Sort Algorithm. If this algorithm works, and I choose to implement it, then I will update my notebook to explain how it works.


7/8/11

- This week I shifted my time from working on the pancake algorithm, to developing my own algorithm, which I call Link Sort. Today, I finally got both the designer and key generator for this algorithm up and running. First I will explain a little bit about how the link sorter algorithm works, and then explain how this is implemented using invertases.
Link Sort

Link sort is a sorting algorithm which takes in a permutation of n parts and sorts that permutation within n-1 steps. The following explains how this algorithm works:

For i = 1 to n-1
1. Find the index, j, of the largest value within the subset of elements from index 1 to n-i+1.
2. If this element is not already at index n-i+1, then reverse the elements between index j and n-i+1.

The following is an example of the link sort algorithm acting upon the permutation 4,2,1,3.

Starting Configuration: 4,2,1,3
3,1,2,4
2,1,3,4
1,2,3,4

In order to implement this sorting algorithm using invertases, I have placed n-1 shells around each invertase. Within each shell, each part has n-1 invertases which link that part to the other n-1 parts. Every time an inversion is made, the outermost shell is used to make the inversion. By using the outer shells first, inversions completely preserve the inner shells for future inversions. This weekend, I will be writing up more documentation regarding this algorithm. Now that we have this algorithm, and can generate correct invertase keys for each permutation of n parts, the next step is to visualize the invertase tree. Every node in the tree is a permutation, and all edges represent the invertase which leads to that permutation. Once we have a good method for visualizing, I will move on to the top-down approach of tailored invertase designs.


7/11/11

Today I worked generating a table of keys for each permutation. I gave the user the ability to distinguish between for example, A B C, as a permutation, and A' B C as a permutation. Each of these can return different keys if the users wishes. I also worked on using jGraph a little to visualize our tree/graph; however, I am not happy with the visualizing methods provided by jGraph thus far. I am also looking into DOT for doing this.

In addition, I think that I might make a library module which contains all of my invertase related code. Then I can begin the design of the Trumpet GUI and keep PADS around as well, both of which will rely on the invertase library.


7/12/11

- I stumbled upon JUNG today which allows me to generate trees for our invertase keys very simply. So far, I am able to take in a table of permutations and keys and spit out a tree that represents these keys. I have not integrated this into PADS yet. This is because I am planning on building the front end for Trumpet, which will be the final tool that integrates all of my work this summer. It will let users target permutations of parts and then, based on a set of heuristics, it will spit out the best possible design construct for the user. Tomorrow, I will layout the preliminary version of this GUI.


7/13/11

- Below is the initial version of the final Trumpet GUI:
TrumpetV1.jpg

So far, the parts list is hard coded, meaning that Trumpet pulls the first n parts from the parts on my local connection. The list of invertases are also hard coded. Based on the parts in the working parts set, a list of possible permutations is generated. The user can then select certain permutations and add them to the list of desired permutations. Finally, they select an algorithm, only Link Sort is available currently, and then they press Go. So far this is the only functionality that I have coded. By Friday, I hope to integrate the key tables and key trees into the app so that when the user presses go, all of this information is generated.


7/15/11

Today I finished adding the tailored key tables for hitting certain permutations as well as the tree visualization for these key tables. When the user presses go, now a result tab is generated for that set of permutations. The result tab itself contains a two tabbed pane, the first of which is a simple key table as shown below:


TrumpetStep1.jpg


The second tabbed pane is a tree visualization of the the key table. Each permutation is represented as a node and each edge is labeled with the invertase responsible for transitioning between two permutations. Here is an example.


TrumpetTree.jpg



Also, the link sort algorithm can now generate very basic top-down tailored designs. To do this, it first generates a link sort design for the n parts in each permutation. Then, it generates a permutation/key table for the desired permutations specified by the user. Using this table, it determines which of the invertase sites of the scaled design are necessary for these permutations, and deletes the rest of these invertases. I am hoping that later, after making these deletions, I can re-index the invertases, however, I haven't implemented this yet. Another addition I hope to add is a visual way of distinguishing between desired permutations and intermediate permutations in the tree (probably using different colors). I haven't looked in the JUNG library enough to fix this yet.


7/19/11

I believe that the first version of Trumpet, which only utilizes the Link Sort algorithm is nearly completed. Today I finished adding a save and export tab to the results generated which allows the user to name the part, provide a description, and assign actual invertases to those of the construct. Below is an example of this tab.


TrumpetSave.jpg


I still need to implement a format filter for Trumpet. I imagine that this can be a simple drop down menu near the working part set which allows the user to specify the format for the parts that will compose the composite part. Lastly, I need to be able to close result tabs. I don't think it will be hard to put in a simple, functioning "x" icon in the corner of the result tabs.


7/20/11

Today I visited Wellesley with Jenhan. I think it was a very productive day. Jenhan helped with the primer designer while Michelle, Mikey, and I designed the surface version of trumpet which will be hooked up to my back end. We also discussed making a sexier Simulation Tool for visualizing a sequence of invertase inputs on a user-defined construct. I think this would allow other people interested in this problem to develop other algorithms. I also think it would help us explain the invertase problem more clearly at our final presentation. Mikey mentioned that this might be easy to implement in javascript. If we do that, then we could simply add it to the final version of Trumpet so that the tool can allow people to design both plasmids and algorithms.

Going forward, I want to spend one more day fixing up the Trumpet GUI and implementing most of the little things I have mentioned (and many more!). Then I will either work on the javascript representation, or I'll get to work on the algorithms again! :)


7/21/11

Since there are lots of little features I would like to add to the current version of Trumpet, I have compiled the following list of tasks. Today I will work on these tasks and hopefully move away from the GUI design very soon.

1. Implement format filter on parts/invertases. Include dialog boxes that tell the user what is happening when they switch formats.
2. Fix up the construct summary in the results tabs.
3. Be able to close results tabs!
4. Fix up the tree visualization. Add different colored nodes.
5. Fix two tree bugs. The first is some background infinite loop, the second is the key rings problem.
6. Renumber invertases for the tailored design construct.
7. Inform the user that there are not enough invertases available if the design requires that many. Also, create a dialog box tells the user to assign different invertases for each required invertase.
8. Create a status bar to let the user know when and what is happening during load times.


7/29/11

I finally got Pancake working. Now I am trying to work out any last minute bugs and also allow the user to define a new design from a generated design by right clicking a node.

8/11/11

This will be my last entry since I am leaving for Duke soon. I have finished writing up a help html embedded in Trumpet. I have also implemented the right-click method for cutting a tree at a node, and making that subtree it's own design.


Using the Software

This space will be dedicated to teaching any users how to use our invertase simulation software. Later this can be transferred to the Clotho wiki when we have a final product.

Rules of Notation


Before using the Simulation Tool or the Checking tool, you should make sure you understand the notation accepted by both pieces of software, or else the results of the software may not be completely accurate. Luckily, there is not much to learn, so let's begin!


1. Invertases - For this simple simulation and checking software, the design is entered as a string. However, to test a design, we need to distinguish between parts and invertases. To do this, we denote an invertase site as any set of characters that begins with a capital "I". For example, "I1" would be referred to as invertase 1. "Ix" would be referred to as invertase x. This however is not enough notation to represent invertases. Invertases have directionality. Two sites must be facing each other in order for them to properly invert the parts between them. Thus, we can imagine the mentioned notation ("I1" or "Ix") as an invertase site facing a particular direction. Similar to the way the bracket "[" faces to the right, imagine that I1 or Ix face to the right as well. To denote an invertase that faces the opposite direction, to the left, we tack a "'" to the end of the site's notation. Referring to our earlier example, our complement invertase sites would be I1' and Ix' respectively.


2. Parts - Parts, on the other hand, can take on any notation. They can be any alphanumeric character, whatever makes it easiest for you to visualize your design.


3. Designs - Now that we understand how to properly represent invertases and parts, we are ready to enter a design. For this example let's imagine the simple design "I1 A B I1'". Here we only have 1 invertase, I1, and two parts, A and B. When entering this design, every element of the design, whether it be an invertase or a part, must be separated by A SINGLE SPACE. The software parses the design using spaces, so this is a strict rule of the tools.


4. Inputs - For both tools, the user is allowed to enter an input string. This string corresponds to which invertases are used in your design. For example, if our design was "I0 A B I0' I1 C I1'", we could enter the input string "0 1" or "1 0" or "1" or "0". All of these input strings make sense. Entering an input string that contains an element which is not an invertase in the current design does not make sense. For example, entering the input "X 5" would do nothing because there is no invertase X or invertase 5 in our design.


That's it! Now it's time to learn how to use the tools.


Simulation Tool

The goal of the simulation tool is to allow the user to test a particular input, or series of inputs, on a proposed design. The GUI offers the user two text bars in which to type their design and their input, following the notation outlined above. After entering this information, the user can press the "Run" button to test the input. Upon pressing this button, the text area shows the inversions made when each invertase is added. It not only displays how the entire design is affected, but it also displays the part permutations before and after each invertase is added. Below is an example of this tool where our design is "I0 A B I1 C I0' I1" and our input vector is "0 1".


SimulationToolExample.jpg


Once the user has tested an input vector, they are free to change the input or design and run another test. The new text will be added below the previously generated text; however, the user can choose to clear the text using the "Clear" button.


Checking Tool

The purpose of the Checking Tool is to quickly determine whether a given design is capable of making every permutation of parts within that design. This of course is determined by testing every permutation and combination of possible input invertase sequences. To use this tool, the user can first enter their design. Given this design, if the "Auto Input" box is checked, the tool will determine what invertases are available for inputting and then test each of these possible input vectors. Here is an example this Checking tool testing a slightly more complicated design. After clicking the "Test Design" button, the GUI produces a table displaying the results. This can be seen below.


CheckingToolSuccessfulExample.jpg


The first column of the table shows each part permutation. If an input is found which creates this configuration, then that row of the table is updated with the following information: the actual configuration of the parts including which parts are complemented, the series of input invertases added which led to that part permutation, and the length of the input vector that led to that permutation. In this example, we see that every part permutation row is filled out with this information, and thus, every part permutation can be made given the design. This is made even more obvious by the bright green bar below the graph which indicates that a complete set of permutations can be generated. If our design was not successful, our table and graph would look something like the following.


CheckingToolIncomplete.jpg


It is also important to note that if the "Auto Input" box is not checked, the input text area becomes available. In this area, we can enter which invertases we would like to permute as inputs. For example, if we only wanted to see which part permutations could be made with invertases 1, 2, and 3, in this text area, we could enter "1 2 3". Given this input, the tool tests every permutation and combination of these three elements only.