Team:BU Wellesley Software/Notebook/OritNotebook

From 2011.igem.org

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'''Welcome to my notebook!''' Welcome to my notebook! I am the Clare Boothe Luce Assistant Professor of Computer Science at Wellesley College. I also serve as a co-director of the Media Arts and Sciences program, and direct the Wellesley College Human-Computer Interaction Lab. For daily updates on my work and lab events, '''find me on Twitter at [https://twitter.com/#!/oshaer oshaer]'''.
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'''Welcome to my notebook!''' Welcome to my notebook! I am the Clare Boothe Luce Assistant Professor of Computer Science at Wellesley College. I also serve as a co-director of the <html><a href="http://www.wellesley.edu/MAS/">Media Arts and Sciences</a></html> program, and direct the <html><a href="http://cs.wellesley.edu/~hcilab/index.html">Wellesley College Human-Computer Interaction Lab</a></html>. For daily updates on my work and lab events, '''find me on Twitter at [https://twitter.com/#!/oshaer oshaer]'''.
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My research area is human-computer interaction (HCI), an interdisciplinary field that is at the intersection of computer-science, design, and psychology. My research focuses on emerging human-computer interaction techniques, in particular, I study emerging interaction styles such as multi-touch, tabletop, and gesture based interaction.
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My research area is human-computer interaction (HCI), an interdisciplinary field that is at the intersection of computer-science, design, and psychology. My research focuses on emerging human-computer interaction techniques, in particular, I study emerging interaction styles such as multi-touch, tabletop, and gesture based interaction.
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These interaction styles share important commonality: leveraging users' existing knowledge and skills of interaction with the real non-digital world such as naive physics, spatial, social and motor skills. Drawing upon users' pre-existing real-world knowledge and skills, these interaction styles offer a more natural, intuitive, and accessible form of interaction that reduces the mental effort required to learn and operate a computational system.  
These interaction styles share important commonality: leveraging users' existing knowledge and skills of interaction with the real non-digital world such as naive physics, spatial, social and motor skills. Drawing upon users' pre-existing real-world knowledge and skills, these interaction styles offer a more natural, intuitive, and accessible form of interaction that reduces the mental effort required to learn and operate a computational system.  
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While emerging interaction styles has been applied to a broad range of application domains including problem solving, education, and entertainment, little research has been devoted to investigating the application of emerging human-computer interaction styles to scientific inquiry and discovery. My research focuses on developing next generation user interfaces that empower learners and scientists by facilitating collaborative and effective exploration of vast amount of heterogeneous data. Check out our current research projects.
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While emerging interaction styles has been applied to a broad range of application domains including problem solving, education, and entertainment, little research has been devoted to investigating the application of emerging human-computer interaction styles to scientific inquiry and discovery. My research focuses on developing next generation user interfaces that empower learners and scientists by facilitating collaborative and effective exploration of vast amount of heterogeneous data. Check out our <html><a href="http://cs.wellesley.edu/~hcilab/research.html">current research projects</a></html>.
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iGEM 2011 is my first endeavor into the exciting world of Synthetic Biology. Together with my fantastic collaborators: Doug Densmore, Traci Haddock, Swapnil Bhatia, Megan Strait, and Suma  Jaini,  I was lucky enough to instruct an outstanding team of students. Our team is diverse in so many ways. For example, members of our team major in: Biomedical Engineering, Computer Science, Biology, Media Arts and Sciences, Computer and Electrical Engineering, Economics, and Physics. This diversity brought new and refreshing perspectives to the discussion, allowing us to think, rethink, refine, and implement our ideas.  
iGEM 2011 is my first endeavor into the exciting world of Synthetic Biology. Together with my fantastic collaborators: Doug Densmore, Traci Haddock, Swapnil Bhatia, Megan Strait, and Suma  Jaini,  I was lucky enough to instruct an outstanding team of students. Our team is diverse in so many ways. For example, members of our team major in: Biomedical Engineering, Computer Science, Biology, Media Arts and Sciences, Computer and Electrical Engineering, Economics, and Physics. This diversity brought new and refreshing perspectives to the discussion, allowing us to think, rethink, refine, and implement our ideas.  
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This has been a summer filled with intellectual energy, curiosity, creativity, and pure fun. Thank you, Doug for introducing me into this exciting world and experience. I look forward to learning more about synthetic biology, and meeting the iGEM community at the Jamboree.
This has been a summer filled with intellectual energy, curiosity, creativity, and pure fun. Thank you, Doug for introducing me into this exciting world and experience. I look forward to learning more about synthetic biology, and meeting the iGEM community at the Jamboree.

Latest revision as of 18:43, 28 September 2011

BU-Wellesley iGEM Team: Welcome


Orit's Notebook


Welcome to my notebook! Welcome to my notebook! I am the Clare Boothe Luce Assistant Professor of Computer Science at Wellesley College. I also serve as a co-director of the Media Arts and Sciences program, and direct the Wellesley College Human-Computer Interaction Lab. For daily updates on my work and lab events, find me on Twitter at oshaer.


My research area is human-computer interaction (HCI), an interdisciplinary field that is at the intersection of computer-science, design, and psychology. My research focuses on emerging human-computer interaction techniques, in particular, I study emerging interaction styles such as multi-touch, tabletop, and gesture based interaction.

These interaction styles share important commonality: leveraging users' existing knowledge and skills of interaction with the real non-digital world such as naive physics, spatial, social and motor skills. Drawing upon users' pre-existing real-world knowledge and skills, these interaction styles offer a more natural, intuitive, and accessible form of interaction that reduces the mental effort required to learn and operate a computational system.

While emerging interaction styles has been applied to a broad range of application domains including problem solving, education, and entertainment, little research has been devoted to investigating the application of emerging human-computer interaction styles to scientific inquiry and discovery. My research focuses on developing next generation user interfaces that empower learners and scientists by facilitating collaborative and effective exploration of vast amount of heterogeneous data. Check out our current research projects.

iGEM 2011 is my first endeavor into the exciting world of Synthetic Biology. Together with my fantastic collaborators: Doug Densmore, Traci Haddock, Swapnil Bhatia, Megan Strait, and Suma Jaini, I was lucky enough to instruct an outstanding team of students. Our team is diverse in so many ways. For example, members of our team major in: Biomedical Engineering, Computer Science, Biology, Media Arts and Sciences, Computer and Electrical Engineering, Economics, and Physics. This diversity brought new and refreshing perspectives to the discussion, allowing us to think, rethink, refine, and implement our ideas.

This has been a summer filled with intellectual energy, curiosity, creativity, and pure fun. Thank you, Doug for introducing me into this exciting world and experience. I look forward to learning more about synthetic biology, and meeting the iGEM community at the Jamboree.