Team:WITS-CSIR SA/js/lib/underscore.js

From 2011.igem.org

// Underscore.js 1.1.4 // (c) 2011 Jeremy Ashkenas, DocumentCloud Inc. // Underscore is freely distributable under the MIT license. // Portions of Underscore are inspired or borrowed from Prototype, // Oliver Steele's Functional, and John Resig's Micro-Templating. // For all details and documentation: // http://documentcloud.github.com/underscore

(function() {

 // Baseline setup
 // --------------
 // Establish the root object, `window` in the browser, or `global` on the server.
 var root = this;
 // Save the previous value of the `_` variable.
 var previousUnderscore = root._;
 // Establish the object that gets returned to break out of a loop iteration.
 var breaker = {};
 // Save bytes in the minified (but not gzipped) version:
 var ArrayProto = Array.prototype, ObjProto = Object.prototype;
 // Create quick reference variables for speed access to core prototypes.
 var slice            = ArrayProto.slice,
     unshift          = ArrayProto.unshift,
     toString         = ObjProto.toString,
     hasOwnProperty   = ObjProto.hasOwnProperty;
 // All **ECMAScript 5** native function implementations that we hope to use
 // are declared here.
 var
   nativeForEach      = ArrayProto.forEach,
   nativeMap          = ArrayProto.map,
   nativeReduce       = ArrayProto.reduce,
   nativeReduceRight  = ArrayProto.reduceRight,
   nativeFilter       = ArrayProto.filter,
   nativeEvery        = ArrayProto.every,
   nativeSome         = ArrayProto.some,
   nativeIndexOf      = ArrayProto.indexOf,
   nativeLastIndexOf  = ArrayProto.lastIndexOf,
   nativeIsArray      = Array.isArray,
   nativeKeys         = Object.keys;
 // Create a safe reference to the Underscore object for use below.
 var _ = function(obj) { return new wrapper(obj); };
 // Export the Underscore object for **CommonJS**, with backwards-compatibility
 // for the old `require()` API. If we're not in CommonJS, add `_` to the
 // global object.
 if (typeof module !== 'undefined' && module.exports) {
   module.exports = _;
   _._ = _;
 } else {
   root._ = _;
 }
 // Current version.
 _.VERSION = '1.1.4';
 // Collection Functions
 // --------------------
 // The cornerstone, an `each` implementation, aka `forEach`.
 // Handles objects implementing `forEach`, arrays, and raw objects.
 // Delegates to **ECMAScript 5**'s native `forEach` if available.
 var each = _.each = _.forEach = function(obj, iterator, context) {
   var value;
   if (obj == null) return;
   if (nativeForEach && obj.forEach === nativeForEach) {
     obj.forEach(iterator, context);
   } else if (_.isNumber(obj.length)) {
     for (var i = 0, l = obj.length; i < l; i++) {
       if (iterator.call(context, obj[i], i, obj) === breaker) return;
     }
   } else {
     for (var key in obj) {
       if (hasOwnProperty.call(obj, key)) {
         if (iterator.call(context, obj[key], key, obj) === breaker) return;
       }
     }
   }
 };
 // Return the results of applying the iterator to each element.
 // Delegates to **ECMAScript 5**'s native `map` if available.
 _.map = function(obj, iterator, context) {
   var results = [];
   if (obj == null) return results;
   if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
   each(obj, function(value, index, list) {
     results[results.length] = iterator.call(context, value, index, list);
   });
   return results;
 };
 // **Reduce** builds up a single result from a list of values, aka `inject`,
 // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
 _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
   var initial = memo !== void 0;
   if (obj == null) obj = [];
   if (nativeReduce && obj.reduce === nativeReduce) {
     if (context) iterator = _.bind(iterator, context);
     return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
   }
   each(obj, function(value, index, list) {
     if (!initial && index === 0) {
       memo = value;
       initial = true;
     } else {
       memo = iterator.call(context, memo, value, index, list);
     }
   });
   if (!initial) throw new TypeError("Reduce of empty array with no initial value");
   return memo;
 };
 // The right-associative version of reduce, also known as `foldr`.
 // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
 _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
   if (obj == null) obj = [];
   if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
     if (context) iterator = _.bind(iterator, context);
     return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
   }
   var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse();
   return _.reduce(reversed, iterator, memo, context);
 };
 // Return the first value which passes a truth test. Aliased as `detect`.
 _.find = _.detect = function(obj, iterator, context) {
   var result;
   any(obj, function(value, index, list) {
     if (iterator.call(context, value, index, list)) {
       result = value;
       return true;
     }
   });
   return result;
 };
 // Return all the elements that pass a truth test.
 // Delegates to **ECMAScript 5**'s native `filter` if available.
 // Aliased as `select`.
 _.filter = _.select = function(obj, iterator, context) {
   var results = [];
   if (obj == null) return results;
   if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
   each(obj, function(value, index, list) {
     if (iterator.call(context, value, index, list)) results[results.length] = value;
   });
   return results;
 };
 // Return all the elements for which a truth test fails.
 _.reject = function(obj, iterator, context) {
   var results = [];
   if (obj == null) return results;
   each(obj, function(value, index, list) {
     if (!iterator.call(context, value, index, list)) results[results.length] = value;
   });
   return results;
 };
 // Determine whether all of the elements match a truth test.
 // Delegates to **ECMAScript 5**'s native `every` if available.
 // Aliased as `all`.
 _.every = _.all = function(obj, iterator, context) {
   iterator = iterator || _.identity;
   var result = true;
   if (obj == null) return result;
   if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
   each(obj, function(value, index, list) {
     if (!(result = result && iterator.call(context, value, index, list))) return breaker;
   });
   return result;
 };
 // Determine if at least one element in the object matches a truth test.
 // Delegates to **ECMAScript 5**'s native `some` if available.
 // Aliased as `any`.
 var any = _.some = _.any = function(obj, iterator, context) {
   iterator = iterator || _.identity;
   var result = false;
   if (obj == null) return result;
   if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
   each(obj, function(value, index, list) {
     if (result = iterator.call(context, value, index, list)) return breaker;
   });
   return result;
 };
 // Determine if a given value is included in the array or object using `===`.
 // Aliased as `contains`.
 _.include = _.contains = function(obj, target) {
   var found = false;
   if (obj == null) return found;
   if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
   any(obj, function(value) {
     if (found = value === target) return true;
   });
   return found;
 };
 // Invoke a method (with arguments) on every item in a collection.
 _.invoke = function(obj, method) {
   var args = slice.call(arguments, 2);
   return _.map(obj, function(value) {
     return (method ? value[method] : value).apply(value, args);
   });
 };
 // Convenience version of a common use case of `map`: fetching a property.
 _.pluck = function(obj, key) {
   return _.map(obj, function(value){ return value[key]; });
 };
 // Return the maximum element or (element-based computation).
 _.max = function(obj, iterator, context) {
   if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
   var result = {computed : -Infinity};
   each(obj, function(value, index, list) {
     var computed = iterator ? iterator.call(context, value, index, list) : value;
     computed >= result.computed && (result = {value : value, computed : computed});
   });
   return result.value;
 };
 // Return the minimum element (or element-based computation).
 _.min = function(obj, iterator, context) {
   if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
   var result = {computed : Infinity};
   each(obj, function(value, index, list) {
     var computed = iterator ? iterator.call(context, value, index, list) : value;
     computed < result.computed && (result = {value : value, computed : computed});
   });
   return result.value;
 };
 // Sort the object's values by a criterion produced by an iterator.
 _.sortBy = function(obj, iterator, context) {
   return _.pluck(_.map(obj, function(value, index, list) {
     return {
       value : value,
       criteria : iterator.call(context, value, index, list)
     };
   }).sort(function(left, right) {
     var a = left.criteria, b = right.criteria;
     return a < b ? -1 : a > b ? 1 : 0;
   }), 'value');
 };
 // Use a comparator function to figure out at what index an object should
 // be inserted so as to maintain order. Uses binary search.
 _.sortedIndex = function(array, obj, iterator) {
   iterator = iterator || _.identity;
   var low = 0, high = array.length;
   while (low < high) {
     var mid = (low + high) >> 1;
     iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
   }
   return low;
 };
 // Safely convert anything iterable into a real, live array.
 _.toArray = function(iterable) {
   if (!iterable)                return [];
   if (iterable.toArray)         return iterable.toArray();
   if (_.isArray(iterable))      return iterable;
   if (_.isArguments(iterable))  return slice.call(iterable);
   return _.values(iterable);
 };
 // Return the number of elements in an object.
 _.size = function(obj) {
   return _.toArray(obj).length;
 };
 // Array Functions
 // ---------------
 // Get the first element of an array. Passing **n** will return the first N
 // values in the array. Aliased as `head`. The **guard** check allows it to work
 // with `_.map`.
 _.first = _.head = function(array, n, guard) {
   return n && !guard ? slice.call(array, 0, n) : array[0];
 };
 // Returns everything but the first entry of the array. Aliased as `tail`.
 // Especially useful on the arguments object. Passing an **index** will return
 // the rest of the values in the array from that index onward. The **guard**
 // check allows it to work with `_.map`.
 _.rest = _.tail = function(array, index, guard) {
   return slice.call(array, _.isUndefined(index) || guard ? 1 : index);
 };
 // Get the last element of an array.
 _.last = function(array) {
   return array[array.length - 1];
 };
 // Trim out all falsy values from an array.
 _.compact = function(array) {
   return _.filter(array, function(value){ return !!value; });
 };
 // Return a completely flattened version of an array.
 _.flatten = function(array) {
   return _.reduce(array, function(memo, value) {
     if (_.isArray(value)) return memo.concat(_.flatten(value));
     memo[memo.length] = value;
     return memo;
   }, []);
 };
 // Return a version of the array that does not contain the specified value(s).
 _.without = function(array) {
   var values = slice.call(arguments, 1);
   return _.filter(array, function(value){ return !_.include(values, value); });
 };
 // Produce a duplicate-free version of the array. If the array has already
 // been sorted, you have the option of using a faster algorithm.
 // Aliased as `unique`.
 _.uniq = _.unique = function(array, isSorted) {
   return _.reduce(array, function(memo, el, i) {
     if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el;
     return memo;
   }, []);
 };
 // Produce an array that contains every item shared between all the
 // passed-in arrays.
 _.intersect = function(array) {
   var rest = slice.call(arguments, 1);
   return _.filter(_.uniq(array), function(item) {
     return _.every(rest, function(other) {
       return _.indexOf(other, item) >= 0;
     });
   });
 };
 // Zip together multiple lists into a single array -- elements that share
 // an index go together.
 _.zip = function() {
   var args = slice.call(arguments);
   var length = _.max(_.pluck(args, 'length'));
   var results = new Array(length);
   for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
   return results;
 };
 // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
 // we need this function. Return the position of the first occurrence of an
 // item in an array, or -1 if the item is not included in the array.
 // Delegates to **ECMAScript 5**'s native `indexOf` if available.
 // If the array is large and already in sort order, pass `true`
 // for **isSorted** to use binary search.
 _.indexOf = function(array, item, isSorted) {
   if (array == null) return -1;
   if (isSorted) {
     var i = _.sortedIndex(array, item);
     return array[i] === item ? i : -1;
   }
   if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
   for (var i = 0, l = array.length; i < l; i++) if (array[i] === item) return i;
   return -1;
 };


 // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
 _.lastIndexOf = function(array, item) {
   if (array == null) return -1;
   if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
   var i = array.length;
   while (i--) if (array[i] === item) return i;
   return -1;
 };
 // Generate an integer Array containing an arithmetic progression. A port of
 // the native Python `range()` function. See
 // [the Python documentation](http://docs.python.org/library/functions.html#range).
 _.range = function(start, stop, step) {
   var args  = slice.call(arguments),
       solo  = args.length <= 1,
       start = solo ? 0 : args[0],
       stop  = solo ? args[0] : args[1],
       step  = args[2] || 1,
       len   = Math.max(Math.ceil((stop - start) / step), 0),
       idx   = 0,
       range = new Array(len);
   while (idx < len) {
     range[idx++] = start;
     start += step;
   }
   return range;
 };
 // Function (ahem) Functions
 // ------------------
 // Create a function bound to a given object (assigning `this`, and arguments,
 // optionally). Binding with arguments is also known as `curry`.
 _.bind = function(func, obj) {
   var args = slice.call(arguments, 2);
   return function() {
     return func.apply(obj || {}, args.concat(slice.call(arguments)));
   };
 };
 // Bind all of an object's methods to that object. Useful for ensuring that
 // all callbacks defined on an object belong to it.
 _.bindAll = function(obj) {
   var funcs = slice.call(arguments, 1);
   if (funcs.length == 0) funcs = _.functions(obj);
   each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
   return obj;
 };
 // Memoize an expensive function by storing its results.
 _.memoize = function(func, hasher) {
   var memo = {};
   hasher = hasher || _.identity;
   return function() {
     var key = hasher.apply(this, arguments);
     return key in memo ? memo[key] : (memo[key] = func.apply(this, arguments));
   };
 };
 // Delays a function for the given number of milliseconds, and then calls
 // it with the arguments supplied.
 _.delay = function(func, wait) {
   var args = slice.call(arguments, 2);
   return setTimeout(function(){ return func.apply(func, args); }, wait);
 };
 // Defers a function, scheduling it to run after the current call stack has
 // cleared.
 _.defer = function(func) {
   return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
 };
 // Internal function used to implement `_.throttle` and `_.debounce`.
 var limit = function(func, wait, debounce) {
   var timeout;
   return function() {
     var context = this, args = arguments;
     var throttler = function() {
       timeout = null;
       func.apply(context, args);
     };
     if (debounce) clearTimeout(timeout);
     if (debounce || !timeout) timeout = setTimeout(throttler, wait);
   };
 };
 // Returns a function, that, when invoked, will only be triggered at most once
 // during a given window of time.
 _.throttle = function(func, wait) {
   return limit(func, wait, false);
 };
 // Returns a function, that, as long as it continues to be invoked, will not
 // be triggered. The function will be called after it stops being called for
 // N milliseconds.
 _.debounce = function(func, wait) {
   return limit(func, wait, true);
 };
 // Returns the first function passed as an argument to the second,
 // allowing you to adjust arguments, run code before and after, and
 // conditionally execute the original function.
 _.wrap = function(func, wrapper) {
   return function() {
     var args = [func].concat(slice.call(arguments));
     return wrapper.apply(this, args);
   };
 };
 // Returns a function that is the composition of a list of functions, each
 // consuming the return value of the function that follows.
 _.compose = function() {
   var funcs = slice.call(arguments);
   return function() {
     var args = slice.call(arguments);
     for (var i=funcs.length-1; i >= 0; i--) {
       args = [funcs[i].apply(this, args)];
     }
     return args[0];
   };
 };
 // Object Functions
 // ----------------
 // Retrieve the names of an object's properties.
 // Delegates to **ECMAScript 5**'s native `Object.keys`
 _.keys = nativeKeys || function(obj) {
   if (_.isArray(obj)) return _.range(0, obj.length);
   var keys = [];
   for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key;
   return keys;
 };
 // Retrieve the values of an object's properties.
 _.values = function(obj) {
   return _.map(obj, _.identity);
 };
 // Return a sorted list of the function names available on the object.
 // Aliased as `methods`
 _.functions = _.methods = function(obj) {
   return _.filter(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort();
 };
 // Extend a given object with all the properties in passed-in object(s).
 _.extend = function(obj) {
   each(slice.call(arguments, 1), function(source) {
     for (var prop in source) obj[prop] = source[prop];
   });
   return obj;
 };
 // Create a (shallow-cloned) duplicate of an object.
 _.clone = function(obj) {
   return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
 };
 // Invokes interceptor with the obj, and then returns obj.
 // The primary purpose of this method is to "tap into" a method chain, in
 // order to perform operations on intermediate results within the chain.
 _.tap = function(obj, interceptor) {
   interceptor(obj);
   return obj;
 };
 // Perform a deep comparison to check if two objects are equal.
 _.isEqual = function(a, b) {
   // Check object identity.
   if (a === b) return true;
   // Different types?
   var atype = typeof(a), btype = typeof(b);
   if (atype != btype) return false;
   // Basic equality test (watch out for coercions).
   if (a == b) return true;
   // One is falsy and the other truthy.
   if ((!a && b) || (a && !b)) return false;
   // Unwrap any wrapped objects.
   if (a._chain) a = a._wrapped;
   if (b._chain) b = b._wrapped;
   // One of them implements an isEqual()?
   if (a.isEqual) return a.isEqual(b);
   // Check dates' integer values.
   if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime();
   // Both are NaN?
   if (_.isNaN(a) && _.isNaN(b)) return false;
   // Compare regular expressions.
   if (_.isRegExp(a) && _.isRegExp(b))
     return a.source     === b.source &&
            a.global     === b.global &&
            a.ignoreCase === b.ignoreCase &&
            a.multiline  === b.multiline;
   // If a is not an object by this point, we can't handle it.
   if (atype !== 'object') return false;
   // Check for different array lengths before comparing contents.
   if (a.length && (a.length !== b.length)) return false;
   // Nothing else worked, deep compare the contents.
   var aKeys = _.keys(a), bKeys = _.keys(b);
   // Different object sizes?
   if (aKeys.length != bKeys.length) return false;
   // Recursive comparison of contents.
   for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false;
   return true;
 };
 // Is a given array or object empty?
 _.isEmpty = function(obj) {
   if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
   for (var key in obj) if (hasOwnProperty.call(obj, key)) return false;
   return true;
 };
 // Is a given value a DOM element?
 _.isElement = function(obj) {
   return !!(obj && obj.nodeType == 1);
 };
 // Is a given value an array?
 // Delegates to ECMA5's native Array.isArray
 _.isArray = nativeIsArray || function(obj) {
   return toString.call(obj) === '[object Array]';
 };
 // Is a given variable an arguments object?
 _.isArguments = function(obj) {
   return !!(obj && hasOwnProperty.call(obj, 'callee'));
 };
 // Is a given value a function?
 _.isFunction = function(obj) {
   return !!(obj && obj.constructor && obj.call && obj.apply);
 };
 // Is a given value a string?
 _.isString = function(obj) {
   return !!(obj ===  || (obj && obj.charCodeAt && obj.substr));
 };
 // Is a given value a number?
 _.isNumber = function(obj) {
   return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed));
 };
 // Is the given value `NaN`? `NaN` happens to be the only value in JavaScript
 // that does not equal itself.
 _.isNaN = function(obj) {
   return obj !== obj;
 };
 // Is a given value a boolean?
 _.isBoolean = function(obj) {
   return obj === true || obj === false;
 };
 // Is a given value a date?
 _.isDate = function(obj) {
   return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear);
 };
 // Is the given value a regular expression?
 _.isRegExp = function(obj) {
   return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false));
 };
 // Is a given value equal to null?
 _.isNull = function(obj) {
   return obj === null;
 };
 // Is a given variable undefined?
 _.isUndefined = function(obj) {
   return obj === void 0;
 };
 // Utility Functions
 // -----------------
 // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
 // previous owner. Returns a reference to the Underscore object.
 _.noConflict = function() {
   root._ = previousUnderscore;
   return this;
 };
 // Keep the identity function around for default iterators.
 _.identity = function(value) {
   return value;
 };
 // Run a function **n** times.
 _.times = function (n, iterator, context) {
   for (var i = 0; i < n; i++) iterator.call(context, i);
 };
 // Add your own custom functions to the Underscore object, ensuring that
 // they're correctly added to the OOP wrapper as well.
 _.mixin = function(obj) {
   each(_.functions(obj), function(name){
     addToWrapper(name, _[name] = obj[name]);
   });
 };
 // Generate a unique integer id (unique within the entire client session).
 // Useful for temporary DOM ids.
 var idCounter = 0;
 _.uniqueId = function(prefix) {
   var id = idCounter++;
   return prefix ? prefix + id : id;
 };
 // By default, Underscore uses ERB-style template delimiters, change the
 // following template settings to use alternative delimiters.
 _.templateSettings = {
   evaluate    : /<%([\s\S]+?)%>/g,
   interpolate : /<%=([\s\S]+?)%>/g
 };
 // JavaScript micro-templating, similar to John Resig's implementation.
 // Underscore templating handles arbitrary delimiters, preserves whitespace,
 // and correctly escapes quotes within interpolated code.
 _.template = function(str, data) {
   var c  = _.templateSettings;
   var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
     'with(obj||{}){__p.push(\ +
     str.replace(/\\/g, '\\\\')
        .replace(/'/g, "\\'")
        .replace(c.interpolate, function(match, code) {
          return "'," + code.replace(/\\'/g, "'") + ",'";
        })
        .replace(c.evaluate || null, function(match, code) {
          return "');" + code.replace(/\\'/g, "'")
                             .replace(/[\r\n\t]/g, ' ') + "__p.push('";
        })
        .replace(/\r/g, '\\r')
        .replace(/\n/g, '\\n')
        .replace(/\t/g, '\\t')
        + "');}return __p.join();";
   var func = new Function('obj', tmpl);
   return data ? func(data) : func;
 };
 // The OOP Wrapper
 // ---------------
 // If Underscore is called as a function, it returns a wrapped object that
 // can be used OO-style. This wrapper holds altered versions of all the
 // underscore functions. Wrapped objects may be chained.
 var wrapper = function(obj) { this._wrapped = obj; };
 // Expose `wrapper.prototype` as `_.prototype`
 _.prototype = wrapper.prototype;
 // Helper function to continue chaining intermediate results.
 var result = function(obj, chain) {
   return chain ? _(obj).chain() : obj;
 };
 // A method to easily add functions to the OOP wrapper.
 var addToWrapper = function(name, func) {
   wrapper.prototype[name] = function() {
     var args = slice.call(arguments);
     unshift.call(args, this._wrapped);
     return result(func.apply(_, args), this._chain);
   };
 };
 // Add all of the Underscore functions to the wrapper object.
 _.mixin(_);
 // Add all mutator Array functions to the wrapper.
 each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
   var method = ArrayProto[name];
   wrapper.prototype[name] = function() {
     method.apply(this._wrapped, arguments);
     return result(this._wrapped, this._chain);
   };
 });
 // Add all accessor Array functions to the wrapper.
 each(['concat', 'join', 'slice'], function(name) {
   var method = ArrayProto[name];
   wrapper.prototype[name] = function() {
     return result(method.apply(this._wrapped, arguments), this._chain);
   };
 });
 // Start chaining a wrapped Underscore object.
 wrapper.prototype.chain = function() {
   this._chain = true;
   return this;
 };
 // Extracts the result from a wrapped and chained object.
 wrapper.prototype.value = function() {
   return this._wrapped;
 };

})();